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  1. Is there a way to create your own loops

    MarkOnTheIron
    by MarkOnTheIron · June 2012
    --Change game.attribute to (game.attribute+1)%2
  2. Difference in test game Xcode viewer andmode ad hoc publishing

    feroman
    by feroman · June 2012
    REAL value attribute, for example timer1 (to level 1) responds differently than "GS viewer", the early second increases very rapidly:
  3. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    I then proceeded to make a rule that if the attribute equals 4, i will change the attribute to 0(using a change attribute), thus making it go back to the original white square. However it takes 5 cli
  4. Is there a way to create your own loops

    MarkOnTheIron
    by MarkOnTheIron · June 2012
    --Change game.attribute to (game.attribute+1)%2
  5. Is there a way to create your own loops

    IcedB
    by IcedB · June 2012
    I set up a rule that changes and updates a value, saves that value and then compares it against its new value in order to try and create a looping update, this didn't work. I kind of want a repeating
  6. Nested Rules statement Question

    gyroscope
    by gyroscope · June 2012
    attribute game.Clock.Hour >= 14
  7. Can I do this in Game Salad

    sandman
    by sandman · June 2012
    I've been stuck for two days since I downloaded the app, trying to figure out how to constrain my actor to the mouse movement ~X(
  8. Random actors with tables - define what actor/integer it is?

    powkie
    by powkie · June 2012
    - I also set up a an change attribute inside the actor with:
  9. Randomizing Levels

    EatingMyHat
    by EatingMyHat · June 2012
    I think that there are good use cases for using tables with save/load and using attributes. If you are managing a big set of attributes which need to be loaded and saved together, go with a table. If
  10. i need help with walls!?

    levi50
    by levi50 · June 2012
    when i watched tshirtbooths video on collisions with walls i did everything i set my y gravity to 200 and do th collinon rules help my actor wont stop boncing
  11. Question about the OSTIME Demo template

    RThurman
    by RThurman · June 2012
    ----Constrain Attribute: self.Image To: 1
  12. Actors and behavior on pressed

    Titam
    by Titam · June 2012
    I always forget about actor's attribute !
  13. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    I then proceeded to make a rule that if the attribute equals 4, i will change the attribute to 0(using a change attribute), thus making it go back to the original white square. However it takes 5 cli
  14. how to make actor chase by another actor

    UtopianGames
    by UtopianGames · June 2012
    You can use the move to command but you will need to constrain the hero's X & Y position to a real attribute so the enemy knows where to go.
  15. Spawning actor, that matches width of parent?

    master200012
    by master200012 · June 2012
    I believe the most efficient way of doing this is to use the new writable table functions. It will use up much less performance and can have a steady attribute (the parent's width) to match all new gr
  16. Actors and behavior on pressed

    MotherHoose
    by MotherHoose · June 2012
    actorAttribute … boolean type … done
  17. Getting an on/off type of button to work properly

    MotherHoose
    by MotherHoose · June 2012
    -Attribute: game.A1 is false
  18. Getting an on/off type of button to work properly

    LumpApps
    by LumpApps · June 2012
    Then in the actor use a constrain behavior: constrain image to "button"..game.a1
  19. Timers are for chumps - GS optimization tips

    jckmcgraw
    by jckmcgraw · June 2012
    Just a quick question... The self.Time attribute works in the GS test simulator, correct?
  20. How to orbit 4 actors around a central actor?

    natzuur
    by natzuur · June 2012
    It should be possible with a little math. The way you do it depends on if you need to constrain them to a moving actor, and if they need off center rotation or rotation points. I would go over this th
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