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  1. More help with my gravity bear game.

    MotherHoose
    by MotherHoose · May 2012
    you could use a gameAttribute to show that block has collided and stopped
  2. Optimising for iPhone 3GS

    v00d0
    by v00d0 · May 2012
    i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory.
  3. Optimising for iPhone 3GS

    Braydon_SFX
    by Braydon_SFX · May 2012
    @MetzoPaino - i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory.
  4. Optimising for iPhone 3GS

    MetzoPaino
    by MetzoPaino · May 2012
    i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory.
  5. Incremental Achievements question

    Fabri Damazio
    by Fabri Damazio · May 2012
    My question is: I need save the "total_stars" attribute or it need be zero every time i start the game?
  6. Optimising for iPhone 3GS

    v00d0
    by v00d0 · May 2012
    around 10 MB. then i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory. then try to pass your IMAGES into PNG-Inspector, u can download it f
  7. Optimising for iPhone 3GS

    MetzoPaino
    by MetzoPaino · May 2012
    So yeah, any advice for getting this to run better? I realise that the 3GS is a little weak, but it seems like something aint right. There are a couple of constrain attributes, but I did try and use c
  8. Orbiting In Time

    MotherHoose
    by MotherHoose · May 2012
    Attribute: self.Rotation > 0
  9. Limits of this Game Engine?

    Four20
    by Four20 · May 2012
    The 30FPS are only for the animations. You can run your game without problems at 60 FPS. But you with the 0.9.92 creator (lua) you must optimise your game, that you can run it with 60 FPS. If you don'
  10. Limits of this Game Engine?

    Benjamin_m5
    by Benjamin_m5 · May 2012
    The 30FPS are only for the animations. You can run your game without problems at 60 FPS. But you with the 0.9.92 creator (lua) you must optimise your game, that you can run it with 60 FPS. If you don'
  11. Can I change table values from an actor's touch event?

    dominic.koponen
    by dominic.koponen · May 2012
    Basically, I have a button (Sound On/Off) that when pressed, I want it to change the value in a table from True to False (change the sound to on to off) and vice versa. I keep looking around and I can
  12. how to move a object depending on the increase of the x value?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2012
    You could use the Move To behavior, setting X to the volt meter attribute and setting Y to self.Position Y
  13. how to move a object depending on the increase of the x value?

    tatiang
    by tatiang · May 2012
    To make a meter, use replicate or constrain attribute with self.size.width and self.position.x.
  14. Really sorry save and load issue

    tatiang
    by tatiang · May 2012
    I would rename game.scene to game.level since you're actually saving the level number, not the scene number. And naming a save key "save" isn't generally a good idea. I would chang
  15. How can i set a rule to make a bonus icon appear at a certain time?

    Braydon_SFX
    by Braydon_SFX · May 2012
    Yes a real attribute or integer
  16. how to move a object depending on the increase of the x value?

    guilleface
    by guilleface · May 2012
    hey guys, i am making like a volt meter, so i have my line meter at 0, now i have some buttons, depending on the buttons the meter moves left or right, so i try to interpolate the x position but i can
  17. Caught in a Loop! Help!

    tatiang
    by tatiang · May 2012
    @rhinokey the change attribute behavior for switching directions is not a subtraction but a multiplication by negative one. It's velocity*(-1), which can also be written as velocity*-1 or as
  18. Collision stopped working........Help needed....

    MotherHoose
    by MotherHoose · May 2012
    on the ship … add attribute myHits … index Type … and type in the number for each
  19. sound question

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    take the self.position.x out and instead constrain self.motion.linear x. You might want to change the *17 to something higher like *400 or something like that.
  20. sound question

    artfish
    by artfish · May 2012
    Constrain self.positionx to self.Position.X -( game.Accelerometer.Y *17)
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