GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. how to add a timer in gameplay

    HC_DK
    by HC_DK · June 2012
    Contrain the self.Time to a global real attribute (HeroTimer).
  2. How to make an Image turn to direction?

    salochin59
    by salochin59 · June 2012
    me what I am doing wrong? What I did was added Constrain Attribute. Then I did self.rotation or EnemyShip.rotation in the first box. The second box I put vectorToAngle(self.motion.linear.velocity.x,s
  3. Problem with Actors Colliding/Overlapping

    MotherHoose
    by MotherHoose · June 2012
    --changeAttribute: self.Tags To: active
  4. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    ORBZ
    by ORBZ · June 2012
    Have an invisible "axis" actor in the middle and constrain the global vars to its rotation, x, and y positions.
  5. How to solve the long lag problem?

    zellhuang
    by zellhuang · June 2012
    I create an actor which contains about 140 rules,each rule contains only one behavior.For example,"When Spawnactor(attribute) = 1, it spawns Actor1(actor) in front of layer at posionX,posionY
  6. Move

    tenrdrmer
    by tenrdrmer · June 2012
    First you need a game attribute called lanenumber
  7. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    RThurman
    by RThurman · June 2012
    game.Time is being used as a quick-n-dirty counter here. You can make your own counting attribute and replace game.Time with it. For example you could use an attribute called "counter&q
  8. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    MobileRocketGames
    by MobileRocketGames · June 2012
    Now you might say, what about collisions? It cant calculate the collision if there's nothing there.
  9. AI for enemies in a platform game

    NovicaStudio
    by NovicaStudio · June 2012
    Create a Game Real Attribute called 'distance between'.
  10. AI for enemies in a platform game

    MobileRocketGames
    by MobileRocketGames · June 2012
    Create 2 game attributes named PlayerX and PlayerY.
  11. how to make your timer a highscore

    rotor
    by rotor · June 2012
    Ok, so basically you want to start the start and end time for calculating how long something has taken. You do this by making 2 attributes, that you can add to your scene or actor. At the start of you
  12. Anyone Notice Rule Attribute Problems in 9.4?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    Yeah I am noticing a delay in rule execution. I have some pretty fast gameplay and sometimes the rules can't keep up. I have my rules sorted properly I may have to add some < and > with
  13. Anyone Notice Rule Attribute Problems in 9.4?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    Maybe it's just me but my code is usually pretty tight. I'm noticing when say I have an attribute like > or a boolean condition for a rule to fire or not fire that sometimes the rule doesn't fi
  14. wrapping x and y

    Braydon_SFX
    by Braydon_SFX · June 2012
    -When attribute self.positionx = (wherever you want the actor to wrap)
  15. How to make an Image turn to direction?

    salochin59
    by salochin59 · June 2012
    I am using constrain attribute with what was suggested up above and it is not working.
  16. Problem with Actors Colliding/Overlapping

    Chobbiface
    by Chobbiface · June 2012
    2. Use magnitude to determine the distance between your character and the bomb, gives you precise control in pixels (but requires constraining)
  17. How can I control an actor clockwise and anti-clockwise while in orbit using a keyboard?

    EddietheFistMonkey
    by EddietheFistMonkey · June 2012
    and have attempted a solutions by creating a new attribute to replace Game.time and to then stagger them differently using timers or integers but by not really understanding this I feel I've gone wro
  18. Destroying actors in a certain order??

    MobileRocketGames
    by MobileRocketGames · June 2012
    Create 6 integer attributes in your game attribute list, call them Current1, Current2, Current3 and Random1, Random2, Random3.
  19. How to compute the GCF in gamesalad

    wroachbarrette
    by wroachbarrette · June 2012
    as simple as typing a formula into the change attribute function, but the only was I know how to do it in another language is with a recursive method (Image)
  20. how to make your timer a highscore

    rotor
    by rotor · June 2012
    -Make a local attribute called self.sysTime and a local attribute called self.sysEndTime
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla