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  1. Getting one actor to rotate around another - gears with teeth

    domenius
    by domenius · June 2012
    Ah, I see. Instead of using relative positioning and a bunch of circle math, you could place rectangular collision volumes at the circles midpoint and then just constrain their rotation to the main ci
  2. GS engine not consistent (iADS & animations)

    3xL
    by 3xL · June 2012
    constrain self.rotation to (10*sin((self.Time *1500)%360))
  3. Getting one actor to rotate around another - gears with teeth

    frankwashburn
    by frankwashburn · June 2012
    I have the rotating Gear axis, and he just rotates and as he does he contrains an attribute game.gear rotation to his own self rotation.
  4. Whats the best way to optimize my game for top performance.

    TWEAmazingApps
    by TWEAmazingApps · June 2012
    @domenius Ok nvm I got it down! I messed with it abit when you said to put a otherwise for the frome =/= 9 section. I put a rule in the otherwise stating that with self.fram = 9 then change attribute
  5. Whats the best way to optimize my game for top performance.

    domenius
    by domenius · June 2012
    change attribute self.frame to self.frame +1
  6. Some problems with GS

    RP
    by RP · June 2012
    If you want it to return back to move back down, create another attribute (when mouse button up) with another accelerate behavior in the opposite direction.
  7. GS engine not consistent (iADS & animations)

    JohnPapiomitis
    by JohnPapiomitis · June 2012
    constrain self.rotation to (10*sin((self.Time *1500)%360))
  8. Falling Objects

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2012
    Change Attribute Behavior
  9. Pong AI

    SANDEEP410
    by SANDEEP410 · June 2012
    How to make AI for pong game. I have a paddle and a ball.I used an integer attribute to save X postion of ball. And then used change attribute to change the x position of the paddle to X position of b
  10. Restore In-App Purchases Question

    EatingMyHat
    by EatingMyHat · June 2012
    IAP restore cannot be used for your own internal system, you will have to save the attribute/table in order to make sure that it is not lost. In general, you should do it for IAP as well, the restore
  11. arrays

    liamo
    by liamo · June 2012
    I think gs needs arrays, it would make organizing attributes much easier, otherwise we could use tables in the rules. e.g
  12. "Sensitive Area" position locked to another actor

    edufiend
    by edufiend · June 2012
    On the main actor: create constrain attribute "sensitive_area"
  13. Free templates site

    kkchong
    by kkchong · June 2012
    thank you @Manto1 for the Tic Tac Toe template. i tried to go through your template but i cannot understand how you change attribute Self-image to X.png,, and O.png. Where are X.png and O.png refered
  14. How can you make a text on an image clickable ?

    simo103
    by simo103 · June 2012
    @tspad10 ... I should probably have also said that I would recommend the first suggestion (ie: make a background actor ie: full scene photoshop image, and then create your buttons (ie: the Play one) a
  15. Important question about Timer-Attribute.

    fahrraddach
    by fahrraddach · June 2012
    I'm currently developing a metronome app. My problem is that the timer attribute can't play a tick, instead of every 5s, 120 times in a minute. Is there a possibility to include BPM in my app?
  16. Timers are for chumps - GS optimization tips

    domenius
    by domenius · June 2012
    variable scope; game, scene, and actor. These attributes can be found within any category of the attribute browser, second from the top, and are created automatically by the engine. Once initialized
  17. Size Limit For Table Cells?

    tatiang
    by tatiang · June 2012
    I've never tried to concatenate an integer or real attribute... interesting idea. Over a certain value, integer/real attributes get converted to scientific notation. I believe this happens at 1,000,
  18. platform help

    RThurman
    by RThurman · June 2012
    -- Change Attribute: self.Position.X To: -( self.Size.Width/2)
  19. What is the Best Way to Destroy Multiple Actors When Something is Selected or create a "popup"

    domenius
    by domenius · June 2012
    You will also need a global attribute to tell each actor they need to be destroyed. Basically have a boolean, say destroyHatMenu, that when true causes each actor to run a destroy routine.
  20. Goomba-Like Enemies

    DanDaMan123
    by DanDaMan123 · June 2012
    called 'player y,' which you would use a constrain behavior to make it track the player's y value. Then, create a rule for the 'enemy' that if it collided with 'player,' then the player would die. (Y
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