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  1. Pushing Actor "skidding" and "jiggly" when not pushed

    romma
    by romma · May 2012
    I have that same concept but the linear.velocity not as a constrain but as a change atrib. Any differences in this case? Yes, I avoid constains at all causes.
  2. Pushing Actor "skidding" and "jiggly" when not pushed

    beefy_clyro
    by beefy_clyro · May 2012
    ----Constrain self.linear.velocityX to 0
  3. Prevent cheat in a Time Based System

    BluSpyder
    by BluSpyder · May 2012
    Anyways, couldn't you have the user set their time of day at the beginning of the game. And then from then on have that attribute constantly ticking as the game runs? That way the time changed on the
  4. When Behavior Explode?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    I think he wants like a explode behavior where you just drag it in like change attribute and stuff.
  5. Contraining Rotors to Chinook Helicopter HELP PLEASE!!

    RThurman
    by RThurman · May 2012
    I agree with @simo103 that this would be easiest with an animation. However, if you really want to constrain several rotors to the helicopter, here is a quick demo:
  6. When Behavior Explode?

    Rubiyooo
    by Rubiyooo · May 2012
    To do this, you can say when the Actor's life attribute is = 0, animate an explosion. you will need to have a few frames of animation done for an explosion. The actor's image will then change to this
  7. constrain object to camera movement

    rhinokey
    by rhinokey · May 2012
    and i have the gravity meter to show how long you can flip grav, and i also have camera constrained to my actor to follow him.
  8. Contraining Rotors to Chinook Helicopter HELP PLEASE!!

    battleduck
    by battleduck · May 2012
    transparent space to accomplish this) and then constraining the rotor blades actor (again ensuring the graphic is correctly centred) to he helicopters X & Y position.Viola, all working fine.
  9. Problem with accelerometer

    patapple
    by patapple · May 2012
    Thanks! I created the calibrate attribute but i have a little question: on my player actor i have the rule.
  10. 2 Players to Choose From

    patapple
    by patapple · May 2012
    you can create an integer attribute like "player1character" and when the player choose the character you change the attribute to 1 or 2 or everything you want. then in the main chara
  11. best way to make a on/off button?

    tenrdrmer
    by tenrdrmer · May 2012
    Using (game.attribute+1)%4 it cycle through 0, 1, 2, 3, 0, 1 , 2, 3, Etc…for each touch
  12. Drop shadows of moving object, possible?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    make 2 real attributes call them airplaneX and airplaneY
  13. limit to one touch vs multi?

    Leanne
    by Leanne · May 2012
    you are so helpful. thank you. before you posted that i actually went with the first suggestion that added a manual change attribute device.touch.count to 1, if touched and device.touch.count=0. no
  14. Creating a DO WHILE or FOR loop

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    You would make a rule when attribute is <30
  15. best way to make a on/off button?

    tenrdrmer
    by tenrdrmer · May 2012
    Instead of true false use an integer attribute
  16. best way to make a on/off button?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    make your power attribute a integer attribute
  17. do you think its good

    tatiang
    by tatiang · May 2012
    The point is, you need to look into this for each image you want to use. As an example, http://opengameart.org has great art that you can use depending on the license for each image. If you click on
  18. can i display a symbol like "%" + my attribute?

    IsabelleK
    by IsabelleK · May 2012
    i want my actor to display my game,attribute but i want it to have a % next to it, like 100%,is this possible?
  19. can i display a symbol like "%" + my attribute?

    guilleface
    by guilleface · May 2012
    i want my actor to display my game,attribute but i want it to have a % next to it, like 100%,is this possible?
  20. Limits of this Game Engine?

    EatingMyHat
    by EatingMyHat · May 2012
    Unless you really need a feature that GS does not have, the only constrain on how far you can go is you.
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