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  1. How can I have my game translated to multiple languages?

    LavitzBr
    by LavitzBr · July 2012
    Have a global attribute (LANGUAGE), index or integer, english = 1, Dutch = 2 and so on.
  2. Any evidence that After and For timers are actually slow?

    master200012
    by master200012 · July 2012
    Oh, my bad! So, on the left, i used a timer. For 5 seconds, I constrained an attribute in the actor (called it timeStamp) to self.Time and had the actor display the text "timeStamp."
  3. Need Help: Unlocking Levels Issue

    GAMEINTERN
    by GAMEINTERN · July 2012
    I thought of a problem that my users might encounter. Once you beat level 1, it changes unlock attribute to "unlock+1." Level 2 is unlocked and clickable. What happens if you play le
  4. added Pro features now my games laggy. help please..

    Dazza006
    by Dazza006 · July 2012
    What I done was made it so the achievements only updated once, by making an attribute.
  5. minutes and seconds with custom fonts

    HC_DK
    by HC_DK · July 2012
    But as I wrote in the previous post, in your MINUTE actor use a CONSTRAIN ATTRIBUTE.
  6. Tips for how to start this project.

    DanDaMan123
    by DanDaMan123 · July 2012
    For the movement of the obstacles you can do a number of things. Like Nmgodude said you could use a move behavior 270 degrees relative to the scene and set the speed to your speed attribute. And just
  7. How can I have my game translated to multiple languages?

    HC_DK
    by HC_DK · July 2012
    Have a global attribute (LANGUAGE), index or integer, english = 1, Dutch = 2 and so on.
  8. minutes and seconds with custom fonts

    HC_DK
    by HC_DK · July 2012
    Use a CONSTRAIN ATTRIBUTE: self.Image to floor(floor(( game.YourTimer %3600)/60)/10)..".png"
  9. Timer

    ingenious.applications
    by ingenious.applications · July 2012
    I already set up the day as an attribute and that works perfectly. The problem that I am trying to solve is to save...I guess the timer value at any given time (so in my example, the current second v
  10. Tips for how to start this project.

    osakamitsu
    by osakamitsu · July 2012
    So, I would assume that you want the player to stay still but then incoming enemies/obstacles and a moving background show that the player is moving forward relatively. Obviously, you would want a spe
  11. Timer

    ORBZ
    by ORBZ · July 2012
    Store the current day in a game attribute (global)
  12. How to check if attribute has been increased or decreased.

    alexlaptev
    by alexlaptev · July 2012
    Thanks, it works. I change the global variable every .05 sec (Timer) and compare it to an attribute on mouse release.
  13. How to check if attribute has been increased or decreased.

    IsabelleK
    by IsabelleK · July 2012
    Rule if attribute is smaller than X
  14. How to check if attribute has been increased or decreased.

    alexlaptev
    by alexlaptev · July 2012
    Thanks! But if I want to check the final direction, the rotation direction just before releasing the mouse? How I can compare the rotation attribute on the time of a mouse release and, for example, 0,
  15. How to check if attribute has been increased or decreased.

    jn2002dk
    by jn2002dk · July 2012
    Before rotating you could store the angle in a local attribute and then compare it to the new angle
  16. How to check if attribute has been increased or decreased.

    alexlaptev
    by alexlaptev · July 2012
    - clockwise or counterclockwise? Has rotation attribute been increased or decreased? Any ideas?
  17. Is interpolate broken in 9.94?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    Here is how you fix the move to behavior. The problem with move to is it's not accurate to the decimal place, so make two real self attributes in your actor call the X & Y then constrain the a
  18. Accelorometer and Character Selection

    fadamion
    by fadamion · July 2012
    Might look in to a global attribute for it call it "fall". When actors not colliding then turn on that attribute?
  19. Tips for how to start this project.

    DanDaMan123
    by DanDaMan123 · July 2012
    So, I would assume that you want the player to stay still but then incoming enemies/obstacles and a moving background show that the player is moving forward relatively. Obviously, you would want a spe
  20. reset position when changed scene HELP

    tatiang
    by tatiang · July 2012
    It seems like you set up all of your rules but didn't add a way for game.Restart to become true. So in the NEXT BUTTON actor, just add When Touch is Pressed --> Change Attribute game.Restart t
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