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Audio not fading out with interpolate behaviour
by Japster ·Perhaps store an attribute, or hard-code an expression? - PLAY SOUND behaviours (to my knowledge) will (if still playing the sound? - again, not sure about the PLAY MUSIC behaviour?), still take accou -
Player's drag to control orbit around a point
by justinodunn ·http://forums.gamesalad.com/discussion/32436/follow-mouse-constrain-to-circle -
android back button - rules not to exit app?
by kes0h ·change attribute game.backbutton to 1 -
Making an actor constrained to 4 positions
by tatiang ·If attribute self.Position.X ≥ 150 -
Making an actor constrained to 4 positions
by sor3ns3n ·for left" rule above in an If attribute self.Position.X ≥ 150 condition and wrapping the "touch for right" rule above in an If attribute self.Position.X ≤ 230 condition.&am -
Introduction
by Riffel ·change attribute image to "artNAme"..index -
Making an actor constrained to 4 positions
by tatiang ·Change Attribute self.newX to self.Position.X-70 -
Making an actor constrained to 4 positions
by tatiang ·I know what you mean by "constrain" but in terms of GameSalad rules, you probably don't actually want to constrain anything. Once we find out more info from you, we can suggest some -
When A is not equal to A??
by Icebox ·There is Approw's way , which works , but you said you dont want to add an additional attribute. -
When A is not equal to A??
by 3absh ·What I really need is for a save behavior to happen whenever a change occurs in one of the saved attribute values -
When A is not equal to A??
by 3absh ·I need a behavior to happen whenever an increase in an attribute occurs. -
Saving and loading RPG stats
by 3absh ·Is there any way i can log the behavior in the debugger and not only the attribute? -
Newbie Question
by dstokes1714 ·Thanks for the help. I am getting closer but still running into an issue. I created a game attribute (GameLevel) and set it to 1 initially. I then have different criteria set to spawn portals based -
Saving and loading RPG stats
by 3absh ·I created a new attribute just to test out the save and load behavior: -
Saving and loading RPG stats
by 3absh ·Same issue with the tables I have. They don't save, when I refresh the preview everything resets to the initial value of the attribute/table -
Saving and loading RPG stats
by 3absh ·I can only add an attribute to the debugger. I don't know how to write the save and load rule. -
Newbie Question
by Toque ·You could have game attribute level. Then rules for every different level for number of gems you want before finishing. -
Newbie Question
by jamie_c ·I would create a Actor Level Attribute on the Portal that keeps track of how may gems need to be picked up to show that portal. Like this: -
Newbie Question
by dstokes1714 ·on level 2. I have created a GemCount integer attribute and I also have a GameFunction actor which currently is spawning my portal when the game.GemCount >2. How do I set this up to vary the -
Dealing Cards
by tatiang ·Change Attribute self.Image to tableCellValue(tableName, self.myRow, 1)