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  1. Spawn, sometimes not Spawning?

    Cluv
    by Cluv · July 2012
    Create a timer that iterates EVERY "1" second. In the timer add an integer attribute that is titled "SpawnTimer" or something like that. Have it iterate by 1 each
  2. how to boost an actor

    Cluv
    by Cluv · July 2012
    Then change attribute self.motion and change the velocity to what you want it to be, if you are using velocity to change the speed of your actor.
  3. how to boost an actor

    NovicaStudio
    by NovicaStudio · July 2012
    Make an integer attribute called speed.
  4. Editable text box which provides an answer?

    zak@apple
    by zak@apple · July 2012
    Game Attributes...
  5. How to go about resetting ball count and launch when level progresses?

    NovicaStudio
    by NovicaStudio · July 2012
    Did you change the lives attribute back to 3 when you changed the level?
  6. Best way to reset gameplay scene from pause scene?

    HC_DK
    by HC_DK · July 2012
    @tenrdrmer, that will not "reset" an SCORE attribute to 0 but will "reset" all actor positions.
  7. How Can i Spawn and drag actors into scene?

    gyroscope
    by gyroscope · July 2012
    Constrain attribute self.SpawnedActor.Position.X to game.Touch1.Position.X
  8. Image Resize and Reset

    UtopianGames
    by UtopianGames · July 2012
    Yes you will need 2 self attributes integer or index or real will do the trick.
  9. Need help with a steering wheel

    UtopianGames
    by UtopianGames · July 2012
    Think your going to have to only constrain if speed of car is higher than a set point.
  10. Need help with a steering wheel

    patapple
    by patapple · July 2012
    thanks @UtopianGames for the rules but i am having another problem. How can I connect your game attribute carAngle to the rotation of the car?
  11. Preventing collision with 2 objects at the same time

    mill4023
    by mill4023 · July 2012
    the same time. If I set the boolean to not allow collisions as the last step in my rule, than both collisions still get fired. If I set it as the first step in my rule, I think only one one of the co
  12. Need help with pausing...

    HC_DK
    by HC_DK · July 2012
    In the pause scene, make an actor when pressed change scene to "YOUR MAIN"-scene. Before the CHANGE SCENE behaviour you can place all the CHANGE ATTRIBUTE behaviours you like and tha
  13. Best way to reset gameplay scene from pause scene?

    jordie.rulz
    by jordie.rulz · July 2012
    On the main actor i have it set so when the game attribute that was changed to 1, is 1 it resets the scene, and then changes the game attribute back to 0. There is probably a easier way, but this way
  14. Experience Bar Question

    HC_DK
    by HC_DK · July 2012
    This is made as an iPhone project, therefore the "Full Exp Bar"-attribute is set to 400. You can change it to whatever you like and the "Player Level" and &quot
  15. Can I save and load data from a server in my GS game?

    Caith Sith
    by Caith Sith · July 2012
    Hello, I would like to know if there is a feature that allow me to save and load data/attribute from a server (Image)
  16. Platformer question

    UtopianGames
    by UtopianGames · July 2012
    Name your 40 background images 1.png 2.png 3.png and so on then simply constrain self.image to game.levelCount.
  17. Experience Bar Question

    EricTippett
    by EricTippett · July 2012
    Constrain Attribute: self.size.Width = game.Player1Experience - (100*(game.Player1Level-1)^3)
  18. Need help with a steering wheel

    patapple
    by patapple · July 2012
    i only know that i need to constrain the rotation but i have no idea how to do it!
  19. Experience Bar Question

    EricTippett
    by EricTippett · July 2012
    They way I have experience set up right now is in an attribute called Player1Experience. Then I made an rule on the Player1Actor that as an Attribute game.Player1Experience is greater/equal to 100 *
  20. Upgrade Button Question

    EricTippett
    by EricTippett · July 2012
    How or where should I put the logic, so it just updates the game attribute once and doesnt keep adding like it is?
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