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  1. What is the Best Way to Destroy Multiple Actors When Something is Selected or create a "popup"

    domenius
    by domenius · June 2012
    You will also need a global attribute to tell each actor they need to be destroyed. Basically have a boolean, say destroyHatMenu, that when true causes each actor to run a destroy routine.
  2. Goomba-Like Enemies

    DanDaMan123
    by DanDaMan123 · June 2012
    called 'player y,' which you would use a constrain behavior to make it track the player's y value. Then, create a rule for the 'enemy' that if it collided with 'player,' then the player would die. (Y
  3. Alternating Attributes Values

    Flamingbanana
    by Flamingbanana · June 2012
    I have an attribute and I want the value to always either be one or two. So say it's player one's turn and he finishes his turn then you add one to the attribute then player two goes and finishes his
  4. adhoc on iphone 4 - great adhoc on iphone 3 - crashes while loading

    Leanne
    by Leanne · June 2012
    ok...any hints on how to even begin to conquer this problem? I've already followed the advice I could find...unchecking preload art, unchecking movable where possible, don't really use constrain attr
  5. Conditions / Behavior - Change attributes

    MotherHoose
    by MotherHoose · June 2012
    -Attribute: self.Color.Red =1
  6. Conditions / Behavior - Change attributes

    Titam
    by Titam · June 2012
    --Change attribute self.Red to (self.Red+1)%2
  7. Conditions / Behavior - Change attributes

    MarkOnTheIron
    by MarkOnTheIron · June 2012
    --Change attribute self.Red to (self.Red+1)%2
  8. Conditions / Behavior - Change attributes

    Titam
    by Titam · June 2012
    And when I try, it doesn't work. I tried many ways (by using otherwise stuff, I also found here a video to explain a kind of "On/OFF" with attribute but doesn't work neither, etc.) a
  9. Free templates site

    kkchong
    by kkchong · June 2012
    thank you @Manto1 for the Tic Tac Toe template. i tried to go through your template but i cannot understand how you change attribute Self-image to X.png,, and O.png. Where are X.png and O.png refered
  10. Unlocking levels in game salad

    MotherHoose
    by MotherHoose · June 2012
    gameAttribute: unlockedLevels … index type … should start with 1 (change the zero)
  11. Do things when 'Done' pressed in keyboard entry

    ycan
    by ycan · June 2012
    You can make it by checking game.attribute is empty or not ?
  12. Unlocking levels in game salad

    IsabelleK
    by IsabelleK · June 2012
    Let's make this straight - you have one attribute, and it works like this:
  13. Unlocking levels in game salad

    AEPgames
    by AEPgames · June 2012
    in game , i have one attribute called unlock its a integer attribute and on number 1
  14. Unlocking levels in game salad

    IsabelleK
    by IsabelleK · June 2012
    You should have an attribute for each level, and change it to true when the level is unlocked. And remember to save, and load them - so player keeps levels opened, when he restarts the game.
  15. Do things when 'Done' pressed in keyboard entry

    robert.mccarthy
    by robert.mccarthy · June 2012
    I am using keyboard entry for the first time, and I am changing the value of a game.attribute when I have entered text.
  16. In App Validation During Simulation

    ecscess
    by ecscess · June 2012
    My IAP is not consumable. Should I publish the game as it is and hope that Apple will save the attribute? Or should I wait for the problem to be solved?
  17. Writable tables vs Save attributes.

    EatingMyHat
    by EatingMyHat · June 2012
    You still need to save if you write to a table. As for what to use, it really depends on your use case. If you have many attributes that you save doing it with a table will save you a bunch of load/sa
  18. Writable tables vs Save attributes.

    Doguz
    by Doguz · June 2012
    I haven't used 93 yet because of the few horror stories I read here, but am I right by saying that if you write an attribute (example is a score) to a table, you don't need to save attribute/load attr
  19. question using change image instead of spawning image

    MotherHoose
    by MotherHoose · June 2012
    use changeAttribute: self.Image … rather than changeImage behavior
  20. Best ways to optimize?

    xforce
    by xforce · June 2012
    *keep global attributes as low as you can. use either scene attributes or self attributes where possible. one trick is to use a table for storing data that needs to be globally accessed then in any ac
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