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  1. How to add a save game option help

    Pennez-Games
    by Pennez-Games · July 2012
    You save the attribute in a "key", which is another variable that you name.
  2. Actor's movement increases score

    carlblanchet
    by carlblanchet · July 2012
    with an actor's movement caused by an x and y's constraint attribute of the position to the mouse position?
  3. 'Lego' actors...

    tatiang
    by tatiang · July 2012
    Agree that you don't need tables for this. You would need a self attribute that determines "top" or "bottom" and then a rule in each lego piece that checks its loc
  4. How to add a save game option help

    JustMe74
    by JustMe74 · July 2012
    You save the attribute in a "key", which is another variable that you name.
  5. about "Restore" feature

    EireStudios
    by EireStudios · July 2012
    @cmz my game was also rejected because of not having a restore in-app button, I added a save attribute below the restore just in case, and as far as I know you can only restore non consumable items ie
  6. about "Restore" feature

    cmz
    by cmz · July 2012
    @tenrdrmer Need I also add "save attribute" below the behavior "In App Purchase Restore Item"?
  7. Keeping Track of Real Time Question

    tenrdrmer
    by tenrdrmer · July 2012
    you have a save attribute behavior so you would need to save that every so often and then use the load attribute behavior to load the value the next time they play and do the math to see how long its
  8. Jumpy

    Broco
    by Broco · July 2012
    Hey everyone! I'm making a game where all characters but one are falling down (giving the illusion of the one going up) and I have them get faster as time goes on with an Integer Attribute, but it is
  9. Spawn, sometimes not Spawning?

    thepositivemoxie
    by thepositivemoxie · July 2012
    Change Attribute
  10. Actor's movement increases score

    NovicaStudio
    by NovicaStudio · July 2012
    I am not quite sure why you would increase by distance, instead if it is an endless runner you are making, just trigger it by time: Every .1 Seconds change attribute game.score to game.score + 1
  11. Turn after colliding with an object

    NovicaStudio
    by NovicaStudio · July 2012
    When it collides with a wall have a change attribute self.rotation to self.rotation+90.
  12. Actor's movement increases score

    carlblanchet
    by carlblanchet · July 2012
    What is the best way to have the score attribute increase with an actor's movement in all direction?
  13. How to add a save game option help

    Pennez-Games
    by Pennez-Games · July 2012
    There is a "save attribute" and "load attribute" behaviour.
  14. How to add a save game option help

    JamieOneil
    by JamieOneil · July 2012
    There is a "save attribute" and "load attribute" behaviour.
  15. Working with attribute tables in Windows GS

    daniel.robert.campbell
    by daniel.robert.campbell · July 2012
    I'm not really sure how to work with the tables in the Windows version of the client. I'm trying to update a cell in the table with an actor's position, but when I click the table in the attribute sel
  16. Preview Malfunction Question / Enemy Ai Problem

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2012
    I used an "Aggro" actor attribute. If aggressive, the actor would pursue the enemy. Otherwise, the enemy wanders around randomly.
  17. self.linear velocity is a invalid path? ie9 update fix?

    daniel.robert.campbell
    by daniel.robert.campbell · July 2012
    So...wait. In order for me to constrain an attribute of an actor, I can't have any locked versions of that actor in the scene? That's kind of funky. Hope they fix that soon.... (Image)
  18. How to pull questions and answers from tables?

    deadlights
    by deadlights · July 2012
    @tshirtbooth I'm having a hell of a time getting this to work in the trivia quiz template.. I've got the add/remove row rule and the row attribute in the "answers" actor. Is that no
  19. Using behaviors to turn behaviors on and off.

    gyroscope
    by gyroscope · July 2012
    If that's what you're after, for every behaviour or group of behaviours you want to turn off and on, you'll need a boolean attribute which will act as a switch/toggle.
  20. Spawning actor not responding to keypress if already down

    tenrdrmer
    by tenrdrmer · July 2012
    What I would do I create a game level attribute. Lets do integer type.
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