-
More help with my gravity bear game.
by MotherHoose ·you could use a gameAttribute to show that block has collided and stopped -
Optimising for iPhone 3GS
by v00d0 ·i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory. -
Optimising for iPhone 3GS
by Braydon_SFX ·@MetzoPaino - i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory. -
Optimising for iPhone 3GS
by MetzoPaino ·i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory. -
Incremental Achievements question
by Fabri Damazio ·My question is: I need save the "total_stars" attribute or it need be zero every time i start the game? -
Optimising for iPhone 3GS
by v00d0 ·around 10 MB. then i switched all change image attribute (for scores and things) with change attribute, this save a lot of memory. then try to pass your IMAGES into PNG-Inspector, u can download it f -
Optimising for iPhone 3GS
by MetzoPaino ·So yeah, any advice for getting this to run better? I realise that the 3GS is a little weak, but it seems like something aint right. There are a couple of constrain attributes, but I did try and use c -
Orbiting In Time
by MotherHoose ·Attribute: self.Rotation > 0 -
Limits of this Game Engine?
by Four20 ·The 30FPS are only for the animations. You can run your game without problems at 60 FPS. But you with the 0.9.92 creator (lua) you must optimise your game, that you can run it with 60 FPS. If you don' -
Limits of this Game Engine?
by Benjamin_m5 ·The 30FPS are only for the animations. You can run your game without problems at 60 FPS. But you with the 0.9.92 creator (lua) you must optimise your game, that you can run it with 60 FPS. If you don' -
Can I change table values from an actor's touch event?
by dominic.koponen ·Basically, I have a button (Sound On/Off) that when pressed, I want it to change the value in a table from True to False (change the sound to on to off) and vice versa. I keep looking around and I can -
how to move a object depending on the increase of the x value?
-
how to move a object depending on the increase of the x value?
by tatiang ·To make a meter, use replicate or constrain attribute with self.size.width and self.position.x. -
Really sorry save and load issue
by tatiang ·I would rename game.scene to game.level since you're actually saving the level number, not the scene number. And naming a save key "save" isn't generally a good idea. I would chang -
How can i set a rule to make a bonus icon appear at a certain time?
by Braydon_SFX ·Yes a real attribute or integer -
how to move a object depending on the increase of the x value?
by guilleface ·hey guys, i am making like a volt meter, so i have my line meter at 0, now i have some buttons, depending on the buttons the meter moves left or right, so i try to interpolate the x position but i can -
Caught in a Loop! Help!
by tatiang ·@rhinokey the change attribute behavior for switching directions is not a subtraction but a multiplication by negative one. It's velocity*(-1), which can also be written as velocity*-1 or as -
Collision stopped working........Help needed....
by MotherHoose ·on the ship … add attribute myHits … index Type … and type in the number for each -
sound question
by JohnPapiomitis ·take the self.position.x out and instead constrain self.motion.linear x. You might want to change the *17 to something higher like *400 or something like that. -
sound question
by artfish ·Constrain self.positionx to self.Position.X -( game.Accelerometer.Y *17)