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  1. touch is pressed issue

    ORBZ
    by ORBZ · June 2012
    Sounds like you need a counter attribute to keep track of each time the button is pressed then make a rule based on the value of the counter attribute.
  2. spawn actor by score issue

    Nmdogdude
    by Nmdogdude · June 2012
    In the spawner rule, try changing them to equal and greater than..., or create 3 outlines of a star as 3 separate actors and in each one, when attribute game.ScoreCoin is Greater or = to 500 spawn act
  3. Save & Load game, many attributes

    MarkOnTheIron
    by MarkOnTheIron · June 2012
    Now that we have writable tables it is possible to use them to save a bunch of attributes in them.
  4. Save & Load game, many attributes

    gyroscope
    by gyroscope · June 2012
    Unfortunately there's no shortcuts in GSC when it comes to saving and loading attributes. So yes, you have to add a Save and Load Behaviour for each and every attribute you want.
  5. Save & Load game, many attributes

    MarcoCol
    by MarcoCol · June 2012
    With only score it is not a problem. But in my game I have a lot of attributes like names, scores, positions, year-numbers and so on. How can I do that? Must I add for each attribe a attribute in the
  6. Drag, move, Collide problem

    carlblanchet
    by carlblanchet · June 2012
    http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
  7. Slow Rotation

    rotor
    by rotor · June 2012
    Attribute of the motion subgroup.
  8. Moving an actor between points without it leaving a set area

    gyroscope
    by gyroscope · June 2012
    My guess is that you've put some of the otherwise stuff in the wrong Otherwise sections; use the last made Change Attribute's otherwise section as you go, if you see what I mean.... that will sort it
  9. How to make and actor repeat and action with out using spawn?

    gyroscope
    by gyroscope · June 2012
    change attribute: set: game.neagtive image2
  10. Move To, Speed

    ORBZ
    by ORBZ · June 2012
    velocity depending on your actor. Use change attribute for that.
  11. best methods for tracking numerous targets (tower defense auto targeting)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    What that would do is allow you to build some generic code so say like collisions you can set an actor to collide with all actors having that tag. Also for you're targeting system you could tell it to
  12. touch move

    Reigiv4s
    by Reigiv4s · June 2012
    attribute self.motion.linear velocity Y = 0
  13. Tweet sheet and score

    LumpApps
    by LumpApps · June 2012
    2 Insert your score attribute.
  14. How to make and actor repeat and action with out using spawn?

    jobei
    by jobei · June 2012
    change attribute: set: game.neagtive image2
  15. Moving an actor between points without it leaving a set area

    Toecutter
    by Toecutter · June 2012
    Attribute self.position.Y = To. 260
  16. Tweet sheet and score

    JoVe
    by JoVe · June 2012
    How do I use a score(attribute) in the tweet sheet?
  17. How to make and actor repeat and action with out using spawn?

    gyroscope
    by gyroscope · June 2012
    OK, I think I see what you mean: I guess you're using a Timer to "judge" the two taps, and an attribute that when it's 2, the background colour changes?
  18. Moving an actor between points without it leaving a set area

    gyroscope
    by gyroscope · June 2012
    to jump to the positions, you don't need any Constrain Behaviors.
  19. Moving an actor between points without it leaving a set area

    Toecutter
    by Toecutter · June 2012
    Am I adding an attribute to the scene (I imagine a boolean as its a yes/no) for scene.ActorMoving. so it appears after the attribute when I select it in the rule box?
  20. Problem with movement

    sackboy1596
    by sackboy1596 · June 2012
    I created a rule for my actor that changes the attribute, changes the width to 30, and the same for the height. That's solved my problem, my actor is keeping it's size when I move it.
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