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  1. math question

    jn2002dk
    by jn2002dk · June 2012
    One way would be to have another attribute, maybe a boolean called collecting, set to true once you hit the actor that spawns coin but otherwise set to false
  2. math question

    master200012
    by master200012 · June 2012
    when attribute (self.Time) is > than 1
  3. math question

    Braydon_SFX
    by Braydon_SFX · June 2012
    You should create an attribute called (integer) game.HowManyCoins.
  4. Are there any video tutorials for the Windows GS?

    jn2002dk
    by jn2002dk · June 2012
    One other question... I know I need to jump in to see what all I can do but will GS allow you to knock objects over like in angry birds without doing the coding for it? For example, if I have some blo
  5. math question

    FViMagination
    by FViMagination · June 2012
    game.Coins is an integer game.Attribute.
  6. Are there any video tutorials for the Windows GS?

    WarrenW
    by WarrenW · June 2012
    One other question... I know I need to jump in to see what all I can do but will GS allow you to knock objects over like in angry birds without doing the coding for it? For example, if I have some blo
  7. Need help with setting specific highscores per level/mode?

    HC_DK
    by HC_DK · June 2012
    Make a table for your Level Scores and an Integer Attribute for the Arcade Highscore.
  8. How to make a hit box?

    master200012
    by master200012 · June 2012
    1. Create a game attribute (boolean) called "hit"
  9. How yo make a "timer every" bucle but start in second zero?

    gyroscope
    by gyroscope · June 2012
    Change Attribute self.Position.X to 240
  10. Adding Image to Tables

    jckmcgraw
    by jckmcgraw · June 2012
    That's a pretty suite solution. I completely forgot about the self.image attribute!
  11. How do i get actors to follow the player

    Hapiapps
    by Hapiapps · June 2012
    Have an attribute for player x and player y and constrain them to the self x and y of the player. Then have the following actor move to those x and y values.
  12. Vertical shoot em up , speed up over time and enemies spawn increase.... HELP!!!

    lukey5227
    by lukey5227 · June 2012
    When accessing attributes, there is an attribute Game > Time. This tracks how long the game has been going in seconds. Usually pretty good but what if the user is on the main menu for a minute?
  13. Vertical shoot em up , speed up over time and enemies spawn increase.... HELP!!!

    Hapiapps
    by Hapiapps · June 2012
    Have the actor stay at the same y value and have the enemies come down from the top. You can make the speed and amount increase a few ways, like a timer which adds 1 to an attribute each 2 seconds or
  14. Adding Image to Tables

    lukey5227
    by lukey5227 · June 2012
    You know how you can access attributes such as Self > Position > Position X to find the position x of that actor? There is actually a Self >Image. I don't thing you need to add on
  15. System Time CountDown

    lukey5227
    by lukey5227 · June 2012
    When you open to access an attribute, you can go to Devices > Clock
  16. How to run IOS Simulator in the landscape position

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · June 2012
    You might want to check your scene attribute settings. Even though the project is set to landscape, the scene might be set to portrait.
  17. Actor motion in a scene.

    Asymptoteell
    by Asymptoteell · June 2012
    Make an attribute that goes up by a certain number, start with 180, every second. Then, constrain your actor's position Y to "sin(Attribute)*x+y"
  18. How to make a hit box?

    simo103
    by simo103 · June 2012
    @jobei .. first thing you will need to do is to have the first image 'talk' to the other images and that is achieved thru a game.ButtonPressed attribute which could be type boolean. Then put in your f
  19. Changescene problem

    terabit
    by terabit · June 2012
    At the beginning of each scene I have a rule that sets the attribute "activescene"
  20. Find a good method to solve this problem

    simo103
    by simo103 · June 2012
    @cmz .. still think you can do it. When getting ready to trigger the check put a change attribute Game.Answer (text) to "!"..number.."!"
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