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  1. drag platform (up,down) and other tips please! (help needed)

    HC_DK
    by HC_DK · June 2012
    Contrain Attribute: self.Position Y to game.Mouse.Position.Y
  2. anyone know how to make a random "timer"?

    fadamion
    by fadamion · June 2012
    Global attribute and the Random function.
  3. System Time CountDown

    games4fun
    by games4fun · June 2012
    Anyone know whats wrong with my rules that when I use the system timer it doesn't update game attribute when closing and opening the app after a few minutes. I currently have it update the game attri
  4. how to limit the amount of skips i can do?

    tenrdrmer
    by tenrdrmer · June 2012
    yeah just make a skip count attribute and add 1 each time its skipped. Make the skips not work once the count is a certain value.
  5. Little Help plz

    Shadowghost135
    by Shadowghost135 · June 2012
    can someone plz explain to me how to set up an attribute in order to get my raining actors to increase in speed over time? Thanks again so much.
  6. Contrain actor position based on accelerometer

    master200012
    by master200012 · June 2012
    Constrain attribute: self position y to:
  7. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    MobileRocketGames
    by MobileRocketGames · June 2012
    "For example are Global Variables the Attributes that we create real, boolean etc and therefore would a local variable in this case be the self.postion.X or .Y?
  8. Contrain actor position based on accelerometer

    sebmacfly
    by sebmacfly · June 2012
    I don't know how to constrain the X position of my actor, based on the X accelerometer...
  9. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    MobileRocketGames
    by MobileRocketGames · June 2012
    For example are Global Variables the Attributes that we create real, boolean etc and therefore would a local variable in this case be the self.postion.X or .Y?
  10. can someone check this coding and telling me what did I do wrong?

    MobileRocketGames
    by MobileRocketGames · June 2012
    It would be more efficient to have 1 game integer attribute (call it Count and set it to 4) and on each of the boxes have a Boolean attribute and a Rule:self.Boolean is true and receives touch:
  11. Pop up menu AKA Level complete (Retry or Next Level)

    whycali
    by whycali · June 2012
    When attribute game.Win or game.Pause is true
  12. Pop up menu AKA Level complete (Retry or Next Level)

    Braydon_SFX
    by Braydon_SFX · June 2012
    When attribute game.Win or game.Pause is true
  13. How to make an Image turn to direction?

    salochin59
    by salochin59 · June 2012
    Alright well I decided to use the Rotate to Position attribute. It does not produce the exact result I was looking for but the image is rotating like I was asking. The rotate is delayed. It turns whil
  14. can someone check this coding and telling me what did I do wrong?

    jn2002dk
    by jn2002dk · June 2012
    I'm a bit confused as to why you want all hitbox to be true at once and why you're subtracting 4 instead of 1 but assuming that's how it's supposed to be then from what you wrote you're using self.num
  15. can someone check this coding and telling me what did I do wrong?

    jobei
    by jobei · June 2012
    change attribute: set: self.number
  16. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    EddietheFistMonkey
    by EddietheFistMonkey · June 2012
    I am however having real problems. Regarding Rthurmans solution I can only seem to create an attribute for Game.Counter and not Self.Counter showing how new i am to this.
  17. Spawn Actor Issue

    MotherHoose
    by MotherHoose · June 2012
    @kajuto … your post is confusing with the coin named attribute
  18. Little Help plz

    Nmdogdude
    by Nmdogdude · June 2012
    under each bomb actor, try changing it to random degree between a certain range (ex: between 90-270) if you want them to fall. Also, to gradually change the speed, try using a timer attribute 'Every 3
  19. Randomly Spawning Actors

    IsabelleK
    by IsabelleK · June 2012
    Just make an actor integer attribute in each hole, and put a rule:
  20. how to add a timer in gameplay

    HC_DK
    by HC_DK · June 2012
    It is not saved before YOU save it. You will have to use the SAVE behaviour before the attribute is saved.
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