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How to spawn a random actor?
by jckmcgraw ·-Create an index, game attribute called random (or something like that) and set it to 0 -
Endless Vertical shoot em up , speed up over time and enemies spawn increase.... HELP!!!
by master200012 ·make an attribute for the game where the attribute is related to the number of enemies spawning. -
whats best way to implent publish to game center
by master200012 ·I'm not pro, but I believe you can use the attribute you created to keep the high score as well as a second one, used only when publishing to game center. -
newbie question
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Touches Question, please help meeeee :-)
by venon_it ·touch is inside -->> constrain attribute ( self.position.X TO game.Mouse.Position.X ) -
Here's my dumb mistake - what's yours.
by petercoupe ·Old hands will probably have guessed this one already - but - I forgot to uncheck the "movable" attribute of the actor, resulting in gravity pulling the box down and out of the scree -
Gravity Proof Object
by jckmcgraw ·Now, when you want static actors, you don't even have to worry about doing anything! For instance, your clouds will only need a simple interpolation of the x coordinates, or change attribute: self.mot -
Hi + A Few Questions
by JustMe74 ·it -- then "attach" them using constrain to the x/y values of the main actor (the body). -
Issue with General Attribute system
by The_Gamesalad_Guru ·When attribute lives < 3 -
Problem with camera
by TWEAmazingApps ·a offset with the control camera attribute so I constrained the cameras X origin to the actor and made a offset. Well the offset is working good and the camera follows but the thing is it makes this -
Left & Right Movement
by jmagness ·1. Make an attribute for your character, I called mine startpositionx -
Physics Relating to Speed, Windows Beta
by tenrdrmer ·in the mac creator you can actually have collisions happening to fast. especially if one of the actors is non-movable. The reason is there is a reaction time for everything and if the objects are flyi -
Physics Relating to Speed, Windows Beta
by lanmind ·So I'm stuck scratching my head about an actors movement through a scene at high speeds. I'd really like my actor to move as fast as possible and still be able to rely on collisions and other physics. -
My actor floats to the top of the screen after testing on my app on iPad device
by redlotusdesignz ·I have two buttons on the screen. A right arrow and a left arrow. I made two attributes on it that are left and right. -
My actor floats to the top of the screen after testing on my app on iPad device
by bjandthekatz ·Attribute game.Accelerometer.x > Game.Calibration.X -
My actor floats to the top of the screen after testing on my app on iPad device
by redlotusdesignz ·Attribute game.Accelerometer.x > 0 -
Objects coming from all directions and increase the amount over time
by Nmdogdude ·Create an attribute 'actor spawn' w/ a timer that says something like: -
How do you make a sound effect play one time after you touch the screen.
by jobei ·something new pop up for me, when I use the change attribute I get the two boxes set: and to: but inside my set box it say "self.playsound" It don't say "game.playsou -
Is the touches count attribute for recording the amount of touches on the screen?
by jckmcgraw ·Hello Everybody, -
New UI on GameSalad Windows Creator- Your Thoughts
by tenrdrmer ·Have not read the thread so forgive me for any repeat info. I like some of the live attribute stuff for the instances and the actor info appearing without actually opening an actor but I hate the over