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  1. How can I change speed when colide with other actor?

    Reigiv4s
    by Reigiv4s · June 2012
    change attribute ????? to ??????
  2. How to interact with an orbiting object?

    RThurman
    by RThurman · June 2012
    Constrain Attribute: game.sunVelocity To: self.Motion.Linear Velocity.X+self.Motion.Linear Velocity.Y
  3. How to work with the device clock...?

    ORBZ
    by ORBZ · June 2012
    While the app is running you will need to save the current epoch time every time the 100 gold is deposited and the total gold accrued using the Save Attribute behavior. This will be done every 2mins
  4. Constraining between 2 set points.

    ORBZ
    by ORBZ · June 2012
    just constrain y velocity to.position.y - touch.y
  5. Constraining between 2 set points.

    Gnomer
    by Gnomer · June 2012
    How will this constrain the y between 2 points?
  6. Save / Load Character from tables

    3itg
    by 3itg · June 2012
    In my next scene, I made a test actor to attempt to display the value of row1/column1 of the GameSave table to check that the data is being saved to the table. However, I only seem to be able to get &
  7. Constraining between 2 set points.

    ORBZ
    by ORBZ · June 2012
    Constrain x to fixedValue
  8. Constraining between 2 set points.

    Gnomer
    by Gnomer · June 2012
    Probably quite simple but what I want to do is constrain something between 2 points on the y axis, for example 10 and 300, and then have it constrained to 1 singular point on the x axis meaning it can
  9. How can I change speed when colide with other actor?

    HC_DK
    by HC_DK · June 2012
    Instead of typing in the speed use an attribute and when you collide with the boost actor change the attribute to 400. Use a TIMER AFTER 10 sec. change attribute to 150. Remember to tick on RUN TO COM
  10. Little Help plz

    Shadowghost135
    by Shadowghost135 · June 2012
    I have an attribute called bombsKilled (it's a simple counter).
  11. GameSalad Creator Arrives on Windows!

    jedinein
    by jedinein · June 2012
    4. There are no attribute editors as shown on the Mac turtorials, thus one can not select to spawn a new actor based on the top 100 pixels of the game board, or based on touch versus a mouse click.
  12. how to make a score system!

    HC_DK
    by HC_DK · June 2012
    Then have a global attribute for the total collected stars, use this to "unlock" next level pack.
  13. Rule for putting items in sequential order

    HC_DK
    by HC_DK · June 2012
    if what your are doing is the same as like ranking high scores then I don't believe there is an easy way around it. You will have to create an attribute for each and then compare and move as needed. F
  14. how to change an actors skin from in game?

    tenrdrmer
    by tenrdrmer · June 2012
    yeah make a rule in your actor base off a game attribute called playerskin
  15. Rule for putting items in sequential order

    simo103
    by simo103 · June 2012
    if what your are doing is the same as like ranking high scores then I don't believe there is an easy way around it. You will have to create an attribute for each and then compare and move as needed. F
  16. Select Actor

    Hapiapps
    by Hapiapps · June 2012
    Ok, you have the choices, lets say there are 2. Make an attribute (integer) call it ActorChoice.
  17. Select Actor

    NovicaStudio
    by NovicaStudio · June 2012
    Have a text attribute called 'what character?' and a character select scene. Lets say we have a 'boy' character and a 'girl' character. Go into boy and say, if touch is pressed, change attribute 'what
  18. Rule for putting items in sequential order

    guilleface
    by guilleface · June 2012
    On block1 when touch is press change attribute block1 to true
  19. Rule for putting items in sequential order

    NovicaStudio
    by NovicaStudio · June 2012
    An Integer Attribute=How many correct?
  20. How to integrate custom emojis with iPhone app?

    NovicaStudio
    by NovicaStudio · June 2012
    I think you could just get the image of the emoji and use it. You could also create some attribute or something so that if text = : ) Change attribute:smiley face to True
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