-
Multi_Touch Question.
by The_Gamesalad_Guru ·hmmm so I'll have to do a protoype test watching the touch count attribute just to see how it is charting it. That should give me an idea about what is going on...will report my results. -
newbie question
-
Actor Stunned mullet after taking damage?
by MotherHoose ·- add attribute … index type … name: maxHits = number of hits for this enemy -
Touch Actor 1 chgs color of actor 2
by fadamion ·You need a global attribute call it "change color" make it a intrager. -
Misc Questions
by lanmind ·on. When the user touches their devices screen constrain the invisible actor to thier touch's x & y positions. I haven't thought of an idea for zooming though. -
making one actor disappear and reappear by touching a 2nd actor.
by lanmind ·@jobei I believe you created your "toggleObject" attribute as a boolean type. You need to create it as an integer type. -
Issue with constrained actor direction facing.
by MobileRocketGames ·Create 3 real actor attributes (Mod1, StartX, EndX). -
making one actor disappear and reappear by touching a 2nd actor.
by jobei ·make a game attribute called toggleObject or whatever you want to call it. -
what is THE best / efficient way to do a scrolling background?
by MobileRocketGames ·you mean in the editor? when you select the graphic from your image library and drag it to the top of the screen and let go... it gets destroyed? or do you mean if you use the change attribute behavio -
Physics issue with spinning actor after being shunted
by MobileRocketGames ·If I understand this correctly, the actors in your scene start to rotate after they have been hit by another actor. Using the fixed rotation attribute stops them from rotating... but this is not ideal -
making one actor disappear and reappear by touching a 2nd actor.
by JohnPapiomitis ·make a game attribute called toggleObject or whatever you want to call it. -
Actor Detecting Other Actor's Touch
by JustMe74 ·1). Create a Boolean attribute - let's call it GameOver - and make it default to false. -
Move behavior with an angle attribute
by cibram ·Make a local attribute in the actor you want to control, you could call it localAngle, and when the actor spawns set this.localAngle = the angle from your formula -
Move behavior with an angle attribute
by jn2002dk ·Make a local attribute in the actor you want to control, you could call it localAngle, and when the actor spawns set this.localAngle = the angle from your formula -
Move behavior with an angle attribute
by jn2002dk ·Store the angle at spawn attribute in a local attribute and use that for moving that particular actor -
Move behavior with an angle attribute
by cibram ·I have an angle attribute, which has a formula and calculating an angle changing every second. -
Adjusting Animations Speed
by MarkOnTheIron ·In fact you can and without using animate behaviors or constrain attributes (Image) -
Real Attribute and Game Center
by fedi ·i use the Game Time as score which is a real attribute, when i publish to Game center a time like 19.033, only 19 is published to the game center. when test in the viewer, it show always whis score wo -
Enemy spinning when struck - need to stop?
by craziwolf ·Change attribute self.motion.Angular Velocity to 0... -
Enemy spinning when struck - need to stop?
by Braydon_SFX ·Change attribute self.motion.Angular Velocity to 0...