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drag platform (up,down) and other tips please! (help needed)
by HC_DK ·Contrain Attribute: self.Position Y to game.Mouse.Position.Y -
anyone know how to make a random "timer"?
by fadamion ·Global attribute and the Random function. -
System Time CountDown
by games4fun ·Anyone know whats wrong with my rules that when I use the system timer it doesn't update game attribute when closing and opening the app after a few minutes. I currently have it update the game attri -
how to limit the amount of skips i can do?
by tenrdrmer ·yeah just make a skip count attribute and add 1 each time its skipped. Make the skips not work once the count is a certain value. -
Little Help plz
by Shadowghost135 ·can someone plz explain to me how to set up an attribute in order to get my raining actors to increase in speed over time? Thanks again so much. -
Contrain actor position based on accelerometer
by master200012 ·Constrain attribute: self position y to: -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by MobileRocketGames ·"For example are Global Variables the Attributes that we create real, boolean etc and therefore would a local variable in this case be the self.postion.X or .Y? -
Contrain actor position based on accelerometer
by sebmacfly ·I don't know how to constrain the X position of my actor, based on the X accelerometer... -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by MobileRocketGames ·For example are Global Variables the Attributes that we create real, boolean etc and therefore would a local variable in this case be the self.postion.X or .Y? -
can someone check this coding and telling me what did I do wrong?
by MobileRocketGames ·It would be more efficient to have 1 game integer attribute (call it Count and set it to 4) and on each of the boxes have a Boolean attribute and a Rule:self.Boolean is true and receives touch: -
Pop up menu AKA Level complete (Retry or Next Level)
by whycali ·When attribute game.Win or game.Pause is true -
Pop up menu AKA Level complete (Retry or Next Level)
by Braydon_SFX ·When attribute game.Win or game.Pause is true -
How to make an Image turn to direction?
by salochin59 ·Alright well I decided to use the Rotate to Position attribute. It does not produce the exact result I was looking for but the image is rotating like I was asking. The rotate is delayed. It turns whil -
can someone check this coding and telling me what did I do wrong?
by jn2002dk ·I'm a bit confused as to why you want all hitbox to be true at once and why you're subtracting 4 instead of 1 but assuming that's how it's supposed to be then from what you wrote you're using self.num -
can someone check this coding and telling me what did I do wrong?
by jobei ·change attribute: set: self.number -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by EddietheFistMonkey ·I am however having real problems. Regarding Rthurmans solution I can only seem to create an attribute for Game.Counter and not Self.Counter showing how new i am to this. -
Spawn Actor Issue
by MotherHoose ·@kajuto … your post is confusing with the coin named attribute -
Little Help plz
by Nmdogdude ·under each bomb actor, try changing it to random degree between a certain range (ex: between 90-270) if you want them to fall. Also, to gradually change the speed, try using a timer attribute 'Every 3 -
Randomly Spawning Actors
by IsabelleK ·Just make an actor integer attribute in each hole, and put a rule: -
how to add a timer in gameplay
by HC_DK ·It is not saved before YOU save it. You will have to use the SAVE behaviour before the attribute is saved.