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  1. Level Creator?

    lukey5227
    by lukey5227 · May 2012
    I attempted arithmetic in in a text attribute with no text, just numbers. IT WORKS!! Except it still only handles numbers up to 2b. <_<
  2. If user reset the game; is it gonna affect game center ?

    EatingMyHat
    by EatingMyHat · May 2012
    Which attribute you are updating? If it is high score, GC will keep only the highest one. If it is an achievement, once you update it to 100 it is completed, you cannot 'uncomplete' an achievement.
  3. Diary, know the day of the week/month/year mechanic

    lukey5227
    by lukey5227 · May 2012
    To find out the year, for example, its going to be in the attribute Game > Clock > Year I believe. Same for Month, Day, Hour, etc. Remember, month gives the number, not the name of the m
  4. Illistrator does not save the size correctly??????

    KaiWen
    by KaiWen · May 2012
    I had similar issues with my graphics too. When you change Width or Height in Illustrator make sure to turn off the Constrain Proportions box. Do this then you should be able to re-size your images
  5. Attention Gamesalad Management: What Features Do You Want? Round 2

    SharkawyDev
    by SharkawyDev · May 2012
    1- Search Rules & Attributes ( for example u forgot where u added the Play Music rule or you wanna check what exactly is related to a specific attribute, or even an image or a sound file )
  6. How to end game (race) when actor crosses finish line?

    tatiang
    by tatiang · May 2012
    @britto24 Yep, you save the attribute to a key of the same name (for ease of use) and then make sure to load that attribute (and any others you plan on saving) at the start of the game or start of the
  7. How to end game (race) when actor crosses finish line?

    britto24
    by britto24 · May 2012
    @tatiang Thank you! I will try creating another attribute called game.Reset. That sounds like it should work how I need it to. But I do want it to keep/save the bestTime. Right now, each time you
  8. Loop inside loop - Load/Save, Timers, Rules

    EatingMyHat
    by EatingMyHat · May 2012
    ---check value (table or saved attribute...)
  9. Loop inside loop - Load/Save, Timers, Rules

    jonmulcahy
    by jonmulcahy · May 2012
    Loops are a lot easier with tables because you can increment the row value without worrying about constructing an attribute.
  10. endless scene problem

    patapple
    by patapple · May 2012
    when self.position = 5000 change attribute self.position to 100
  11. Loop inside loop - Load/Save, Timers, Rules

    arltmiral
    by arltmiral · May 2012
    I save data via "save attribute". My keys are built from two ids. One for the topic and one for the number of entries. This looks something like:
  12. Enemy off screen indicator, help!

    MotherHoose
    by MotherHoose · May 2012
    to constrain its X to the enemy X … and colorAlpha changes should work the same
  13. score question

    tatiang
    by tatiang · May 2012
    @veibhav There's not a built-in score function, so how are you keeping score? Are you using a game attribute (e.g. game.score)? And what is your rule for displaying it (e.g. Display Text...game.scor
  14. Multiple Storage Saves Of The Same Attribute Using Different Keys

    EatingMyHat
    by EatingMyHat · May 2012
    Sounds like you need Writeable Tables which are coming in the next release. For now you can use the Save Attribute behavior while using the expression editor for the 'key' doing something like: &q
  15. Need Help : how to make floating platform move

    MotherHoose
    by MotherHoose · May 2012
    add an attribute: origX … index type
  16. Multiple Storage Saves Of The Same Attribute Using Different Keys

    TWEAmazingApps
    by TWEAmazingApps · May 2012
    Hi GS Community, i was wondering if someone could help me. I wanted to store the same attribute (different values) multiple times in storage using different keys. I am developing a rating system tha
  17. How to start a timer when a certain scene begins?

    britto24
    by britto24 · May 2012
    2. It is a real attribute. I duplicated the raceTime actor, so they should be the same except the bestTime actor displays the bestTime attribute instead of the raceTime attribute.
  18. How to start a timer when a certain scene begins?

    MotherHoose
    by MotherHoose · May 2012
    2. what type of attribute is the bestTime actor? it should be real type to display the milliseconds
  19. Things that makes GS go Boom!

    EatingMyHat
    by EatingMyHat · May 2012
    Just thought to share some results of my game stress testing process. What I did, I cranked up some of the game attributes (like speed) to very high levels trying to get the game to crash in order to
  20. Game wont become Over!

    master200012
    by master200012 · May 2012
    The attribute does (game over) does reset.
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