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  1. How to make gravity that works if you move too

    Wingmanapps
    by Wingmanapps · July 2012
    Make a true/false scenario where if.game.attribute.up is true = accelerate up
  2. Double Jumping

    master200012
    by master200012 · July 2012
    Make an attribute (integer) within the actor who is jumping. Call it "jumps."
  3. Making A fire button work

    IsabelleK
    by IsabelleK · July 2012
    Make a game boolean attribute. Put an actor in your scene, and put a rule:
  4. How to make gravity that works if you move too

    NovicaStudio
    by NovicaStudio · July 2012
    Instead of using the move or accelerate behavior, have it so that when right is pressed, change attribute self.Motion.Linear Velocity.X to 300
  5. Problems with a word game and tables

    JoVe
    by JoVe · July 2012
    Attribute Self.W1 contains "!".. game.Invoer .."!"
  6. How Can i Spawn and drag actors into scene?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    Change Attribute self.character.Color.R to ----
  7. How to set points to unlock level?

    patapple
    by patapple · July 2012
    you need to create a total attribute number of stars. this attribute must have level 1 stars + level 2 stars + level 3 star ( so the total number of stars) ... and when you need to unlock something yo
  8. Camera Control

    ingenious.applications
    by ingenious.applications · July 2012
    Using a large map with cities dotted along it, I've been trying to make it so that when an attribute is _____, the camera moves to that particular city rather than always starting my "map&
  9. Problem with saving attribute. Can you use it to have a overall score?

    patapple
    by patapple · July 2012
    I think you have an unique score for every level, right? So you need another attribute "the big score" for example and every end level you need to add your score to the big score. Th
  10. Problem with saving attribute. Can you use it to have a overall score?

    TWEAmazingApps
    by TWEAmazingApps · July 2012
    Hello everyone.
  11. FYI - Kindle Hibernate and Android Camera Bug Work Arounds

    ellfire
    by ellfire · July 2012
    I first need to caveat that my game doesn't have any moving cameras except for my opening menus which swish in a t-bar kind of motion. So, like everyone else has been seeing, whenever you pause Andro
  12. scene changing

    MotherHoose
    by MotherHoose · July 2012
    -Attribute: self.position.X > 240
  13. shooting help

    tatiang
    by tatiang · July 2012
    When Touch is Pressed --> change attribute game.reloading to true --> timer (run to completion checked) after 0.5 seconds --> change attribute game.reloading to false
  14. Random Operators

    tatiang
    by tatiang · July 2012
    The random function can be found by clicking the expression editor ("e") button in a change attribute, constrain attribute, etc. behavior and then clicking the drop-down menu next to
  15. Problem with numbers. Possible bug?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    However this could be huge there are sometimes where precision must be absolute like my situation were i have to successfully add a 0.01 value to an attribute.
  16. Problems with a word game and tables

    RThurman
    by RThurman · July 2012
    For example, if you had a text attribute called "MyStringOfLetters" that contained the letters,"nopainnogain" you could create a rule that said:
  17. Problem with numbers. Possible bug?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    Thanks for your project but I don't need to constrain an attribute to another, I need to constrain the digit image to an attribute that I'm increasing and decreasing.
  18. Game Center Keeps Updating

    jonmulcahy
    by jonmulcahy · July 2012
    What I did was create a boolean attribute that I make true the first time I trigger the achievement.
  19. problem with reverse constrain position and max position

    gyroscope
    by gyroscope · July 2012
    it's great you've got this first one working; I've been scratching my head over the 2nd constrain equations in each case, where it seems you've put a min expression as the y value of the max. I really
  20. problem with reverse constrain position and max position

    gyroscope
    by gyroscope · July 2012
    Oh, silly me, my mistake; :P – I see now, you're putting two different types of constraints onto self.Position.X which is fine, of course.
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