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collision utilizando mouse position
by SoAGAMES ·(Quote) -
collision utilizando mouse position
by SoAGAMES ·(Quote) -
Random movement blocks - collect "reward"
by LemonKicks ·Hope you don't mind my follow-up question. I am confused about the difference between self.speed and the travel duration. How do I set up the attribute for duration if its not the same as self.speed? -
How To change an actors color (R+G+B) using a text attribute + How To Change Colors From Tables
by rainwaterstudios ·I'd like to share two examples; firstly, how to change an actors R, G, and B values using a text attribute; secondly, how to change an actors RGB using a table. -
collision utilizando mouse position
by Toque ·I think when I did this in my game I used the constrain behaviour. I remember it being a bit fussy to stop my player from going off screen or detect collide when moving very quickly with the drag m -
Question about respawning
by Armelline ·Perhaps have each enemy note its starting location and condition in self attributes. When it's killed, move it off the scene. When you trigger whatever attribute you trigger to start the level, have i -
Interpolating and integer
by Socks ·Or to put it another way, there aren't two different 7's in maths, an integer 7 and a real 7, for example if you have a real attribute with a value of 7 and an integer with a value of 7 and you add th -
Enemy white blink withouth extra texture
by Hopscotch ·(Quote) -
Enemy white blink withouth extra texture
by Socks ·Well it works, but it's certainly very hit and miss in normal use, I'd never actually tried a combination of change.blend.mode + Replicate, and it seems you need the have Replicate in place for it to -
Enemy white blink withouth extra texture
by Hopscotch ·Rule:on collide- - Timer for duration of blink- - - - Change Attribute self.Graphics.Blendmode = 3- - - - Replicate blabla- - - - Change Attribute self.Graphics.Blendmode = 0 (back to normal)-- End ti -
Interpolating and integer
by jamie_c ·In your Display Text use the Floor Function. So if your Attribute was called Number you would: -
Interpolating and integer
by 3absh ·I tried interpolate with an integer attribute and using "display text" I observed the increase was with decimals which is kind of strange since integers aren't supposed to have decim -
Game lag when turning attributes on/off
by mike.pecorino ·I have even tried this a variety of ways, for example, not using the touch count, but setting up a "screen" actor, and setting up a game attribute of when the "screen&qu -
How to play both Idle and running animation without flickering effect?!
by Chestosneako Inc ·DO: Change attribute: self.jumping - To: false -
How to play both Idle and running animation without flickering effect?!
by Chestosneako Inc ·DO: Change Attribute: self.motion.linearVelocityX - To: 0 -
Actor move to random other actor?
by tatiang ·When I say manually I mean that you create an attribute and then double-click on each instance of the actor within the scene and change the value of that attribute in the actor's attributes list. You -
Can you make folders for different Actor types?
by Toque ·Change attribute self alpha to 0 -
Random movement blocks - collect "reward"
by tatiang ·That shouldn't be hard. Just use an attribute for the duration of your interpolate behavior(s). Then alter that value to have the desired effect. -
Two questions about stopping and reversing counting attributes...??
by Hopscotch ·Have a integer game level attribute CountState -
Two questions about stopping and reversing counting attributes...??
by Lokitoes ·I'm wanting to make a sort of sliding timeline feature that changes certain attributes in three separate states, over two keypresses. Let's call them state 0,1,2. I would like different things to happ