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  1. In App Validation During Simulation

    ecscess
    by ecscess · June 2012
    This is happens to me too. My load Atribute is in Intro app scene and save attribute is immediately under IAP. Key is the same and was written in text field not in expression editor. What should I do
  2. Help me! How to disable the interstitial ads X(

    zellhuang
    by zellhuang · June 2012
    to Completion checked),it tigger another Change Attribute behavior".This actor should activate immediately after the scene changes, but with the interstitial ads displaying,the Timer behavio
  3. Could this type of Parallax background be made in GS?

    dmilinovichiii
    by dmilinovichiii · June 2012
    This is definitely possible. I have done it in many games of mine. You need to put an actor on the scene and edit the instance of it instead of the prototype. You need to use it to constrain the camer
  4. question using change image instead of spawning image

    digitalzero
    by digitalzero · June 2012
    i have made one integer attribute that i have created labeled "attack"
  5. Attention Gamesalad Management: What Features Do You Want? Round 2

    JagonApps
    by JagonApps · June 2012
    1. Layers as an attribute so the order can be changed in-game
  6. Saved attributes/tables after updates to app

    IsabelleK
    by IsabelleK · June 2012
    Load Attribute game.Coins
  7. Saved attributes/tables after updates to app

    IsabelleK
    by IsabelleK · June 2012
    If you don't change this saved attribute while making an update (like change its name, remove it, or something like that) it will work as before, and players will have their saved coins.
  8. Saved attributes/tables after updates to app

    jiffw
    by jiffw · June 2012
    more coins which gets saved to a table and an attribute, meaning when they return to the game they will have as many "coins" as they did when they stopped playing. What happens thou
  9. Difference in test game Xcode viewer andmode ad hoc publishing

    feroman
    by feroman · June 2012
    especially in coding. Especially the boolean attribute.
  10. 2 Animations

    tatiang
    by tatiang · June 2012
    Try changing a boolean attribute such as game.dying to true when animation B starts. Then on the rule for actor A, only animate when game.dying is false.
  11. How to read a template

    powkie
    by powkie · June 2012
    Also, i you see an attribute such as, example: self.blabla you should check what kind of attribute it is, like is blabla an integrer or similar (Image)
  12. how can i make a volume knob style thing

    JohnPapiomitis
    by JohnPapiomitis · June 2012
    Create 3 self attributes, all interger. Call them startRotation, startAngle, and newAngle. Or something like that.
  13. Save attribute from another scene

    BrynjeBamsen
    by BrynjeBamsen · June 2012
    As stated in my original post The problem is not simply to change an attribute to 0.
  14. Multiple Scenes with new levels

    Hapiapps
    by Hapiapps · June 2012
    Make a new attribute (Integer).
  15. Save attribute from another scene

    Hapiapps
    by Hapiapps · June 2012
    Writable tables are free. Anyways, when you want to reset, what are you doing? Can't you just change attribute > Score to 0?
  16. Save attribute from another scene

    Hapiapps
    by Hapiapps · June 2012
    Are you using tables or attribute as a high score chart?
  17. Multiple Scenes with new levels

    Hapiapps
    by Hapiapps · June 2012
    2. The score can be kept as an attribute or in the tables and after the scene, save the attribute or tables and continue the second scene on the same attribute or table.
  18. Save attribute from another scene

    BrynjeBamsen
    by BrynjeBamsen · June 2012
    I have an "highscore scene" which displays all my highscores - with an option to reset my highscores which essentially is attributes in "the play scene".
  19. Highscore is one point lower than the normal score

    kowalski10
    by kowalski10 · June 2012
    _ Then I set up the highscore attribute just as shown in TSB´S tutorial:
  20. Trivia Game?

    JamieOneil
    by JamieOneil · June 2012
    i made an attribute called 'game.row'. I have 7 questions so i said to change 'game.row' to a random number between one and 7.
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