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  1. Curved swipe motions

    fadamion
    by fadamion · July 2012
    Well i doubt this would be the right way to do it but you might check to see if you like the results. Make an invisible actor have it do the swiping then use its motion and what not to control the oth
  2. How can i make a ball bounce on only actors i want it only to bounce on?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    Constrain Attribrute:
  3. How to do an endless wave survival game.

    GLGAMES
    by GLGAMES · July 2012
    As you mentioned , you can track every waves' kills. simply have a condition in your actor which will be killed or destroy to +1 an int attribute every time it's destroyed. And also have a target kill
  4. Problem with saving attribute. Can you use it to have a overall score?

    GLGAMES
    by GLGAMES · July 2012
    For e.g have attributes Level Score which changes in every level & Final Score which totals all levels scores.
  5. Rotate/Constrain to Actor Problem/Question

    Nconan
    by Nconan · July 2012
    get the x and y of all 5 weapon slots and then constrain the weapon to that.
  6. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    get the x and y of all 5 weapon slots and then constrain the weapon to that.
  7. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    In the constrain attribute I would have
  8. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    Yeah I moved the 2 constraints from otherwise to out and it does the same thing.
  9. points system

    fawzma
    by fawzma · July 2012
    save/load attribute behavior perhaps
  10. Playsound stopped working

    fawzma
    by fawzma · July 2012
    So I have a game running fine without sound. to explain the situation, I have an actor acting as a spawner for balls. It uses game.time and checks to see if its greater than the nexttime attribute. if
  11. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    Attribute Game.stickisActive is True
  12. Rotate/Constrain to Actor Problem/Question

    Nconan
    by Nconan · July 2012
    Constrain Attribute: Self.Position.Y To:Player1TopYPosition*sin(game.Angle1)
  13. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    Constrain Attribute: Self.Position.X To:Player1TopXPosition +10*cos(game.Angle1)
  14. Rotate/Constrain to Actor Problem/Question

    Nconan
    by Nconan · July 2012
    You'll need two constrains on the extra turrets, one for their x position and one for their y.
  15. i need a little help

    Pennez-Games
    by Pennez-Games · July 2012
    So i assume that the controls change an attribute right? So say that when your not pressing the controls change that attribute back to its original value. And on that actor that moves say that when th
  16. i need a little help

    muoch10
    by muoch10 · July 2012
    So i assume that the controls change an attribute right? So say that when your not pressing the controls change that attribute back to its original value. And on that actor that moves say that when th
  17. Rotate/Constrain to Actor Problem/Question

    EricTippett
    by EricTippett · July 2012
    So right now I have basically a tank bottom and a tank top. These work fine, the tank bottom is what moves and the tank top rotates and is constrained to the tank bottom.
  18. Highest Possible Score/Integer Problem

    fadamion
    by fadamion · July 2012
    you could have 2 numbers right next to each other and when the first number gets full have it spill over to the next with an attribute that should get you to 99,999,999,999,999 make sense?
  19. bird flying help

    ashtmj
    by ashtmj · July 2012
    Make a true/false attribute within the actor named right/left
  20. Character won't stop when hitting a wall (im using windows version)

    et3rn1ty
    by et3rn1ty · July 2012
    So i tried using the collision attribute, i make the velocity=0 when the character collides with the wall.
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