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How to add a save game option help
by Pennez-Games ·You save the attribute in a "key", which is another variable that you name. -
Actor's movement increases score
by carlblanchet ·with an actor's movement caused by an x and y's constraint attribute of the position to the mouse position? -
'Lego' actors...
by tatiang ·Agree that you don't need tables for this. You would need a self attribute that determines "top" or "bottom" and then a rule in each lego piece that checks its loc -
How to add a save game option help
by JustMe74 ·You save the attribute in a "key", which is another variable that you name. -
about "Restore" feature
by EireStudios ·@cmz my game was also rejected because of not having a restore in-app button, I added a save attribute below the restore just in case, and as far as I know you can only restore non consumable items ie -
about "Restore" feature
by cmz ·@tenrdrmer Need I also add "save attribute" below the behavior "In App Purchase Restore Item"? -
Keeping Track of Real Time Question
by tenrdrmer ·you have a save attribute behavior so you would need to save that every so often and then use the load attribute behavior to load the value the next time they play and do the math to see how long its -
Jumpy
by Broco ·Hey everyone! I'm making a game where all characters but one are falling down (giving the illusion of the one going up) and I have them get faster as time goes on with an Integer Attribute, but it is -
Spawn, sometimes not Spawning?
by thepositivemoxie ·Change Attribute -
Actor's movement increases score
by NovicaStudio ·I am not quite sure why you would increase by distance, instead if it is an endless runner you are making, just trigger it by time: Every .1 Seconds change attribute game.score to game.score + 1 -
Turn after colliding with an object
by NovicaStudio ·When it collides with a wall have a change attribute self.rotation to self.rotation+90. -
Actor's movement increases score
by carlblanchet ·What is the best way to have the score attribute increase with an actor's movement in all direction? -
How to add a save game option help
by Pennez-Games ·There is a "save attribute" and "load attribute" behaviour. -
How to add a save game option help
by JamieOneil ·There is a "save attribute" and "load attribute" behaviour. -
Working with attribute tables in Windows GS
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Preview Malfunction Question / Enemy Ai Problem
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self.linear velocity is a invalid path? ie9 update fix?
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How to pull questions and answers from tables?
by deadlights ·@tshirtbooth I'm having a hell of a time getting this to work in the trivia quiz template.. I've got the add/remove row rule and the row attribute in the "answers" actor. Is that no -
Using behaviors to turn behaviors on and off.
by gyroscope ·If that's what you're after, for every behaviour or group of behaviours you want to turn off and on, you'll need a boolean attribute which will act as a switch/toggle. -
Spawning actor not responding to keypress if already down
by tenrdrmer ·What I would do I create a game level attribute. Lets do integer type.