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  1. Game wont become Over!

    xforce
    by xforce · May 2012
    * if you're using an extra attribute for the gameover trigger (ie gameover=true/false). is this attribute actually resetting during the second playthrough? if you're not sure then use a display text t
  2. Problem with a rule

    mikelowe
    by mikelowe · May 2012
    self.money is the attribute that modifies game.money. You should create it in the actor where this rule is.
  3. please help me with a constraining problem.

    scitunes
    by scitunes · May 2012
    Here's what I would do. Create a real game attribute called game.CameraY
  4. Move To, Accelerate Toward Help

    sawkastee
    by sawkastee · May 2012
    Here's another question while we are at it. I have a max.balls.count and when the ball actors collide with the vacuum I increase the attribute by +1. However sometimes balls hit the vacuum actor so
  5. Optimising for iPhone 3GS

    MetzoPaino
    by MetzoPaino · May 2012
    Ok, getting rid of the larger images and also changing change image to change attribute has helped, but it still takes frame rate hits.
  6. Game wont become Over!

    Barking_Apps
    by Barking_Apps · May 2012
    you should have an attribute that says when game.lives = 0 then change attribute game.gameover (boolian) to true. Then when game.gameover = true change scene to game over. Then when you reset to play
  7. Game wont become Over!

    master200012
    by master200012 · May 2012
    No, the attribute resets already. Something else is wrong. But thanks for answering.
  8. please help me with a constraining problem.

    guilleface
    by guilleface · May 2012
    still not working but i found another rule . constrain self position y to
  9. How to make an actor move towards another actor???

    QuantumGames94
    by QuantumGames94 · May 2012
    I'm on windows beta and cant see a global attribute only, Boolean, text, integer, real, angle
  10. How to make an actor move towards another actor???

    lukey5227
    by lukey5227 · May 2012
    Make a global attribute Ball Y
  11. How to make an actor move towards another actor???

    QuantumGames94
    by QuantumGames94 · May 2012
    Hi can anyone tell me how to make one of my actors move towards another one of my actors, I have a paddle with a constrain attribute to the Y axis and I want it to move towards my ball which bounces o
  12. Scroll problem

    master200012
    by master200012 · May 2012
    add: "when attribute (mouse.position.x) is < (certain pixel value),
  13. Simulating a Bicycle

    scitunes
    by scitunes · May 2012
    Or have a game attribute called game.GoingUpHill that is set to true when you collide with a hill actor. Then in the bike you could have separate acceleration settings for hills.
  14. two characters (boy/girl) how to get my idea to work? confused

    scitunes
    by scitunes · May 2012
    Create a game boolean attribute called game.girl
  15. Collisions and Particle Generation

    GreenHavenGames
    by GreenHavenGames · May 2012
    Constrain self.positionX to game.collisionX.
  16. how to trigger event in a different actor

    jn2002dk
    by jn2002dk · May 2012
    Make a game attribute to handle it like a boolean then when the first actor collides with the object set that boolean to true
  17. Move To, Accelerate Toward Help

    sawkastee
    by sawkastee · May 2012
    Change Attribute
  18. I need help...again..;(

    artfish
    by artfish · May 2012
    @ EatingMyHat so what you're saying is add +when attribute atpuz2 = 0 to rule 1?
  19. I need help...again..;(

    artfish
    by artfish · May 2012
    the attributes you can't see are the same.
  20. please help me with a constraining problem.

    guilleface
    by guilleface · May 2012
    hi, ok so i have a actor on x=160,y=485, i want to slide this actor up and down when is pressed, having constraining y to mouse position works good but then it moves more than what i want so i try thi
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