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  1. Enemy spinning when struck - need to stop?

    master200012
    by master200012 · June 2012
    Constrain the rotation to 0 (or whatever rotation it's at).
  2. Enemies like in Mario - not destroying actor

    Nmdogdude
    by Nmdogdude · June 2012
    Try using the interpolate behavior, or just have it when actor 'crab' collides w/ actor 'wall', change attribute self.motion.linearvelocity.x to -self.motion.linearvelocity.x, that should create an in
  3. I want the actor (bullet) to keep the trajectory of where I touched...

    LavitzBr
    by LavitzBr · June 2012
    What do you mean by "X-mouse.position.x"? Do you suppose I must create a game attribute called "X-mouse" and, into it, store the mouse position X?
  4. Need help with gamesalad for (Windows)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2012
    1. Set up a boolean game attribute called destroyActorB - this should be false to start with.
  5. problem with constrain position and collide

    carlblanchet
    by carlblanchet · June 2012
    http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
  6. GameSalad Creator Arrives on Windows!

    Guardian
    by Guardian · June 2012
    * No expression editor. This makes getting attributes outside of 'self' very very hard. I found you can drag an attribute from the attribute window into a behavior, but this only works when both eleme
  7. How to make a hit box?

    jobei
    by jobei · June 2012
    When all of the following are happening: (then i drag attribute into the rule and it turn into "If " with a empty box in front of it) (Then I made a "boolean" a
  8. Table and Attributes

    EatingMyHat
    by EatingMyHat · June 2012
    If you do not explicitly save the attribute/table (and load them when you restart) the values you changed will not be saved and it will revert to the original value when you startup. The save and load
  9. How to make a hit box?

    jobei
    by jobei · June 2012
    When all of the following are happening: (then i drag attribute into the rule and it turn into "If " with a empty box in front of it) (Then I made a "boolean" a
  10. level complete

    EatingMyHat
    by EatingMyHat · June 2012
    What triggers the actor to go back to Alpha 0 ? If you are just doing Reset Scene, it is likely that it will still be there since you probably set it to go to 1 based on a game attribute. Game attribu
  11. Table and Attributes

    KaiWen
    by KaiWen · June 2012
    Reading and Writing values to an attribute.
  12. How to make a hit box?

    jobei
    by jobei · June 2012
    1. Create a game attribute (boolean) called "hit"
  13. problem with constrain position and collide

    patapple
    by patapple · June 2012
    i have an actor that constrain self.position.x to game.mouse.position.x and also a collide behavior with another actor. the problem is simple: the actor doesn't collide with the other actor!!
  14. System Time CountDown

    games4fun
    by games4fun · June 2012
    So if I want a 15 minute countdown timer I will need it to access the system clock time and then also have a constrain attribute that constrains time to current system clock time. Then subract the 2
  15. Collide without breaking

    jckmcgraw
    by jckmcgraw · June 2012
    Create a real attribute in the moving platform called "startY".
  16. Enemies like in Mario - not destroying actor

    huppertator
    by huppertator · June 2012
    bouncing against the wall. Should I change it to constrain attribute when it collides with the wall? I have the same thing set up for if the crab collides with a left wall it's direction changes back
  17. math question

    FViMagination
    by FViMagination · June 2012
    all right, i think i will have to make a boolean attribute to control the my collecting coins.
  18. Move to a position and do not change direction

    IsabelleK
    by IsabelleK · June 2012
    Make two real attributes:
  19. math question

    jn2002dk
    by jn2002dk · June 2012
    One way would be to have another attribute, maybe a boolean called collecting, set to true once you hit the actor that spawns coin but otherwise set to false
  20. math question

    master200012
    by master200012 · June 2012
    when attribute (self.Time) is > than 1
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