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Is there a way to create your own loops
by MarkOnTheIron ·--Change game.attribute to (game.attribute+1)%2 -
Difference in test game Xcode viewer andmode ad hoc publishing
by feroman ·REAL value attribute, for example timer1 (to level 1) responds differently than "GS viewer", the early second increases very rapidly: -
Display text in a box when interacting with an NPC?
by thornster19 ·I then proceeded to make a rule that if the attribute equals 4, i will change the attribute to 0(using a change attribute), thus making it go back to the original white square. However it takes 5 cli -
Is there a way to create your own loops
by MarkOnTheIron ·--Change game.attribute to (game.attribute+1)%2 -
Is there a way to create your own loops
by IcedB ·I set up a rule that changes and updates a value, saves that value and then compares it against its new value in order to try and create a looping update, this didn't work. I kind of want a repeating -
Nested Rules statement Question
by gyroscope ·attribute game.Clock.Hour >= 14 -
Can I do this in Game Salad
by sandman ·I've been stuck for two days since I downloaded the app, trying to figure out how to constrain my actor to the mouse movement ~X( -
Random actors with tables - define what actor/integer it is?
by powkie ·- I also set up a an change attribute inside the actor with: -
Randomizing Levels
by EatingMyHat ·I think that there are good use cases for using tables with save/load and using attributes. If you are managing a big set of attributes which need to be loaded and saved together, go with a table. If -
i need help with walls!?
by levi50 ·when i watched tshirtbooths video on collisions with walls i did everything i set my y gravity to 200 and do th collinon rules help my actor wont stop boncing -
Question about the OSTIME Demo template
by RThurman ·----Constrain Attribute: self.Image To: 1 -
Actors and behavior on pressed
by Titam ·I always forget about actor's attribute ! -
Display text in a box when interacting with an NPC?
by thornster19 ·I then proceeded to make a rule that if the attribute equals 4, i will change the attribute to 0(using a change attribute), thus making it go back to the original white square. However it takes 5 cli -
how to make actor chase by another actor
by UtopianGames ·You can use the move to command but you will need to constrain the hero's X & Y position to a real attribute so the enemy knows where to go. -
Spawning actor, that matches width of parent?
by master200012 ·I believe the most efficient way of doing this is to use the new writable table functions. It will use up much less performance and can have a steady attribute (the parent's width) to match all new gr -
Actors and behavior on pressed
by MotherHoose ·actorAttribute … boolean type … done -
Getting an on/off type of button to work properly
by MotherHoose ·-Attribute: game.A1 is false -
Getting an on/off type of button to work properly
by LumpApps ·Then in the actor use a constrain behavior: constrain image to "button"..game.a1 -
Timers are for chumps - GS optimization tips
by jckmcgraw ·Just a quick question... The self.Time attribute works in the GS test simulator, correct? -
How to orbit 4 actors around a central actor?
by natzuur ·It should be possible with a little math. The way you do it depends on if you need to constrain them to a moving actor, and if they need off center rotation or rotation points. I would go over this th