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Some questions if you don't mind...
by salah.rahal ·i was reading .. and i saw in a discusion that i shouldn't use of constrains alote it will my game play slow -
Collisions(or lack there of)
by Peter_Olafson ·Thanks for the feedback. I just watched his min max tutorial. Unfortunately that constrains inside a square. I need to constrain inside a circle. It's been a long time since calculus but I might be a -
Auto rotate set on each scene to landscape only but view still allows portrait ..
by slev ·Im testing a game in the view on an iphone and although the scene attribute is set to autoroate landscape left & right only, i can still rotate it into portrait and my game seems to drop about -
A bug I can't figure out
by rabbigarfinkel ·I'm all out of ideas on this one...do the current GS bugs affect simple attribute stuff? I doubt it, it must be a problem somewhere in my rules, but I can't figure it out. -
Optimizing preformance on rotating object - better to use animate or rotate ?
by slev ·spin using, one png and rotate it using the spin attribute or to have several pngs and animate them using the animate attribute ? -
Camera Moving on Scene
by MotherHoose ·1. add attribute: … index type … durationTime … set to initial speed (ex: 120) -
GameSalad Creator Arrives on Windows!
by UtopianGames ·Change Attribute/Motion/linearVelocity/Y -
Random sorting of random table values (HELP)
by Doguz ·These panels can accept images from my library (e.g. by changing image attribute) -
Randomly Changing Color of Spawned Actor
by jdgould ·Actor and create a rule that says when game attribute = to circle change attribute self to color red random (0,1) etc...? -
Randomly Changing Color of Spawned Actor
by kinzua ·Use the self.color attribute to control colors.. u'll have to change the RGB.. won't b much of a issue.. -
Randomly Changing Color of Spawned Actor
by jdgould ·For example, when a circle is selected I have a game attribute that says circle = 1. On the background scene I have a rule that says when touch is pressed, and game attribute = 1 spawn circle. Now I -
Cannon halfmoon powermeter HELP
by kajuto ·-constrain att- game.Power to min(2,self.time-self.startTime) -
Camera not following actor after pause?
by Sheldonkw ·I have my camera follow my actor around and it works perfectly. But after I pause and unpause the game, the camera doesn't follow the actor. I used the control camera attribute in the pause scene if t -
Collisions(or lack there of)
by Peter_Olafson ·Adding a collide behavior to the wall as opposed to a rule for collisions seemed to work wonders. -
Collisions(or lack there of)
by Peter_Olafson ·Is there a formula to keep the object constrained within the circle or is there some magical way to make collisions actually work? I can't have the object flying off into space and I can't release thi -
Game Help
by bjandthekatz ·Hello, i have an actor when its pressed it sets game.jump to +1, then the Player is When Attribute game.jump=1 move Linear Velocity to 750. The only problem is when i press the jump button multi time -
GS engine not consistent (iADS & animations)
by JohnPapiomitis ·constrain self size height to : 40+(1+sin(game.Time%360*300))*15 -
how to make actor chase by another actor
by Sportsguy831 ·Hey Darren, can you explain on how to constrain the enemy to the hero (as an example)? I am new at this and need help for my game. -
Issue with constrained actor direction facing.
by natzuur ·Hi guys. I'm having an odd issue with a constrained actor. The actor is constrained to my main movement actor which I use for collisions. I have some logic set up to detect direction based on self.mot -
Help Please Ammo Auto reload after hitting an object
by Barking_Apps ·make an integer attribute (game.bullets) and make this 8 for example. When the gun is fired game.bullets = game.bullet-1.... Then say when game.bullets = 0, +(more).