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Checking a Table Value before Changing It
by dominic.koponen ·make an attribute and enter its valse as what you want to check for say its 1 -
Checking a Table Value before Changing It
by dominic.koponen ·decide to change it? I know you can check for an attribute in the attributes list, but can you check for it if its INSIDE a table? -
Help!! Brick Breaker
by master200012 ·try making an attribute (game, real) called (game bar angle) -
Rope in GS
by RThurman ·I guess we'll just have to disagree on the definition of a 'joint'. To be honest, I didn't even consider that the definition of a joint needed to include collisions. Sometimes joints need collisions -
Help needed! 3 Stars given based on time
by tatiang ·I just have a Rule that says When game.timeElapsed < 1 then Change Attribute game.stars to 3; Otherwise When game.timeElapsed < 2 then Change Attribute game.stars to 2; Otherwise When ga -
Help needed! 3 Stars given based on time
by OdenSoftware ·Or u could answer me here on the forum, but if so please answer quite detailed with all attribute i have to make and so on... -
Rope in GS
by JohnPapiomitis ·By standard programming practice they do. Thats why i dont consider your a demo a true joint. I just consider that have the object constrained at one point and its rotation based off that. Theres no c -
Rope in GS
by JohnPapiomitis ·For example, what if they can't figure out how to have joints work with collisions either? -
Rope in GS
by RThurman ·But as you indicate, this demo is not set up for collisions. (Because it uses constraints, instead of interpolation.) Also, with a bunch of segments chained together, the framerate drops pretty quic -
Rope in GS
by JohnPapiomitis ·for most any game elements that require a rope. Collisions dont work ect. -
Problem with Random
by hotMagic ·That way you are getting a random from the game timer which is all over the place, then the % allows you to constrain it to how many questions you have. Like 200 for example. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by italianmaxx ·2) universal referring system (i.e. an actor change an attribute of another actor without using atrtibutes -
Moving an object with Tilt.
by britto24 ·Make sure your Actor is colliding with the walls. Add a collide attribute to the Actor (do not create a rule). Also make sure you have walls just outside of the viewable play area so that when your A -
Moving an object with Tilt.
by britto24 ·Hmm, I'm not sure. You could try it out by adding another rule under each When Attribute device.accelerometer.X is < than -0.05...etc saying when actor receives key Up is down....etc... like i -
Moving an object with Tilt.
by britto24 ·@swalker Yes, create a rule on your Actor first that says When Attribute device.accelerometer.X is < than -0.05 ...then follow the rest of @MarkOnThelron rules. You must create four rules for -
Moving an object with Tilt.
by swalker ·thanks @MarkOnTheIron - but - I am so new to this, I am not sure what to do before this bit? Do I create a Rule first? I have tried just dragging in the Change attribute behaviour. Sorry for my frustr -
What can you do with the WRITABLE TABLES Feature?
by Benjamin_m5 ·must we save every time an attribute is changed in a table or will it save that in the table automatically?! -
How do I ask a user to enter a number?
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How do I ask a user to enter a number?
by rabbigarfinkel ·Let's say I want the user to enter a number and then assign that number to an attribute. How do I do that? As far as I can tell, the keyboard input behavior only works with text strings and any numb -
Virual scripting
by JohnPapiomitis ·in uscript is a rule in gamesalad checking an attribute. Trigger events in uscript are rules checking for a collide in gamesalad. Key press filters in uscript are rules that check for a key press in