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Level Creator?
by lukey5227 ·I attempted arithmetic in in a text attribute with no text, just numbers. IT WORKS!! Except it still only handles numbers up to 2b. <_< -
If user reset the game; is it gonna affect game center ?
by EatingMyHat ·Which attribute you are updating? If it is high score, GC will keep only the highest one. If it is an achievement, once you update it to 100 it is completed, you cannot 'uncomplete' an achievement. -
Diary, know the day of the week/month/year mechanic
by lukey5227 ·To find out the year, for example, its going to be in the attribute Game > Clock > Year I believe. Same for Month, Day, Hour, etc. Remember, month gives the number, not the name of the m -
Illistrator does not save the size correctly??????
by KaiWen ·I had similar issues with my graphics too. When you change Width or Height in Illustrator make sure to turn off the Constrain Proportions box. Do this then you should be able to re-size your images -
Attention Gamesalad Management: What Features Do You Want? Round 2
by SharkawyDev ·1- Search Rules & Attributes ( for example u forgot where u added the Play Music rule or you wanna check what exactly is related to a specific attribute, or even an image or a sound file ) -
How to end game (race) when actor crosses finish line?
by tatiang ·@britto24 Yep, you save the attribute to a key of the same name (for ease of use) and then make sure to load that attribute (and any others you plan on saving) at the start of the game or start of the -
How to end game (race) when actor crosses finish line?
by britto24 ·@tatiang Thank you! I will try creating another attribute called game.Reset. That sounds like it should work how I need it to. But I do want it to keep/save the bestTime. Right now, each time you -
Loop inside loop - Load/Save, Timers, Rules
by EatingMyHat ·---check value (table or saved attribute...) -
Loop inside loop - Load/Save, Timers, Rules
by jonmulcahy ·Loops are a lot easier with tables because you can increment the row value without worrying about constructing an attribute. -
endless scene problem
by patapple ·when self.position = 5000 change attribute self.position to 100 -
Loop inside loop - Load/Save, Timers, Rules
by arltmiral ·I save data via "save attribute". My keys are built from two ids. One for the topic and one for the number of entries. This looks something like: -
Enemy off screen indicator, help!
by MotherHoose ·to constrain its X to the enemy X … and colorAlpha changes should work the same -
score question
by tatiang ·@veibhav There's not a built-in score function, so how are you keeping score? Are you using a game attribute (e.g. game.score)? And what is your rule for displaying it (e.g. Display Text...game.scor -
Multiple Storage Saves Of The Same Attribute Using Different Keys
by EatingMyHat ·Sounds like you need Writeable Tables which are coming in the next release. For now you can use the Save Attribute behavior while using the expression editor for the 'key' doing something like: &q -
Need Help : how to make floating platform move
by MotherHoose ·add an attribute: origX … index type -
Multiple Storage Saves Of The Same Attribute Using Different Keys
by TWEAmazingApps ·Hi GS Community, i was wondering if someone could help me. I wanted to store the same attribute (different values) multiple times in storage using different keys. I am developing a rating system tha -
How to start a timer when a certain scene begins?
by britto24 ·2. It is a real attribute. I duplicated the raceTime actor, so they should be the same except the bestTime actor displays the bestTime attribute instead of the raceTime attribute. -
How to start a timer when a certain scene begins?
by MotherHoose ·2. what type of attribute is the bestTime actor? it should be real type to display the milliseconds -
Things that makes GS go Boom!
by EatingMyHat ·Just thought to share some results of my game stress testing process. What I did, I cranked up some of the game attributes (like speed) to very high levels trying to get the game to crash in order to -
Game wont become Over!
by master200012 ·The attribute does (game over) does reset.