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  1. Moving an actor between points without it leaving a set area

    gyroscope
    by gyroscope · June 2012
    For setting minimum and maximum ranges, you use condition Rules: When Y < (---is less than) and When Y > (---is more than), then your change attribute, in each instance.
  2. Moving an actor between points without it leaving a set area

    Toecutter
    by Toecutter · June 2012
    I want to move my actor vertically between one of three set points (each one above the other) and I can do this using the change attribute feature using self.position.Y+/-(amount in pixels) &
  3. Real Attribute as a Timer/Score

    CaptFinn
    by CaptFinn · June 2012
    Speed Attribute Integer 1-2-3-4
  4. best methods for tracking numerous targets (tower defense auto targeting)

    fadamion
    by fadamion · June 2012
    have a lock on attribute for each turret once locked on don't search for new target till locked on target dies or is out of range then search again.
  5. Actor Collisions Not Working.

    Daniel.havens
    by Daniel.havens · June 2012
    I have an actor with upward of 20 rules in it. It is the main character Actor in a platforming-like game. In the last few renditions of my game, as I've added more rules and changed some of the method
  6. What do the "Real Attribate" do?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    A real attribute give you decimal places with the whole number which is needed for constraining actor movements to the mouse position. Integer rounds it off to the whole number.
  7. more then one platform iPad, iPhone publishing. How do you do it?

    guilleface
    by guilleface · June 2012
    and have it to change the camera size when game.attribute iPad is true, and also i think circle images will look oval in the iPad so i add a rule also when game.attribute iPad is true to change it s
  8. Creating a "spotlight effect" with multiply?

    gyroscope
    by gyroscope · June 2012
    Bring it into your project, and place it on top of your scene, centred to the middle of the screen. Double its size in the actor's attributes. Check it out with the following in its Rules:
  9. Showing Table values

    tenrdrmer
    by tenrdrmer · June 2012
    multiple lines of text in a single display text attribute.
  10. Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?

    tenrdrmer
    by tenrdrmer · June 2012
    Of course I'd like any feature I can get, but will pixel collisions make Gamesalad 1000 times better? No.
  11. Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?

    95orange
    by 95orange · June 2012
    Of course I'd like any feature I can get, but will pixel collisions make Gamesalad 1000 times better? No.
  12. Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?

    BigCat
    by BigCat · June 2012
    tenrdrmer, In all seriousness - alpha channel masking can be any shape anyone wants it to be. If there's a pixel that isn't transparent - it collides. Then if you want to create a different shape -
  13. Load attribute

    Braydon_SFX
    by Braydon_SFX · June 2012
    If you don't create a key when saving an attribute, when you load it, it won't load.
  14. Would "ALPHA CHANNEL COLLISION MASKING" make Game Salad a more likely tool of choice?

    tenrdrmer
    by tenrdrmer · June 2012
    GameSalad is working on more collision options. it has been said many times that they are working on Polygonal Collisions.
  15. Load attribute

    BravarianPawStudios
    by BravarianPawStudios · June 2012
    What happen if I load a non-created key? What happen if a I load an empty key? What's the return value?
  16. A one by one spawning actor - which each one need to move different direction!

    ORBZ
    by ORBZ · June 2012
    it sounds like you need to use Change Attribute to copy the global spawn angle into a local attribute on the demon actor, then have your demon actor do it's computation based on it's local attribute.
  17. 3 Simple Things

    ORBZ
    by ORBZ · June 2012
    #1 DeepBlue have an attribute tool that you can sort attributes, I use it all the time and it works great
  18. A one by one spawning actor - which each one need to move different direction!

    cibram
    by cibram · June 2012
    And i have an attribute which gives a Direction (angle)
  19. 3 Simple Things

    EatingMyHat
    by EatingMyHat · June 2012
    #1 DeepBlue have an attribute tool that you can sort attributes, I use it all the time and it works great
  20. added Pro features now my games laggy. help please..

    EatingMyHat
    by EatingMyHat · June 2012
    Check your rules, reduced your use of timers (there was a good thread on that recently), reduce your use of Constrain Attribute, try to recycle instead of Spawn/Destroy and so on...
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