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  1. How to flip an actor?

    monkeysalad
    by monkeysalad · May 2012
    I dont know if "x-scale" is actually an attribute (probably not), you have to actually locate the right attribute in Gamesalad.
  2. How to flip an actor?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Select the cards width attribute from the drop down in the expression editor. Theres no scale attribute its width and height, and you cant just type them in you ahve to select it
  3. How to flip an actor?

    kielhanson
    by kielhanson · May 2012
    if card is clicked, then interpolate the card's attribute X-scale to 0 over .5 seconds.
  4. How to flip an actor?

    monkeysalad
    by monkeysalad · May 2012
    if card is clicked, then interpolate the card's attribute X-scale to 0 over .5 seconds.
  5. How to flip an actor?

    kielhanson
    by kielhanson · May 2012
    when you say 'drag your flipping animation sequence inside of the animate attribute', is this something I'll have to create in Photoshop or After Effects? What should I export it as?
  6. How to flip an actor?

    britto24
    by britto24 · May 2012
    Also, if you didn't want to use the animate attribute...I found this that might be helpful to you:
  7. How to flip an actor?

    britto24
    by britto24 · May 2012
    I would use the animate attribute.
  8. How to make actor triger other actor to move?

    monkeysalad
    by monkeysalad · May 2012
    If you want two actors to communicate you need a Scene-level Attribute. One actor changes the attribute, and the other actor has a rule -if the attribute is changed, then move to wherever. Make sense
  9. Making a drag option / making a ramp - HElp! can't explain =P

    MotherHoose
    by MotherHoose · May 2012
    to make a line/strip as a ramp … change its Rotation attribute
  10. Move To Nearest Actor

    lukey5227
    by lukey5227 · May 2012
    Global attributes:
  11. Math Error caused by Floor Function?

    MotherHoose
    by MotherHoose · May 2012
    well integerAttributes store numbers without decimalValues …
  12. Rotating a image

    MotherHoose
    by MotherHoose · May 2012
    gameAttribute: boolean … name: wheelRotate
  13. Math Error caused by Floor Function?

    EatingMyHat
    by EatingMyHat · May 2012
    These 4 boxes have the same math expression. The boxes on the left use a Real attribute, the boxes on the right use Integer. The ones on the top do not use FLOOR, the ones in the bottom use FLOOR (aga
  14. Rotating a image

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    To have it to rotate during collisions let the fixed rotation option unchecked. If you want the wheel to have a specific rotation you could add a rotate behavior to a collision rule.
  15. Spawn at random coordinates bar a small subset of coordinates

    mdtajghori
    by mdtajghori · May 2012
    change attribute.self.position.y to random (0-640), what expression do I need to add to exclude y (300 to 340)?
  16. How do I.....

    tatiang
    by tatiang · May 2012
    Generally, if you want to reset an actor's attribute, you do the following:
  17. Pushing Actor "skidding" and "jiggly" when not pushed

    beefy_clyro
    by beefy_clyro · May 2012
    constrain velocity.x to 0
  18. Pushing Actor "skidding" and "jiggly" when not pushed

    beefy_clyro
    by beefy_clyro · May 2012
    I think with a change attribute it will start to shake again. I would just go with the constrain, it won't hurt performance very much, you can get quite a few in before you notice any drops
  19. Pushing Actor "skidding" and "jiggly" when not pushed

    romma
    by romma · May 2012
    I have that same concept but the linear.velocity not as a constrain but as a change atrib. Any differences in this case? Yes, I avoid constains at all causes.
  20. Pushing Actor "skidding" and "jiggly" when not pushed

    beefy_clyro
    by beefy_clyro · May 2012
    ----Constrain self.linear.velocityX to 0
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