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Enemy spinning when struck - need to stop?
by master200012 ·Constrain the rotation to 0 (or whatever rotation it's at). -
Enemies like in Mario - not destroying actor
by Nmdogdude ·Try using the interpolate behavior, or just have it when actor 'crab' collides w/ actor 'wall', change attribute self.motion.linearvelocity.x to -self.motion.linearvelocity.x, that should create an in -
I want the actor (bullet) to keep the trajectory of where I touched...
by LavitzBr ·What do you mean by "X-mouse.position.x"? Do you suppose I must create a game attribute called "X-mouse" and, into it, store the mouse position X? -
Need help with gamesalad for (Windows)
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problem with constrain position and collide
by carlblanchet ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
GameSalad Creator Arrives on Windows!
by Guardian ·* No expression editor. This makes getting attributes outside of 'self' very very hard. I found you can drag an attribute from the attribute window into a behavior, but this only works when both eleme -
How to make a hit box?
by jobei ·When all of the following are happening: (then i drag attribute into the rule and it turn into "If " with a empty box in front of it) (Then I made a "boolean" a -
Table and Attributes
by EatingMyHat ·If you do not explicitly save the attribute/table (and load them when you restart) the values you changed will not be saved and it will revert to the original value when you startup. The save and load -
How to make a hit box?
by jobei ·When all of the following are happening: (then i drag attribute into the rule and it turn into "If " with a empty box in front of it) (Then I made a "boolean" a -
level complete
by EatingMyHat ·What triggers the actor to go back to Alpha 0 ? If you are just doing Reset Scene, it is likely that it will still be there since you probably set it to go to 1 based on a game attribute. Game attribu -
Table and Attributes
by KaiWen ·Reading and Writing values to an attribute. -
How to make a hit box?
by jobei ·1. Create a game attribute (boolean) called "hit" -
problem with constrain position and collide
by patapple ·i have an actor that constrain self.position.x to game.mouse.position.x and also a collide behavior with another actor. the problem is simple: the actor doesn't collide with the other actor!! -
System Time CountDown
by games4fun ·So if I want a 15 minute countdown timer I will need it to access the system clock time and then also have a constrain attribute that constrains time to current system clock time. Then subract the 2 -
Collide without breaking
by jckmcgraw ·Create a real attribute in the moving platform called "startY". -
Enemies like in Mario - not destroying actor
by huppertator ·bouncing against the wall. Should I change it to constrain attribute when it collides with the wall? I have the same thing set up for if the crab collides with a left wall it's direction changes back -
math question
by FViMagination ·all right, i think i will have to make a boolean attribute to control the my collecting coins. -
Move to a position and do not change direction
by IsabelleK ·Make two real attributes: -
math question
by jn2002dk ·One way would be to have another attribute, maybe a boolean called collecting, set to true once you hit the actor that spawns coin but otherwise set to false -
math question
by master200012 ·when attribute (self.Time) is > than 1