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  1. problem with reverse constrain position and max position

    patapple
    by patapple · July 2012
    @gyroscope before this rule there is a simple constrain attribute self.position.x to game.mouse.position.x
  2. Need help with character movement - Windows

    Braydon_SFX
    by Braydon_SFX · July 2012
    Create a Boolean attribute called MoveRight
  3. How Can i Spawn and drag actors into scene?

    gyroscope
    by gyroscope · July 2012
    Change Attribute self.character.Color.R to ----
  4. Problem with numbers. Possible bug?

    gyroscope
    by gyroscope · July 2012
    Also not sure why you're needing to use floor in this instance; nor where your min and max values come into play during runtime; anyhow, as far as I can understand from your description and vid, you'r
  5. Possible to Send Info Question

    EricTippett
    by EricTippett · July 2012
    I was wondering if there is any way to send attribute information or game information in game salad from one device to another. Like if someone got something in the game that they wanted to send to a
  6. problem with reverse constrain position and max position

    patapple
    by patapple · July 2012
    I'm trying to create a rectangle the constrain the position to the mouse and also constrain to a min and a max position of the screen and it works great.
  7. Slowing Down Motion

    UtopianGames
    by UtopianGames · July 2012
    It might also be best to save the original speeds to a master speed to change back depending on what your doing so have a game.MasterPlayerSpeed and do change attribute MasterPlayerSpeed to game.Playe
  8. Best way to reset gameplay scene from pause scene?

    tenrdrmer
    by tenrdrmer · July 2012
    @tenrdrmer, that will not "reset" an SCORE attribute to 0 but will "reset" all actor positions.
  9. My Ball wont reset

    Braydon_SFX
    by Braydon_SFX · July 2012
    You can put a change attribute in the ball,
  10. Working with attribute tables in Windows GS

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    Well you need to make a Constrain Attribute
  11. How Can i Spawn and drag actors into scene?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    Constrain attribute self.SpawnedActor.Position.X to game.Touch1.Position.X
  12. the current scene is in the gamesalad free or in the gamesalad pro?

    Euclides
    by Euclides · July 2012
    ATTRIBUTE IN MENU APPEARS ONLY BROWSER
  13. Copied Scene Independence

    tatiang
    by tatiang · July 2012
    Can you be more specific about the type of changes you are making? Are you just moving actors around on the scene? Are you changing rules inside of actors? Are you changing actors' attribute values
  14. How to go about resetting ball count and launch when level progresses?

    HC_DK
    by HC_DK · July 2012
    Add a CHANGE ATTRIBUTE: Game.Lives to 3
  15. Continuos Swipe Rotate help

    Chobbiface
    by Chobbiface · July 2012
    Change attribute self.rotation to self.rotation-90
  16. Continuos Swipe Rotate help

    HC_DK
    by HC_DK · July 2012
    All I do is adding an ANGLE attribute (local) and inside the rule for RIGHT swipe I change: self.New Rotation to self.Rotation-90
  17. Tofu Style Character

    shark1505
    by shark1505 · July 2012
    Create a rule: When touch is pressed, change attribute self.size.width to whatever you want the width to be. Then add a timer and say after .5 seconds, run to completion, use interpolate self.position
  18. How to make it so 3 of the same actors that touch destroy

    Cluv
    by Cluv · July 2012
    Create an index variable "applestouch" or something to that liking. It will keep track of how many apples are touching your oranges. Make sure to constrain it to the total number
  19. Spawn, sometimes not Spawning?

    Cluv
    by Cluv · July 2012
    Create a timer that iterates EVERY "1" second. In the timer add an integer attribute that is titled "SpawnTimer" or something like that. Have it iterate by 1 each
  20. how to boost an actor

    Cluv
    by Cluv · July 2012
    Then change attribute self.motion and change the velocity to what you want it to be, if you are using velocity to change the speed of your actor.
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