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Which attribute should I use instead of Index on PC version?!
by Socks ·Make an attribute, give it a starting value, every time the player collides with the enemy reduce or increase the attrbute's value, when the attribute reaches a specific value destroy the enemy. -
making a working slingshot
by Socks ·if you've constrained an attribute to 'how far you pull it back from the starting point' then the further you pull it back the larger the value of the attribute should be ? -
making a working slingshot
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Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·(Quote) -
Mirror Movement?
by Socks ·Constrain x to screen width - actor 1 x -
Mirror Movement?
by rainwaterstudios ·I'm trying to think of a way to constrain actor2 to mirror actor1's movements; i.e. if actor1 moves from the bottom-right corner to the top-left corner, actor2 should move from the bottom-left corner -
Which attribute should I use instead of Index on PC version?!
by tatiang ·You can use an integer attribute with the max() function like this: -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Okay so I just found out that in the old version of Gamesalad Index is not found but in the new one it's literally there. I'm probably using an old version then, it makes perfect sense now. The only p -
Which attribute should I use instead of Index on PC version?!
by Moik ·When I go to add a new game or scene attribute on PC Game Salad, index is available at the bottom of the dropdown list. I use index in a number of places in my current project using PC Game Salad and -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·I was looking into this video to figure out how to make my enemy patrol left and right but the only problem I have is that I don't have an index attribute since I'm using a PC version and the tutorial -
Randomly and continuously playing music without using Timer?
by msx88 ·I understand this could be easily achieved with the Timer attribute (counting time until end of each song then using Random for the next song). -
Fake layer order
by imjustmike ·@socks - that's a really interesting approach, I hadn't even thought of splitting the actors like that. I might keep on looking though, as I have 42 actors that will need the same treatment which migh -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Manto ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by chaosmasterro ·Is there even a way to get a specific row based on a specific attribute in Gamesalad? For example I have 10,000 players, each with their own row in my server. But I only need Player X's row data. -
Random movement blocks - collect "reward"
by LemonKicks ·It is fixed - I set the speed attribute at integer, but it had to be real. Still got a lot to learn.Thanks for all your help @tatiang (Image) -
State of GameSalad on 12-1-2016
by adent42 ·We've got about 20 behaviors done right now (minus the expression editor and attribute selector common to most of our behaviors). -
Having trouble with steering wheel controls
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Best IAP practices
by PhilipCC ·(Quote) -
Best IAP practices
by RossmanBrothersGames ·Cons: Once the attribute is saved they have the full game, so if someone purchased the game then asked apple for a refund the attribute would still be saved and they would maintain the full game. Also -
Random movement blocks - collect "reward"
by tatiang ·The Interpolate behavior changes the value of an attribute over time. That time is the "duration" of the change. I chose to use self.speed in the Interpolate behavior. There isn't