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touch is pressed issue
by ORBZ ·Sounds like you need a counter attribute to keep track of each time the button is pressed then make a rule based on the value of the counter attribute. -
spawn actor by score issue
by Nmdogdude ·In the spawner rule, try changing them to equal and greater than..., or create 3 outlines of a star as 3 separate actors and in each one, when attribute game.ScoreCoin is Greater or = to 500 spawn act -
Save & Load game, many attributes
by MarkOnTheIron ·Now that we have writable tables it is possible to use them to save a bunch of attributes in them. -
Save & Load game, many attributes
by gyroscope ·Unfortunately there's no shortcuts in GSC when it comes to saving and loading attributes. So yes, you have to add a Save and Load Behaviour for each and every attribute you want. -
Save & Load game, many attributes
by MarcoCol ·With only score it is not a problem. But in my game I have a lot of attributes like names, scores, positions, year-numbers and so on. How can I do that? Must I add for each attribe a attribute in the -
Drag, move, Collide problem
by carlblanchet ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
Slow Rotation
by rotor ·Attribute of the motion subgroup. -
Moving an actor between points without it leaving a set area
by gyroscope ·My guess is that you've put some of the otherwise stuff in the wrong Otherwise sections; use the last made Change Attribute's otherwise section as you go, if you see what I mean.... that will sort it -
How to make and actor repeat and action with out using spawn?
by gyroscope ·change attribute: set: game.neagtive image2 -
Move To, Speed
by ORBZ ·velocity depending on your actor. Use change attribute for that. -
best methods for tracking numerous targets (tower defense auto targeting)
by The_Gamesalad_Guru ·What that would do is allow you to build some generic code so say like collisions you can set an actor to collide with all actors having that tag. Also for you're targeting system you could tell it to -
touch move
by Reigiv4s ·attribute self.motion.linear velocity Y = 0 -
Tweet sheet and score
by LumpApps ·2 Insert your score attribute. -
How to make and actor repeat and action with out using spawn?
by jobei ·change attribute: set: game.neagtive image2 -
Moving an actor between points without it leaving a set area
by Toecutter ·Attribute self.position.Y = To. 260 -
Tweet sheet and score
by JoVe ·How do I use a score(attribute) in the tweet sheet? -
How to make and actor repeat and action with out using spawn?
by gyroscope ·OK, I think I see what you mean: I guess you're using a Timer to "judge" the two taps, and an attribute that when it's 2, the background colour changes? -
Moving an actor between points without it leaving a set area
by gyroscope ·to jump to the positions, you don't need any Constrain Behaviors. -
Moving an actor between points without it leaving a set area
by Toecutter ·Am I adding an attribute to the scene (I imagine a boolean as its a yes/no) for scene.ActorMoving. so it appears after the attribute when I select it in the rule box? -
Problem with movement
by sackboy1596 ·I created a rule for my actor that changes the attribute, changes the width to 30, and the same for the height. That's solved my problem, my actor is keeping it's size when I move it.