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  1. how to boost an actor

    NovicaStudio
    by NovicaStudio · July 2012
    Make an integer attribute called speed.
  2. Editable text box which provides an answer?

    zak@apple
    by zak@apple · July 2012
    Game Attributes...
  3. How to go about resetting ball count and launch when level progresses?

    NovicaStudio
    by NovicaStudio · July 2012
    Did you change the lives attribute back to 3 when you changed the level?
  4. Best way to reset gameplay scene from pause scene?

    HC_DK
    by HC_DK · July 2012
    @tenrdrmer, that will not "reset" an SCORE attribute to 0 but will "reset" all actor positions.
  5. How Can i Spawn and drag actors into scene?

    gyroscope
    by gyroscope · July 2012
    Constrain attribute self.SpawnedActor.Position.X to game.Touch1.Position.X
  6. Image Resize and Reset

    UtopianGames
    by UtopianGames · July 2012
    Yes you will need 2 self attributes integer or index or real will do the trick.
  7. Need help with a steering wheel

    UtopianGames
    by UtopianGames · July 2012
    Think your going to have to only constrain if speed of car is higher than a set point.
  8. Need help with a steering wheel

    patapple
    by patapple · July 2012
    thanks @UtopianGames for the rules but i am having another problem. How can I connect your game attribute carAngle to the rotation of the car?
  9. Preventing collision with 2 objects at the same time

    mill4023
    by mill4023 · July 2012
    the same time. If I set the boolean to not allow collisions as the last step in my rule, than both collisions still get fired. If I set it as the first step in my rule, I think only one one of the co
  10. Need help with pausing...

    HC_DK
    by HC_DK · July 2012
    In the pause scene, make an actor when pressed change scene to "YOUR MAIN"-scene. Before the CHANGE SCENE behaviour you can place all the CHANGE ATTRIBUTE behaviours you like and tha
  11. Best way to reset gameplay scene from pause scene?

    jordie.rulz
    by jordie.rulz · July 2012
    On the main actor i have it set so when the game attribute that was changed to 1, is 1 it resets the scene, and then changes the game attribute back to 0. There is probably a easier way, but this way
  12. Experience Bar Question

    HC_DK
    by HC_DK · July 2012
    This is made as an iPhone project, therefore the "Full Exp Bar"-attribute is set to 400. You can change it to whatever you like and the "Player Level" and &quot
  13. Can I save and load data from a server in my GS game?

    Caith Sith
    by Caith Sith · July 2012
    Hello, I would like to know if there is a feature that allow me to save and load data/attribute from a server (Image)
  14. Platformer question

    UtopianGames
    by UtopianGames · July 2012
    Name your 40 background images 1.png 2.png 3.png and so on then simply constrain self.image to game.levelCount.
  15. Experience Bar Question

    EricTippett
    by EricTippett · July 2012
    Constrain Attribute: self.size.Width = game.Player1Experience - (100*(game.Player1Level-1)^3)
  16. Need help with a steering wheel

    patapple
    by patapple · July 2012
    i only know that i need to constrain the rotation but i have no idea how to do it!
  17. Experience Bar Question

    EricTippett
    by EricTippett · July 2012
    They way I have experience set up right now is in an attribute called Player1Experience. Then I made an rule on the Player1Actor that as an Attribute game.Player1Experience is greater/equal to 100 *
  18. Upgrade Button Question

    EricTippett
    by EricTippett · July 2012
    How or where should I put the logic, so it just updates the game attribute once and doesnt keep adding like it is?
  19. Upgrade Button Question

    EricTippett
    by EricTippett · July 2012
    So I am trying to create stats like health that upgrade. So all my attributes like health, defense, each weapon damage are all in the game attributes.
  20. Timer

    ingenious.applications
    by ingenious.applications · July 2012
    I know what a game-level attribute is and I've already done so for this function. Where I'm running into the problem is trying to store the time value into the global attribute I created. I know gam
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