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  1. Collide rule trouble?

    orjakobsen
    by orjakobsen · June 2012
    The only collide rule is in the box. It is set to collide with ground 1 and 2 as a starting point. And this works. But I want to make it not collide with ground 2 (only 1) when Attribute X=1. Since I
  2. Collide rule trouble?

    jckmcgraw
    by jckmcgraw · June 2012
    EXAMPLE: if the ground actor has a rule: when attribute = x, collide with actor box, that would work. But if you have a collide behavior in the box colliding with the ground, I'm pretty sure that that
  3. Find a good method to solve this problem

    cmz
    by cmz · June 2012
    Because I must touch different actor,Tap each can get 1 point.At first the number is 0, if "touch" is "pressed" ,change attribute number=number+1.
  4. Constraining attributes to spawned actors

    gyroscope
    by gyroscope · June 2012
    There's no way of getting access to the name of an actor that's not on screen, whether you change its name or nor when spawning. And you can't use the constrain behaviour in the actor to be spawned, c
  5. Find a good method to solve this problem

    simo103
    by simo103 · June 2012
    @cmz .. if you put the values into a text attribute you could wrap the answer in !6! for example and then say if game.event1 contains !6! then game.do is true
  6. Accelerometer problem.

    gawakamy
    by gawakamy · June 2012
    When Attribute. game.AccelerometerX > 0.01
  7. Find a good method to solve this problem

    cmz
    by cmz · June 2012
    attributes name:event1 event2 event3 `````ect
  8. Constraining attributes to spawned actors

    IcedB
    by IcedB · June 2012
    I want to constrain an actors position to another actor that will be spawned. Obviously I cannot simply select the attribute from the drop down table. Is there a text formula that I can type to constr
  9. Collide rule trouble?

    orjakobsen
    by orjakobsen · June 2012
    I have an "box" actor which is set to collide with a "ground" actor. It rests upon so to say. Now then i created a second ground actor which the Box should only col
  10. Reset a Actor Help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    Add a change attribute self.rotation to 0
  11. newbie question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    The move to does tend to drift I notice this in an AI I'm building and it seems the condition doesn't fire continually. Put the move to in a rule in otherwise and then add the condition if attribute s
  12. Tweetsheet crashes my life app

    LumpApps
    by LumpApps · June 2012
    -change attribute twittercount to twittercount+1
  13. Snap to grid demo....help

    lukey5227
    by lukey5227 · June 2012
    Lets jump to a and b now. We're going to constrain the position x of this object to "padding + (a*cell_width))" and the same for position y but with height and b.
  14. Keyboard Input / Fill in with table value

    lukey5227
    by lukey5227 · June 2012
    Sure! You see where it says "Change Attribute" in keyboard input? Look right below it. Keyboard prompt. This is what it says inside the text box when you first open it. Just make the
  15. I don't understand this! Regarding interpolate

    lukey5227
    by lukey5227 · June 2012
    Try constraining a private attribute to that actor of "Score+100". Now interpolate to that new attribute.
  16. I don't understand this! Regarding interpolate

    petercoupe
    by petercoupe · June 2012
    I set up an attribute called game.score, and then have a rule in the actor that says when actor > touch is pressed > change attribute > game.score to game.score + 100.
  17. Animations once change scene behaviour is in effect

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    Okay make a game level Boolean then in your button in the when touch is pressed rule add a change attribute and change that Boolean to true.( Don't forget at some point you need to change it back to f
  18. Animations once change scene behaviour is in effect

    carlblanchet
    by carlblanchet · June 2012
    @FryingBaconStudios How would I set up the true and false (or just true) of the attribute? And would that be set up in the button actor?
  19. Animations once change scene behaviour is in effect

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2012
    Make an attribute Boolean that changes when that button is pressed and have the other actors look to that in their animate rule.
  20. Free invert movement template

    Fredrik Bixo
    by Fredrik Bixo · June 2012
    constrain attribute "self position to" "-(game.mouseposition.x)+480" (Image)
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