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  1. Best IAP practices

    PhilipCC
    by PhilipCC · January 2017
    (Quote)
  2. Best IAP practices

    RossmanBrothersGames
    by RossmanBrothersGames · January 2017
    Cons: Once the attribute is saved they have the full game, so if someone purchased the game then asked apple for a refund the attribute would still be saved and they would maintain the full game. Also
  3. Random movement blocks - collect "reward"

    tatiang
    by tatiang · January 2017
    The Interpolate behavior changes the value of an attribute over time. That time is the "duration" of the change. I chose to use self.speed in the Interpolate behavior. There isn't
  4. collision utilizando mouse position

    SoAGAMES
    by SoAGAMES · January 2017
    (Quote)
  5. collision utilizando mouse position

    SoAGAMES
    by SoAGAMES · January 2017
    (Quote)
  6. Random movement blocks - collect "reward"

    LemonKicks
    by LemonKicks · January 2017
    Hope you don't mind my follow-up question. I am confused about the difference between self.speed and the travel duration. How do I set up the attribute for duration if its not the same as self.speed?
  7. How To change an actors color (R+G+B) using a text attribute + How To Change Colors From Tables

    rainwaterstudios
    by rainwaterstudios · January 2017
    I'd like to share two examples; firstly, how to change an actors R, G, and B values using a text attribute; secondly, how to change an actors RGB using a table.
  8. collision utilizando mouse position

    Toque
    by Toque · January 2017
    I think when I did this in my game I used the constrain behaviour. I remember it being a bit fussy to stop my player from going off screen or detect collide when moving very quickly with the drag m
  9. Question about respawning

    Armelline
    by Armelline · January 2017
    Perhaps have each enemy note its starting location and condition in self attributes. When it's killed, move it off the scene. When you trigger whatever attribute you trigger to start the level, have i
  10. Interpolating and integer

    Socks
    by Socks · January 2017
    Or to put it another way, there aren't two different 7's in maths, an integer 7 and a real 7, for example if you have a real attribute with a value of 7 and an integer with a value of 7 and you add th
  11. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    (Quote)
  12. Enemy white blink withouth extra texture

    Socks
    by Socks · January 2017
    Well it works, but it's certainly very hit and miss in normal use, I'd never actually tried a combination of change.blend.mode + Replicate, and it seems you need the have Replicate in place for it to
  13. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    Rule:on collide- - Timer for duration of blink- - - - Change Attribute self.Graphics.Blendmode = 3- - - - Replicate blabla- - - - Change Attribute self.Graphics.Blendmode = 0 (back to normal)-- End ti
  14. Interpolating and integer

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2017
    In your Display Text use the Floor Function. So if your Attribute was called Number you would:
  15. Interpolating and integer

    3absh
    by 3absh · January 2017
    I tried interpolate with an integer attribute and using "display text" I observed the increase was with decimals which is kind of strange since integers aren't supposed to have decim
  16. Game lag when turning attributes on/off

    mike.pecorino
    by mike.pecorino · January 2017
    I have even tried this a variety of ways, for example, not using the touch count, but setting up a "screen" actor, and setting up a game attribute of when the "screen&qu
  17. How to play both Idle and running animation without flickering effect?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    DO: Change attribute: self.jumping - To: false
  18. How to play both Idle and running animation without flickering effect?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    DO: Change Attribute: self.motion.linearVelocityX - To: 0
  19. Actor move to random other actor?

    tatiang
    by tatiang · January 2017
    When I say manually I mean that you create an attribute and then double-click on each instance of the actor within the scene and change the value of that attribute in the actor's attributes list. You
  20. Can you make folders for different Actor types?

    Toque
    by Toque · January 2017
    Change attribute self alpha to 0
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