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  1. Some questions if you don't mind...

    salah.rahal
    by salah.rahal · June 2012
    i was reading .. and i saw in a discusion that i shouldn't use of constrains alote it will my game play slow
  2. Collisions(or lack there of)

    Peter_Olafson
    by Peter_Olafson · June 2012
    Thanks for the feedback. I just watched his min max tutorial. Unfortunately that constrains inside a square. I need to constrain inside a circle. It's been a long time since calculus but I might be a
  3. Auto rotate set on each scene to landscape only but view still allows portrait ..

    slev
    by slev · June 2012
    Im testing a game in the view on an iphone and although the scene attribute is set to autoroate landscape left & right only, i can still rotate it into portrait and my game seems to drop about
  4. A bug I can't figure out

    rabbigarfinkel
    by rabbigarfinkel · June 2012
    I'm all out of ideas on this one...do the current GS bugs affect simple attribute stuff? I doubt it, it must be a problem somewhere in my rules, but I can't figure it out.
  5. Optimizing preformance on rotating object - better to use animate or rotate ?

    slev
    by slev · June 2012
    spin using, one png and rotate it using the spin attribute or to have several pngs and animate them using the animate attribute ?
  6. Camera Moving on Scene

    MotherHoose
    by MotherHoose · June 2012
    1. add attribute: … index type … durationTime … set to initial speed (ex: 120)
  7. GameSalad Creator Arrives on Windows!

    UtopianGames
    by UtopianGames · June 2012
    Change Attribute/Motion/linearVelocity/Y
  8. Random sorting of random table values (HELP)

    Doguz
    by Doguz · June 2012
    These panels can accept images from my library (e.g. by changing image attribute)
  9. Randomly Changing Color of Spawned Actor

    jdgould
    by jdgould · June 2012
    Actor and create a rule that says when game attribute = to circle change attribute self to color red random (0,1) etc...?
  10. Randomly Changing Color of Spawned Actor

    kinzua
    by kinzua · June 2012
    Use the self.color attribute to control colors.. u'll have to change the RGB.. won't b much of a issue..
  11. Randomly Changing Color of Spawned Actor

    jdgould
    by jdgould · June 2012
    For example, when a circle is selected I have a game attribute that says circle = 1. On the background scene I have a rule that says when touch is pressed, and game attribute = 1 spawn circle. Now I
  12. Cannon halfmoon powermeter HELP

    kajuto
    by kajuto · June 2012
    -constrain att- game.Power to min(2,self.time-self.startTime)
  13. Camera not following actor after pause?

    Sheldonkw
    by Sheldonkw · June 2012
    I have my camera follow my actor around and it works perfectly. But after I pause and unpause the game, the camera doesn't follow the actor. I used the control camera attribute in the pause scene if t
  14. Collisions(or lack there of)

    Peter_Olafson
    by Peter_Olafson · June 2012
    Adding a collide behavior to the wall as opposed to a rule for collisions seemed to work wonders.
  15. Collisions(or lack there of)

    Peter_Olafson
    by Peter_Olafson · June 2012
    Is there a formula to keep the object constrained within the circle or is there some magical way to make collisions actually work? I can't have the object flying off into space and I can't release thi
  16. Game Help

    bjandthekatz
    by bjandthekatz · June 2012
    Hello, i have an actor when its pressed it sets game.jump to +1, then the Player is When Attribute game.jump=1 move Linear Velocity to 750. The only problem is when i press the jump button multi time
  17. GS engine not consistent (iADS & animations)

    JohnPapiomitis
    by JohnPapiomitis · June 2012
    constrain self size height to : 40+(1+sin(game.Time%360*300))*15
  18. how to make actor chase by another actor

    Sportsguy831
    by Sportsguy831 · June 2012
    Hey Darren, can you explain on how to constrain the enemy to the hero (as an example)? I am new at this and need help for my game.
  19. Issue with constrained actor direction facing.

    natzuur
    by natzuur · June 2012
    Hi guys. I'm having an odd issue with a constrained actor. The actor is constrained to my main movement actor which I use for collisions. I have some logic set up to detect direction based on self.mot
  20. Help Please Ammo Auto reload after hitting an object

    Barking_Apps
    by Barking_Apps · June 2012
    make an integer attribute (game.bullets) and make this 8 for example. When the gun is fired game.bullets = game.bullet-1.... Then say when game.bullets = 0, +(more).
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