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  1. Checking a Table Value before Changing It

    dominic.koponen
    by dominic.koponen · May 2012
    make an attribute and enter its valse as what you want to check for say its 1
  2. Checking a Table Value before Changing It

    dominic.koponen
    by dominic.koponen · May 2012
    decide to change it? I know you can check for an attribute in the attributes list, but can you check for it if its INSIDE a table?
  3. Help!! Brick Breaker

    master200012
    by master200012 · May 2012
    try making an attribute (game, real) called (game bar angle)
  4. Rope in GS

    RThurman
    by RThurman · May 2012
    I guess we'll just have to disagree on the definition of a 'joint'. To be honest, I didn't even consider that the definition of a joint needed to include collisions. Sometimes joints need collisions
  5. Help needed! 3 Stars given based on time

    tatiang
    by tatiang · May 2012
    I just have a Rule that says When game.timeElapsed < 1 then Change Attribute game.stars to 3; Otherwise When game.timeElapsed < 2 then Change Attribute game.stars to 2; Otherwise When ga
  6. Help needed! 3 Stars given based on time

    OdenSoftware
    by OdenSoftware · May 2012
    Or u could answer me here on the forum, but if so please answer quite detailed with all attribute i have to make and so on...
  7. Rope in GS

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    By standard programming practice they do. Thats why i dont consider your a demo a true joint. I just consider that have the object constrained at one point and its rotation based off that. Theres no c
  8. Rope in GS

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    For example, what if they can't figure out how to have joints work with collisions either?
  9. Rope in GS

    RThurman
    by RThurman · May 2012
    But as you indicate, this demo is not set up for collisions. (Because it uses constraints, instead of interpolation.) Also, with a bunch of segments chained together, the framerate drops pretty quic
  10. Rope in GS

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    for most any game elements that require a rope. Collisions dont work ect.
  11. Problem with Random

    hotMagic
    by hotMagic · May 2012
    That way you are getting a random from the game timer which is all over the place, then the % allows you to constrain it to how many questions you have. Like 200 for example.
  12. Attention Gamesalad Management: What Features Do You Want? Round 2

    italianmaxx
    by italianmaxx · May 2012
    2) universal referring system (i.e. an actor change an attribute of another actor without using atrtibutes
  13. Moving an object with Tilt.

    britto24
    by britto24 · May 2012
    Make sure your Actor is colliding with the walls. Add a collide attribute to the Actor (do not create a rule). Also make sure you have walls just outside of the viewable play area so that when your A
  14. Moving an object with Tilt.

    britto24
    by britto24 · May 2012
    Hmm, I'm not sure. You could try it out by adding another rule under each When Attribute device.accelerometer.X is < than -0.05...etc saying when actor receives key Up is down....etc... like i
  15. Moving an object with Tilt.

    britto24
    by britto24 · May 2012
    @swalker Yes, create a rule on your Actor first that says When Attribute device.accelerometer.X is < than -0.05 ...then follow the rest of @MarkOnThelron rules. You must create four rules for
  16. Moving an object with Tilt.

    swalker
    by swalker · May 2012
    thanks @MarkOnTheIron - but - I am so new to this, I am not sure what to do before this bit? Do I create a Rule first? I have tried just dragging in the Change attribute behaviour. Sorry for my frustr
  17. What can you do with the WRITABLE TABLES Feature?

    Benjamin_m5
    by Benjamin_m5 · May 2012
    must we save every time an attribute is changed in a table or will it save that in the table automatically?!
  18. How do I ask a user to enter a number?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2012
    that could be compared with another numerical attribute. Or am I wrong about that?
  19. How do I ask a user to enter a number?

    rabbigarfinkel
    by rabbigarfinkel · May 2012
    Let's say I want the user to enter a number and then assign that number to an attribute. How do I do that? As far as I can tell, the keyboard input behavior only works with text strings and any numb
  20. Virual scripting

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    in uscript is a rule in gamesalad checking an attribute. Trigger events in uscript are rules checking for a collide in gamesalad. Key press filters in uscript are rules that check for a key press in
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