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  1. Tips for how to start this project.

    DanDaMan123
    by DanDaMan123 · July 2012
    So, I would assume that you want the player to stay still but then incoming enemies/obstacles and a moving background show that the player is moving forward relatively. Obviously, you would want a spe
  2. reset position when changed scene HELP

    tatiang
    by tatiang · July 2012
    It seems like you set up all of your rules but didn't add a way for game.Restart to become true. So in the NEXT BUTTON actor, just add When Touch is Pressed --> Change Attribute game.Restart t
  3. Angry Patriots and Pinheads!!! (my new game...Trailer inside!)

    rickdal
    by rickdal · June 2012
    anyway, looks good. like the "bouncyness" of the collisions...
  4. Best ways to optimize?

    natzuur
    by natzuur · June 2012
    - Reference a image from a table list of images in place of a animation or a change image. You can even set up some self attributes to count up with some logic and constrain the row/col value to them.
  5. How to make a cannon only spawn 1 actor per scene

    whycali
    by whycali · June 2012
    That straightforward enough: make a scene boolean attribute and called it ShotDone.
  6. Change Image

    gyroscope
    by gyroscope · June 2012
    Change attribute scene.Toggle to true
  7. change camera size with rule?

    tenrdrmer
    by tenrdrmer · June 2012
    You have to unlock an instance of an actor to access the camera attributes. Or any scene attribute for that matter
  8. How to make a cannon only spawn 1 actor per scene

    gyroscope
    by gyroscope · June 2012
    That straightforward enough: make a scene boolean attribute and called it ShotDone.
  9. Change Image

    gyroscope
    by gyroscope · June 2012
    No, there's not much can go wrong with a straightforward Change attribute of a boolean...I doubt it's that.
  10. Change Image

    ingenious.applications
    by ingenious.applications · June 2012
    I've followed your instructions to the "T." The only thing I can think of is the very last line where I'm changing the attribute of the boolean back to false could be messed up.
  11. After moving objects collide, they both go slower?

    MSStudios
    by MSStudios · June 2012
    Is there any way I can constrain the ball actor's speed? It moves in a straight line, at different angles, so how would I go about doing that?
  12. Change Image

    gyroscope
    by gyroscope · June 2012
    Change attribute scene.Toggle to true
  13. Creating a spawn actor that will increase spawn rate with time

    gyroscope
    by gyroscope · June 2012
    OK, if that's what you're after, make an integer attribute called CountDown, its value set to 20, as an example. (All figures will have to be adjusted depending on the rate increase and start interval
  14. Creating a spawn actor that will increase spawn rate with time

    Braydon_SFX
    by Braydon_SFX · June 2012
    You can create an integer attribute called HowManySeconds and set it to 2, for example.
  15. problem using the reset tool,

    beefy_clyro
    by beefy_clyro · June 2012
    Yes basically, reset levels etc does not change any attributes, you have to manually do this. So when your game over screen is prompted, I assume you have a game attribute for this?
  16. Whats wrong here?

    Asymptoteell
    by Asymptoteell · June 2012
    I'm not entirely sure on tables, but I'm pretty sure the basic idea is that a table is just another way of representing data where each box in the table is basically an attribute in your project. Thi
  17. Whats wrong here?

    Asymptoteell
    by Asymptoteell · June 2012
    It looks to me like in your code since the move is in a rule based on actor location, as soon as your actor starts to move, it can't anymore. You'll probably need to make an attribute switching on an
  18. GameSalad SDK?

    kwhinnery
    by kwhinnery · June 2012
    to do everything through the GUI! Changing an attribute on an actor is a five click, eight second process in some cases - whereas if I had an editable text file open, I could make the same change in
  19. Joystick/Thumbstick serious GS problem.

    ashtmj
    by ashtmj · June 2012
    I made the constrain rotation only take effect if the thumb stick's X position is + or - 50 from the base, so it kind of locks the angle unless you drag the stick out, while this doesn't all together
  20. find a good idea to do such as puzzles

    petercoupe
    by petercoupe · June 2012
    Maybe you could create puzzle pieces that 'lock' onto a simple grid? So, you could have an attribute that when pieceA is at 250x, 250y it stops moving. Just thinking out loud...
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