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Collide rule trouble?
by orjakobsen ·The only collide rule is in the box. It is set to collide with ground 1 and 2 as a starting point. And this works. But I want to make it not collide with ground 2 (only 1) when Attribute X=1. Since I -
Collide rule trouble?
by jckmcgraw ·EXAMPLE: if the ground actor has a rule: when attribute = x, collide with actor box, that would work. But if you have a collide behavior in the box colliding with the ground, I'm pretty sure that that -
Find a good method to solve this problem
by cmz ·Because I must touch different actor,Tap each can get 1 point.At first the number is 0, if "touch" is "pressed" ,change attribute number=number+1. -
Constraining attributes to spawned actors
by gyroscope ·There's no way of getting access to the name of an actor that's not on screen, whether you change its name or nor when spawning. And you can't use the constrain behaviour in the actor to be spawned, c -
Find a good method to solve this problem
by simo103 ·@cmz .. if you put the values into a text attribute you could wrap the answer in !6! for example and then say if game.event1 contains !6! then game.do is true -
Accelerometer problem.
by gawakamy ·When Attribute. game.AccelerometerX > 0.01 -
Find a good method to solve this problem
by cmz ·attributes name:event1 event2 event3 `````ect -
Constraining attributes to spawned actors
by IcedB ·I want to constrain an actors position to another actor that will be spawned. Obviously I cannot simply select the attribute from the drop down table. Is there a text formula that I can type to constr -
Collide rule trouble?
by orjakobsen ·I have an "box" actor which is set to collide with a "ground" actor. It rests upon so to say. Now then i created a second ground actor which the Box should only col -
Reset a Actor Help
by The_Gamesalad_Guru ·Add a change attribute self.rotation to 0 -
newbie question
by The_Gamesalad_Guru ·The move to does tend to drift I notice this in an AI I'm building and it seems the condition doesn't fire continually. Put the move to in a rule in otherwise and then add the condition if attribute s -
Tweetsheet crashes my life app
by LumpApps ·-change attribute twittercount to twittercount+1 -
Snap to grid demo....help
by lukey5227 ·Lets jump to a and b now. We're going to constrain the position x of this object to "padding + (a*cell_width))" and the same for position y but with height and b. -
Keyboard Input / Fill in with table value
by lukey5227 ·Sure! You see where it says "Change Attribute" in keyboard input? Look right below it. Keyboard prompt. This is what it says inside the text box when you first open it. Just make the -
I don't understand this! Regarding interpolate
by lukey5227 ·Try constraining a private attribute to that actor of "Score+100". Now interpolate to that new attribute. -
I don't understand this! Regarding interpolate
by petercoupe ·I set up an attribute called game.score, and then have a rule in the actor that says when actor > touch is pressed > change attribute > game.score to game.score + 100. -
Animations once change scene behaviour is in effect
by The_Gamesalad_Guru ·Okay make a game level Boolean then in your button in the when touch is pressed rule add a change attribute and change that Boolean to true.( Don't forget at some point you need to change it back to f -
Animations once change scene behaviour is in effect
by carlblanchet ·@FryingBaconStudios How would I set up the true and false (or just true) of the attribute? And would that be set up in the button actor? -
Animations once change scene behaviour is in effect
by The_Gamesalad_Guru ·Make an attribute Boolean that changes when that button is pressed and have the other actors look to that in their animate rule. -
Free invert movement template
by Fredrik Bixo ·constrain attribute "self position to" "-(game.mouseposition.x)+480" (Image)