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Game wont become Over!
by xforce ·* if you're using an extra attribute for the gameover trigger (ie gameover=true/false). is this attribute actually resetting during the second playthrough? if you're not sure then use a display text t -
Problem with a rule
by mikelowe ·self.money is the attribute that modifies game.money. You should create it in the actor where this rule is. -
please help me with a constraining problem.
by scitunes ·Here's what I would do. Create a real game attribute called game.CameraY -
Move To, Accelerate Toward Help
by sawkastee ·Here's another question while we are at it. I have a max.balls.count and when the ball actors collide with the vacuum I increase the attribute by +1. However sometimes balls hit the vacuum actor so -
Optimising for iPhone 3GS
by MetzoPaino ·Ok, getting rid of the larger images and also changing change image to change attribute has helped, but it still takes frame rate hits. -
Game wont become Over!
by Barking_Apps ·you should have an attribute that says when game.lives = 0 then change attribute game.gameover (boolian) to true. Then when game.gameover = true change scene to game over. Then when you reset to play -
Game wont become Over!
by master200012 ·No, the attribute resets already. Something else is wrong. But thanks for answering. -
please help me with a constraining problem.
by guilleface ·still not working but i found another rule . constrain self position y to -
How to make an actor move towards another actor???
by QuantumGames94 ·I'm on windows beta and cant see a global attribute only, Boolean, text, integer, real, angle -
How to make an actor move towards another actor???
by lukey5227 ·Make a global attribute Ball Y -
How to make an actor move towards another actor???
by QuantumGames94 ·Hi can anyone tell me how to make one of my actors move towards another one of my actors, I have a paddle with a constrain attribute to the Y axis and I want it to move towards my ball which bounces o -
Scroll problem
by master200012 ·add: "when attribute (mouse.position.x) is < (certain pixel value), -
Simulating a Bicycle
by scitunes ·Or have a game attribute called game.GoingUpHill that is set to true when you collide with a hill actor. Then in the bike you could have separate acceleration settings for hills. -
two characters (boy/girl) how to get my idea to work? confused
by scitunes ·Create a game boolean attribute called game.girl -
Collisions and Particle Generation
by GreenHavenGames ·Constrain self.positionX to game.collisionX. -
how to trigger event in a different actor
by jn2002dk ·Make a game attribute to handle it like a boolean then when the first actor collides with the object set that boolean to true -
Move To, Accelerate Toward Help
by sawkastee ·Change Attribute -
I need help...again..;(
by artfish ·@ EatingMyHat so what you're saying is add +when attribute atpuz2 = 0 to rule 1? -
I need help...again..;(
by artfish ·the attributes you can't see are the same. -
please help me with a constraining problem.
by guilleface ·hi, ok so i have a actor on x=160,y=485, i want to slide this actor up and down when is pressed, having constraining y to mouse position works good but then it moves more than what i want so i try thi