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how to add a timer in gameplay
by HC_DK ·Contrain the self.Time to a global real attribute (HeroTimer). -
How to make an Image turn to direction?
by salochin59 ·me what I am doing wrong? What I did was added Constrain Attribute. Then I did self.rotation or EnemyShip.rotation in the first box. The second box I put vectorToAngle(self.motion.linear.velocity.x,s -
Problem with Actors Colliding/Overlapping
by MotherHoose ·--changeAttribute: self.Tags To: active -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by ORBZ ·Have an invisible "axis" actor in the middle and constrain the global vars to its rotation, x, and y positions. -
How to solve the long lag problem?
by zellhuang ·I create an actor which contains about 140 rules,each rule contains only one behavior.For example,"When Spawnactor(attribute) = 1, it spawns Actor1(actor) in front of layer at posionX,posionY -
Move
by tenrdrmer ·First you need a game attribute called lanenumber -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by RThurman ·game.Time is being used as a quick-n-dirty counter here. You can make your own counting attribute and replace game.Time with it. For example you could use an attribute called "counter&q -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by MobileRocketGames ·Now you might say, what about collisions? It cant calculate the collision if there's nothing there. -
AI for enemies in a platform game
by NovicaStudio ·Create a Game Real Attribute called 'distance between'. -
AI for enemies in a platform game
by MobileRocketGames ·Create 2 game attributes named PlayerX and PlayerY. -
how to make your timer a highscore
by rotor ·Ok, so basically you want to start the start and end time for calculating how long something has taken. You do this by making 2 attributes, that you can add to your scene or actor. At the start of you -
Anyone Notice Rule Attribute Problems in 9.4?
by The_Gamesalad_Guru ·Yeah I am noticing a delay in rule execution. I have some pretty fast gameplay and sometimes the rules can't keep up. I have my rules sorted properly I may have to add some < and > with -
Anyone Notice Rule Attribute Problems in 9.4?
by The_Gamesalad_Guru ·Maybe it's just me but my code is usually pretty tight. I'm noticing when say I have an attribute like > or a boolean condition for a rule to fire or not fire that sometimes the rule doesn't fi -
wrapping x and y
by Braydon_SFX ·-When attribute self.positionx = (wherever you want the actor to wrap) -
How to make an Image turn to direction?
by salochin59 ·I am using constrain attribute with what was suggested up above and it is not working. -
Problem with Actors Colliding/Overlapping
by Chobbiface ·2. Use magnitude to determine the distance between your character and the bomb, gives you precise control in pixels (but requires constraining) -
How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?
by EddietheFistMonkey ·and have attempted a solutions by creating a new attribute to replace Game.time and to then stagger them differently using timers or integers but by not really understanding this I feel I've gone wro -
Destroying actors in a certain order??
by MobileRocketGames ·Create 6 integer attributes in your game attribute list, call them Current1, Current2, Current3 and Random1, Random2, Random3. -
How to compute the GCF in gamesalad
by wroachbarrette ·as simple as typing a formula into the change attribute function, but the only was I know how to do it in another language is with a recursive method (Image) -
how to make your timer a highscore
by rotor ·-Make a local attribute called self.sysTime and a local attribute called self.sysEndTime