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Using behaviors to turn behaviors on and off.
by gyroscope ·If that's what you're after, for every behaviour or group of behaviours you want to turn off and on, you'll need a boolean attribute which will act as a switch/toggle. -
Spawning actor not responding to keypress if already down
by tenrdrmer ·What I would do I create a game level attribute. Lets do integer type. -
keyboard input for Windows
by APPlause ·I don't understand how to create a game level attribute as one YouTube video said I'd need. I can create a new attribute for an actor but how do I get a "game level" attribute. The -
Timer
by ORBZ ·You make a game level attribute and store the offset there. It's a global variable that persists between scenes. -
Overlap or collide when changing size
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Questions about dragging an actor?
by stackpoole ·constrain attribute self.position.x to mouse.position.x -
Timer
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collectible item
by Hapiapps ·Make an integer with the number of coins in the level. Each coin that is overlapped, destroy and make that attribute -1. When it = 0, spawn the door. -
Can I update a table dynamically from data stored on my web site
by optimus ·I am just writing my app now and have just seen that the URL has to be hardcoded - Grrrr - I really need to get from an attribute / table, so I am snookered at the moment. -
How to Make Enemy Follow Player?
by simo103 ·@EricTippett .... I would make new attributes for X and Y and make them Real. And you have the constrains backwards I believe. It should be constrain Game.Player1.Xposition to self.positionx etc .. tr -
How to Make Enemy Follow Player?
by EricTippett ·So I have made a Player1 X Position (Integer) Attribute and a Player1 Y Position (Integer) Attribute -
How to make the shadow to follow my character?
by gyroscope ·So take any movement behaviours out of your shadow and put in a Constrain behaviour to follow the player's x coordinates. -
help with on screen controlls
by Pennez-Games ·make a text attribute, call it Direction. -
How can I make an actor drop down through a solid platform?
by tenrdrmer ·You have to setup your collision behavior inside a rule so that it only collides when certain conditions are met. Then you setup your conditions based on say a boolean attribute and you can essentiall -
What is wrong
by UtopianGames ·if touch is pressed and down is false change attribute game.up to true then in the otherwise do a change attribute game.up to false. -
Interpolate Question.
by RThurman ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
Rocket laucher following actor
by ORBZ ·Constrain: launcher.rotation = vectorToAngle(targetX - launcherX, targetY - launcherY) -
does otherwise improves performances?
by guilleface ·my game runs a little slow on my evo 4g for android, in some actors i have when attribute=1 change image to , when =2 change image to, and so on, all this are separate rules, but if i drag them into o -
help with on screen controlls
by gyroscope ·make a text attribute, call it Direction. -
i need help with my game
by AEPstudios ·i set this attribute in my game, when an attribute is true, destroy this actor, how do i reset the destroy when the scene is reset or the next level is played, because once its destroyed it doesn't co