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Prevent cheat in a Time Based System
by BluSpyder ·Anyways, couldn't you have the user set their time of day at the beginning of the game. And then from then on have that attribute constantly ticking as the game runs? That way the time changed on the -
When Behavior Explode?
by JohnPapiomitis ·I think he wants like a explode behavior where you just drag it in like change attribute and stuff. -
Contraining Rotors to Chinook Helicopter HELP PLEASE!!
by RThurman ·I agree with @simo103 that this would be easiest with an animation. However, if you really want to constrain several rotors to the helicopter, here is a quick demo: -
When Behavior Explode?
by Rubiyooo ·To do this, you can say when the Actor's life attribute is = 0, animate an explosion. you will need to have a few frames of animation done for an explosion. The actor's image will then change to this -
constrain object to camera movement
by rhinokey ·and i have the gravity meter to show how long you can flip grav, and i also have camera constrained to my actor to follow him. -
Contraining Rotors to Chinook Helicopter HELP PLEASE!!
by battleduck ·transparent space to accomplish this) and then constraining the rotor blades actor (again ensuring the graphic is correctly centred) to he helicopters X & Y position.Viola, all working fine. -
Problem with accelerometer
by patapple ·Thanks! I created the calibrate attribute but i have a little question: on my player actor i have the rule. -
2 Players to Choose From
by patapple ·you can create an integer attribute like "player1character" and when the player choose the character you change the attribute to 1 or 2 or everything you want. then in the main chara -
best way to make a on/off button?
by tenrdrmer ·Using (game.attribute+1)%4 it cycle through 0, 1, 2, 3, 0, 1 , 2, 3, Etc…for each touch -
Drop shadows of moving object, possible?
by JohnPapiomitis ·make 2 real attributes call them airplaneX and airplaneY -
limit to one touch vs multi?
by Leanne ·you are so helpful. thank you. before you posted that i actually went with the first suggestion that added a manual change attribute device.touch.count to 1, if touched and device.touch.count=0. no -
Creating a DO WHILE or FOR loop
by JohnPapiomitis ·You would make a rule when attribute is <30 -
best way to make a on/off button?
by tenrdrmer ·Instead of true false use an integer attribute -
best way to make a on/off button?
by JohnPapiomitis ·make your power attribute a integer attribute -
do you think its good
by tatiang ·The point is, you need to look into this for each image you want to use. As an example, http://opengameart.org has great art that you can use depending on the license for each image. If you click on -
can i display a symbol like "%" + my attribute?
by IsabelleK ·i want my actor to display my game,attribute but i want it to have a % next to it, like 100%,is this possible? -
can i display a symbol like "%" + my attribute?
by guilleface ·i want my actor to display my game,attribute but i want it to have a % next to it, like 100%,is this possible? -
Limits of this Game Engine?
by EatingMyHat ·Unless you really need a feature that GS does not have, the only constrain on how far you can go is you. -
Optimising for iPhone 3GS
by MetzoPaino ·Ok so just did the change attribute change. It has helped, but not a tonne. Still some jumpy frame rates. -
Optimising for iPhone 3GS
by MetzoPaino ·i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory.