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  1. Time decimals

    hamaro
    by hamaro · June 2012
    So i made a timer of a change attribute (timer to timer+0.01), every 0.01sec. All of a sudden theres 0.000001 decimals showing up, how do i get rid of those? Or is there better ways to do timers?
  2. Make all actors stop upon collision

    LumpApps
    by LumpApps · June 2012
    Perhaps constrain the x and y to a moving coordinate (in the case of your video the middle point of the 4 actors?) with an offset. That will give a lot of constraints though (2 for each actor) and mig
  3. Randomly Spawning Obstacles

    DanDaMan123
    by DanDaMan123 · June 2012
    What you could do is have an attribute that determines which obstacle is spawned. Then, every time an obstacle is spawned the attribute becomes a random value to determine the next obstacle.
  4. How can I write a code that show rate me after 3rd time that I open this app

    JohnPapiomitis
    by JohnPapiomitis · June 2012
    make an attribute, have a change attribute behavior by itself in the first scene of your game that changes attribute to attribute+1
  5. How can I write a code that show rate me after 3rd time that I open this app

    beefy_clyro
    by beefy_clyro · June 2012
    At the start of the game have an actor changing a game attribute called something like game.timesplayed.
  6. Getting an on/off type of button to work properly

    MotherHoose
    by MotherHoose · June 2012
    add actorAttribute: index type … myTiming
  7. Getting an on/off type of button to work properly

    part12studios
    by part12studios · June 2012
    about your suggestion above how is that different than using a bool? i'm just wanting to understand why this would work rather than me just saying.. when touch is press..ed change attribute to true
  8. Important question about Timer-Attribute.

    fahrraddach
    by fahrraddach · June 2012
    Looks like there's no other possibility. But BPM in Timer attribute is definitly needed in a new update. How can I make GameSalad recognize this important update?
  9. Getting an on/off type of button to work properly

    IsabelleK
    by IsabelleK · June 2012
    Change attribute game.Button to (game.Button+1)%2
  10. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    the do section of the rule there is also change attribute to +1 so it counts up. In the same actor, I have made a rule so that if whatimage = 2 then spawn a second actor(all these rules aforementione
  11. Cross referencing other attributes (GS Creator~beta Windows version)

    cawanmiran
    by cawanmiran · June 2012
    in the attribute menu but this is not visible and hopefully this will be sorted in the final build release soon. Hope this helps the developers, let me know if any one else is having the same issues
  12. Make all actors stop upon collision

    MotherHoose
    by MotherHoose · June 2012
    try a Change Attribute Behavior for the self.Motion.Linear Velocity.X
  13. Display text in a box when interacting with an NPC?

    IsabelleK
    by IsabelleK · June 2012
    @fadamion has some good idea, but I would change it a little:Make a global attribute intrager thats called "what image" .
  14. Make all actors stop upon collision

    mdtajghori
    by mdtajghori · June 2012
    when any of the actors collide I turn a boolean attribute to true. I added an attribute into each of the four circles which says that 'when.key.right is down and boolen is fasle', move the actor in
  15. Display text in a box when interacting with an NPC?

    fadamion
    by fadamion · June 2012
    Make a global attribute intrager thats called "what image" .
  16. Animating a Camera Controlled Actor

    dominic.koponen
    by dominic.koponen · June 2012
    I needed to have rules that would check an attribute INSIDE a table but this functionality is not available yet (Image)
  17. Jump Restrictions

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2012
    Change Attribute
  18. GS engine not consistent (iADS & animations)

    domenius
    by domenius · June 2012
    His formula works by using game.time as the basis for the sin angle calculation instead of using interpolate to modify the attribute. This is better because game.time beats the crap out of any interna
  19. Jump Restrictions

    EthanZarov
    by EthanZarov · June 2012
    Change Attribute
  20. Getting one actor to rotate around another - gears with teeth

    domenius
    by domenius · June 2012
    Actually, don't use a constrain. Just make sure the angular velocity matches between the gears and their teeth volumes and update the initial rotation once on initialization with the correct offset. T
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