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math question
by Braydon_SFX ·You should create an attribute called (integer) game.HowManyCoins. -
Are there any video tutorials for the Windows GS?
by jn2002dk ·One other question... I know I need to jump in to see what all I can do but will GS allow you to knock objects over like in angry birds without doing the coding for it? For example, if I have some blo -
math question
by FViMagination ·game.Coins is an integer game.Attribute. -
Are there any video tutorials for the Windows GS?
by WarrenW ·One other question... I know I need to jump in to see what all I can do but will GS allow you to knock objects over like in angry birds without doing the coding for it? For example, if I have some blo -
Need help with setting specific highscores per level/mode?
by HC_DK ·Make a table for your Level Scores and an Integer Attribute for the Arcade Highscore. -
How to make a hit box?
by master200012 ·1. Create a game attribute (boolean) called "hit" -
How yo make a "timer every" bucle but start in second zero?
by gyroscope ·Change Attribute self.Position.X to 240 -
Adding Image to Tables
by jckmcgraw ·That's a pretty suite solution. I completely forgot about the self.image attribute! -
How do i get actors to follow the player
by Hapiapps ·Have an attribute for player x and player y and constrain them to the self x and y of the player. Then have the following actor move to those x and y values. -
Vertical shoot em up , speed up over time and enemies spawn increase.... HELP!!!
by lukey5227 ·When accessing attributes, there is an attribute Game > Time. This tracks how long the game has been going in seconds. Usually pretty good but what if the user is on the main menu for a minute? -
Vertical shoot em up , speed up over time and enemies spawn increase.... HELP!!!
by Hapiapps ·Have the actor stay at the same y value and have the enemies come down from the top. You can make the speed and amount increase a few ways, like a timer which adds 1 to an attribute each 2 seconds or -
Adding Image to Tables
by lukey5227 ·You know how you can access attributes such as Self > Position > Position X to find the position x of that actor? There is actually a Self >Image. I don't thing you need to add on -
System Time CountDown
by lukey5227 ·When you open to access an attribute, you can go to Devices > Clock -
How to run IOS Simulator in the landscape position
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Actor motion in a scene.
by Asymptoteell ·Make an attribute that goes up by a certain number, start with 180, every second. Then, constrain your actor's position Y to "sin(Attribute)*x+y" -
How to make a hit box?
by simo103 ·@jobei .. first thing you will need to do is to have the first image 'talk' to the other images and that is achieved thru a game.ButtonPressed attribute which could be type boolean. Then put in your f -
Changescene problem
by terabit ·At the beginning of each scene I have a rule that sets the attribute "activescene" -
Find a good method to solve this problem
by simo103 ·@cmz .. still think you can do it. When getting ready to trigger the check put a change attribute Game.Answer (text) to "!"..number.."!" -
Need help with setting specific highscores per level/mode?
by djdee ·i have a game in which there are three modes (arcade, classical and story mode ) i have 1 game.hiscore attribute. the problem is that if i play the arcade mode nd get a high score it shows the same sc -
Bridge The Gap II
by carlblanchet ·In which actor would these 4 rules go? And after those rules are made do you have to make an attribute for each rule so all night/day changeable actors can detect and know if that rules is in effect o