-
How to flip an actor?
by monkeysalad ·I dont know if "x-scale" is actually an attribute (probably not), you have to actually locate the right attribute in Gamesalad. -
How to flip an actor?
by JohnPapiomitis ·Select the cards width attribute from the drop down in the expression editor. Theres no scale attribute its width and height, and you cant just type them in you ahve to select it -
How to flip an actor?
by kielhanson ·if card is clicked, then interpolate the card's attribute X-scale to 0 over .5 seconds. -
How to flip an actor?
by monkeysalad ·if card is clicked, then interpolate the card's attribute X-scale to 0 over .5 seconds. -
How to flip an actor?
by kielhanson ·when you say 'drag your flipping animation sequence inside of the animate attribute', is this something I'll have to create in Photoshop or After Effects? What should I export it as? -
How to flip an actor?
by britto24 ·Also, if you didn't want to use the animate attribute...I found this that might be helpful to you: -
How to flip an actor?
by britto24 ·I would use the animate attribute. -
How to make actor triger other actor to move?
by monkeysalad ·If you want two actors to communicate you need a Scene-level Attribute. One actor changes the attribute, and the other actor has a rule -if the attribute is changed, then move to wherever. Make sense -
Making a drag option / making a ramp - HElp! can't explain =P
by MotherHoose ·to make a line/strip as a ramp … change its Rotation attribute -
Move To Nearest Actor
by lukey5227 ·Global attributes: -
Math Error caused by Floor Function?
by MotherHoose ·well integerAttributes store numbers without decimalValues … -
Rotating a image
by MotherHoose ·gameAttribute: boolean … name: wheelRotate -
Math Error caused by Floor Function?
by EatingMyHat ·These 4 boxes have the same math expression. The boxes on the left use a Real attribute, the boxes on the right use Integer. The ones on the top do not use FLOOR, the ones in the bottom use FLOOR (aga -
Rotating a image
by MarkOnTheIron ·To have it to rotate during collisions let the fixed rotation option unchecked. If you want the wheel to have a specific rotation you could add a rotate behavior to a collision rule. -
Spawn at random coordinates bar a small subset of coordinates
by mdtajghori ·change attribute.self.position.y to random (0-640), what expression do I need to add to exclude y (300 to 340)? -
How do I.....
by tatiang ·Generally, if you want to reset an actor's attribute, you do the following: -
Pushing Actor "skidding" and "jiggly" when not pushed
by beefy_clyro ·constrain velocity.x to 0 -
Pushing Actor "skidding" and "jiggly" when not pushed
by beefy_clyro ·I think with a change attribute it will start to shake again. I would just go with the constrain, it won't hurt performance very much, you can get quite a few in before you notice any drops -
Pushing Actor "skidding" and "jiggly" when not pushed
by romma ·I have that same concept but the linear.velocity not as a constrain but as a change atrib. Any differences in this case? Yes, I avoid constains at all causes. -
Pushing Actor "skidding" and "jiggly" when not pushed
by beefy_clyro ·----Constrain self.linear.velocityX to 0