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Time decimals
by hamaro ·So i made a timer of a change attribute (timer to timer+0.01), every 0.01sec. All of a sudden theres 0.000001 decimals showing up, how do i get rid of those? Or is there better ways to do timers? -
Make all actors stop upon collision
by LumpApps ·Perhaps constrain the x and y to a moving coordinate (in the case of your video the middle point of the 4 actors?) with an offset. That will give a lot of constraints though (2 for each actor) and mig -
Randomly Spawning Obstacles
by DanDaMan123 ·What you could do is have an attribute that determines which obstacle is spawned. Then, every time an obstacle is spawned the attribute becomes a random value to determine the next obstacle. -
How can I write a code that show rate me after 3rd time that I open this app
by JohnPapiomitis ·make an attribute, have a change attribute behavior by itself in the first scene of your game that changes attribute to attribute+1 -
How can I write a code that show rate me after 3rd time that I open this app
by beefy_clyro ·At the start of the game have an actor changing a game attribute called something like game.timesplayed. -
Getting an on/off type of button to work properly
by MotherHoose ·add actorAttribute: index type … myTiming -
Getting an on/off type of button to work properly
by part12studios ·about your suggestion above how is that different than using a bool? i'm just wanting to understand why this would work rather than me just saying.. when touch is press..ed change attribute to true -
Important question about Timer-Attribute.
by fahrraddach ·Looks like there's no other possibility. But BPM in Timer attribute is definitly needed in a new update. How can I make GameSalad recognize this important update? -
Getting an on/off type of button to work properly
by IsabelleK ·Change attribute game.Button to (game.Button+1)%2 -
Display text in a box when interacting with an NPC?
by thornster19 ·the do section of the rule there is also change attribute to +1 so it counts up. In the same actor, I have made a rule so that if whatimage = 2 then spawn a second actor(all these rules aforementione -
Cross referencing other attributes (GS Creator~beta Windows version)
by cawanmiran ·in the attribute menu but this is not visible and hopefully this will be sorted in the final build release soon. Hope this helps the developers, let me know if any one else is having the same issues -
Make all actors stop upon collision
by MotherHoose ·try a Change Attribute Behavior for the self.Motion.Linear Velocity.X -
Display text in a box when interacting with an NPC?
by IsabelleK ·@fadamion has some good idea, but I would change it a little:Make a global attribute intrager thats called "what image" . -
Make all actors stop upon collision
by mdtajghori ·when any of the actors collide I turn a boolean attribute to true. I added an attribute into each of the four circles which says that 'when.key.right is down and boolen is fasle', move the actor in -
Display text in a box when interacting with an NPC?
by fadamion ·Make a global attribute intrager thats called "what image" . -
Animating a Camera Controlled Actor
by dominic.koponen ·I needed to have rules that would check an attribute INSIDE a table but this functionality is not available yet (Image) -
Jump Restrictions
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GS engine not consistent (iADS & animations)
by domenius ·His formula works by using game.time as the basis for the sin angle calculation instead of using interpolate to modify the attribute. This is better because game.time beats the crap out of any interna -
Jump Restrictions
by EthanZarov ·Change Attribute -
Getting one actor to rotate around another - gears with teeth
by domenius ·Actually, don't use a constrain. Just make sure the angular velocity matches between the gears and their teeth volumes and update the initial rotation once on initialization with the correct offset. T