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Alternating Attributes Values
by Flamingbanana ·I have an attribute and I want the value to always either be one or two. So say it's player one's turn and he finishes his turn then you add one to the attribute then player two goes and finishes his -
adhoc on iphone 4 - great adhoc on iphone 3 - crashes while loading
by Leanne ·ok...any hints on how to even begin to conquer this problem? I've already followed the advice I could find...unchecking preload art, unchecking movable where possible, don't really use constrain attr -
Conditions / Behavior - Change attributes
by MotherHoose ·-Attribute: self.Color.Red =1 -
Conditions / Behavior - Change attributes
by Titam ·--Change attribute self.Red to (self.Red+1)%2 -
Conditions / Behavior - Change attributes
by MarkOnTheIron ·--Change attribute self.Red to (self.Red+1)%2 -
Conditions / Behavior - Change attributes
by Titam ·And when I try, it doesn't work. I tried many ways (by using otherwise stuff, I also found here a video to explain a kind of "On/OFF" with attribute but doesn't work neither, etc.) a -
Free templates site
by kkchong ·thank you @Manto1 for the Tic Tac Toe template. i tried to go through your template but i cannot understand how you change attribute Self-image to X.png,, and O.png. Where are X.png and O.png refered -
Unlocking levels in game salad
by MotherHoose ·gameAttribute: unlockedLevels … index type … should start with 1 (change the zero) -
Do things when 'Done' pressed in keyboard entry
by ycan ·You can make it by checking game.attribute is empty or not ? -
Unlocking levels in game salad
by IsabelleK ·Let's make this straight - you have one attribute, and it works like this: -
Unlocking levels in game salad
by AEPgames ·in game , i have one attribute called unlock its a integer attribute and on number 1 -
Unlocking levels in game salad
by IsabelleK ·You should have an attribute for each level, and change it to true when the level is unlocked. And remember to save, and load them - so player keeps levels opened, when he restarts the game. -
Do things when 'Done' pressed in keyboard entry
by robert.mccarthy ·I am using keyboard entry for the first time, and I am changing the value of a game.attribute when I have entered text. -
In App Validation During Simulation
by ecscess ·My IAP is not consumable. Should I publish the game as it is and hope that Apple will save the attribute? Or should I wait for the problem to be solved? -
Writable tables vs Save attributes.
by EatingMyHat ·You still need to save if you write to a table. As for what to use, it really depends on your use case. If you have many attributes that you save doing it with a table will save you a bunch of load/sa -
Writable tables vs Save attributes.
by Doguz ·I haven't used 93 yet because of the few horror stories I read here, but am I right by saying that if you write an attribute (example is a score) to a table, you don't need to save attribute/load attr -
question using change image instead of spawning image
by MotherHoose ·use changeAttribute: self.Image … rather than changeImage behavior -
Best ways to optimize?
by xforce ·*keep global attributes as low as you can. use either scene attributes or self attributes where possible. one trick is to use a table for storing data that needs to be globally accessed then in any ac -
Best ways to optimize?
by fogarty ·Has anyone compiled a list of the best ways to optimize a game? I've run across things here and there--like "constrain attribute" uses a lot of memory and it's good to use images tha -
Game centre updates
by mdtajghori ·collisions. I have set up the game centre attribute in such a way that it updates after each and every collision so basically it'll be updating about 100 times per scence. Now will this have a negati