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How can I have my game translated to multiple languages?
by LavitzBr ·Have a global attribute (LANGUAGE), index or integer, english = 1, Dutch = 2 and so on. -
Any evidence that After and For timers are actually slow?
by master200012 ·Oh, my bad! So, on the left, i used a timer. For 5 seconds, I constrained an attribute in the actor (called it timeStamp) to self.Time and had the actor display the text "timeStamp." -
Need Help: Unlocking Levels Issue
by GAMEINTERN ·I thought of a problem that my users might encounter. Once you beat level 1, it changes unlock attribute to "unlock+1." Level 2 is unlocked and clickable. What happens if you play le -
added Pro features now my games laggy. help please..
by Dazza006 ·What I done was made it so the achievements only updated once, by making an attribute. -
minutes and seconds with custom fonts
by HC_DK ·But as I wrote in the previous post, in your MINUTE actor use a CONSTRAIN ATTRIBUTE. -
Tips for how to start this project.
by DanDaMan123 ·For the movement of the obstacles you can do a number of things. Like Nmgodude said you could use a move behavior 270 degrees relative to the scene and set the speed to your speed attribute. And just -
How can I have my game translated to multiple languages?
by HC_DK ·Have a global attribute (LANGUAGE), index or integer, english = 1, Dutch = 2 and so on. -
minutes and seconds with custom fonts
by HC_DK ·Use a CONSTRAIN ATTRIBUTE: self.Image to floor(floor(( game.YourTimer %3600)/60)/10)..".png" -
Timer
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Tips for how to start this project.
by osakamitsu ·So, I would assume that you want the player to stay still but then incoming enemies/obstacles and a moving background show that the player is moving forward relatively. Obviously, you would want a spe -
Timer
by ORBZ ·Store the current day in a game attribute (global) -
How to check if attribute has been increased or decreased.
by alexlaptev ·Thanks, it works. I change the global variable every .05 sec (Timer) and compare it to an attribute on mouse release. -
How to check if attribute has been increased or decreased.
by IsabelleK ·Rule if attribute is smaller than X -
How to check if attribute has been increased or decreased.
by alexlaptev ·Thanks! But if I want to check the final direction, the rotation direction just before releasing the mouse? How I can compare the rotation attribute on the time of a mouse release and, for example, 0, -
How to check if attribute has been increased or decreased.
by jn2002dk ·Before rotating you could store the angle in a local attribute and then compare it to the new angle -
How to check if attribute has been increased or decreased.
by alexlaptev ·- clockwise or counterclockwise? Has rotation attribute been increased or decreased? Any ideas? -
Is interpolate broken in 9.94?
by The_Gamesalad_Guru ·Here is how you fix the move to behavior. The problem with move to is it's not accurate to the decimal place, so make two real self attributes in your actor call the X & Y then constrain the a -
Accelorometer and Character Selection
by fadamion ·Might look in to a global attribute for it call it "fall". When actors not colliding then turn on that attribute? -
Tips for how to start this project.
by DanDaMan123 ·So, I would assume that you want the player to stay still but then incoming enemies/obstacles and a moving background show that the player is moving forward relatively. Obviously, you would want a spe -
reset position when changed scene HELP
by tatiang ·It seems like you set up all of your rules but didn't add a way for game.Restart to become true. So in the NEXT BUTTON actor, just add When Touch is Pressed --> Change Attribute game.Restart t