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How can i constrain the rotation of a switch?
by TheFloatingSofa ·i have the rotation constrained to touch x so when i slide my finger it rotates. i just want it limited to rotate between 0 and 180. -
constrain rotation?
by RThurman ·Constrain Attribute: self.Rotation To: min(150,max(60,vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ))) -
constrain rotation?
by master200012 ·You'd have to set up an equation of some sort. You can't simply "constrain attribute to anywhere between 60-150." It's restrictive, I know, but there has to be some constraining attr -
How do I create a CPU actor that attacks another actor?
by Fredrik Bixo ·Change attribute selfposition X to GamePlayerX and Selfposition Y to GamePlayerY -
Question about "Constrain Attribute"
by chelsea8 ·. When i have to Constrain Attribute i get a different menu with only the Constrain and to, to fill in what numbers should i put in. also i cannot add my attributes to my slider. -
Problem with countdown timer
by blito ·I´m a newbie..So what kind of attribute and how do you add a second every second? -
Restart Coin Issue HELP&THANKS
by The_Gamesalad_Guru ·You need to move the change attribute restart to true above the reset scene in the restart actor rule. Remember the code is executed in order so the scene resets before the attribute is changed. This -
constrain rotation?
by diegocs ·can i constrain actors rotation lets say between 60-150? -
iAds Question
by tenrdrmer ·You can only have top or bottom of how the overall app is published. You are not able to switch orientations mid game for iADs so in short the answer is no you cant do that. You can however turn ads o -
Problem with countdown timer
by Hapiapps ·Instead of using the internal clock, use a new attribute for time and have a timer that adds 1 second every second after touch is pressed. Minutes and seconds are complicated. -
How do I create a CPU actor that attacks another actor?
by Fredrik Bixo ·Change attribute selfposition X to GamePlayerX and Selfposition Y to GamePlayerY -
How do I create a CPU actor that attacks another actor?
by fadamion ·Add a global attribute called "help me" then when you attack tell 2nd actor to attack. -
is there a bug with save and load attribute on 9.3?
by kinzua ·Just check if you are using the right keywords at both the save and load attribute.. Best practices suggest that you copy/paste the keyword.. or make a table to keep them organized. -
Expression Editor Missing?
by lanmind ·I'd like to be able to add more to a statement after a attribute that was inserted into the expression editor when I selected it. It won't seem to let me though. I noticed in the Mac version when you -
Left & Right Movement
by RThurman ·Change Attribute: self.myStartX To: self.Position.X -
Left & Right Movement
by RThurman ·Give the actor two attributes (type = real) name them myStartX and myStartY. Then use two change attributes behaviors to record the starting position of each actor when the scene begins: -
Left & Right Movement
by gyroscope ·Rule When attribute self.position.x = 100 -
Left & Right Movement
by jmagness ·I tried making an attribute and changing it to the actors self.position x, but it doesn't seem to be working either? -
Playing a sound file at a certain spot
by gyroscope ·Rule: When Attribute scene.Time =5 --- or whatever time in you want -
Sidescroller, Player and Enemies in lanes
by Hapiapps ·2. Lets say lane is 1 right now. When up arrow is pressed, change attribute lane to lane+1