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  1. Audio not fading out with interpolate behaviour

    Japster
    by Japster · December 2016
    Perhaps store an attribute, or hard-code an expression? - PLAY SOUND behaviours (to my knowledge) will (if still playing the sound? - again, not sure about the PLAY MUSIC behaviour?), still take accou
  2. Player's drag to control orbit around a point

    justinodunn
    by justinodunn · December 2016
    http://forums.gamesalad.com/discussion/32436/follow-mouse-constrain-to-circle
  3. android back button - rules not to exit app?

    kes0h
    by kes0h · December 2016
    change attribute game.backbutton to 1
  4. Making an actor constrained to 4 positions

    tatiang
    by tatiang · December 2016
    If attribute self.Position.X ≥ 150
  5. Making an actor constrained to 4 positions

    sor3ns3n
    by sor3ns3n · December 2016
    for left" rule above in an If attribute self.Position.X ≥ 150 condition and wrapping the "touch for right" rule above in an If attribute self.Position.X ≤ 230 condition.&am
  6. Introduction

    Riffel
    by Riffel · December 2016
    change attribute image to "artNAme"..index
  7. Making an actor constrained to 4 positions

    tatiang
    by tatiang · December 2016
         Change Attribute self.newX to self.Position.X-70
  8. Making an actor constrained to 4 positions

    tatiang
    by tatiang · December 2016
    I know what you mean by "constrain" but in terms of GameSalad rules, you probably don't actually want to constrain anything. Once we find out more info from you, we can suggest some
  9. When A is not equal to A??

    Icebox
    by Icebox · December 2016
    There is Approw's way , which works , but you said you dont want to add an additional attribute.
  10. When A is not equal to A??

    3absh
    by 3absh · December 2016
    What I really need is for a save behavior to happen whenever a change occurs in one of the saved attribute values
  11. When A is not equal to A??

    3absh
    by 3absh · December 2016
    I need a behavior to happen whenever an increase in an attribute occurs.
  12. Saving and loading RPG stats

    3absh
    by 3absh · December 2016
    Is there any way i can log the behavior in the debugger and not only the attribute?
  13. Newbie Question

    dstokes1714
    by dstokes1714 · December 2016
    Thanks for the help. I am getting closer but still running into an issue. I created a game attribute (GameLevel) and set it to 1 initially. I then have different criteria set to spawn portals based
  14. Saving and loading RPG stats

    3absh
    by 3absh · December 2016
    I created a new attribute just to test out the save and load behavior:
  15. Saving and loading RPG stats

    3absh
    by 3absh · December 2016
    Same issue with the tables I have. They don't save, when I refresh the preview everything resets to the initial value of the attribute/table
  16. Saving and loading RPG stats

    3absh
    by 3absh · December 2016
    I can only add an attribute to the debugger. I don't know how to write the save and load rule.
  17. Newbie Question

    Toque
    by Toque · December 2016
    You could have game attribute level. Then rules for every different level for number of gems you want before finishing.
  18. Newbie Question

    jamie_c
    by jamie_c · December 2016
    I would create a Actor Level Attribute on the Portal that keeps track of how may gems need to be picked up to show that portal. Like this:
  19. Newbie Question

    dstokes1714
    by dstokes1714 · December 2016
    on level 2. I have created a GemCount integer attribute and I also have a GameFunction actor which currently is spawning my portal when the game.GemCount >2. How do I set this up to vary the
  20. Dealing Cards

    tatiang
    by tatiang · December 2016
         Change Attribute self.Image to tableCellValue(tableName, self.myRow, 1)
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