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  1. Randomizing Levels

    NMansell
    by NMansell · May 2012
    maybe there is a workaround such as creating a game attribute which is set per level and then changing the what scene am i attribute based on this game - a bit of extra coding but only needs to be don
  2. Randomizing Levels

    NMansell
    by NMansell · May 2012
    can i set this within the code, so change attribute, would that work?
  3. sound question

    artfish
    by artfish · May 2012
    attribute:self motion linear velocity Y does not equal 0 and another condition, attribute:self motion linear velocity x does not equal 0
  4. sound question

    artfish
    by artfish · May 2012
    when attribute-?- is greater than ? - play sound.
  5. How can i set a rule to make a bonus icon appear at a certain time?

    reginald.bernardin
    by reginald.bernardin · May 2012
    Do i make a real attribute or boolean?
  6. Really sorry save and load issue

    tatiang
    by tatiang · May 2012
    it. GameSalad doesn't know what to do with that attribute because it just thinks of it as a regular old integer. It could just as well be game.coins or game.score. Naming it "scene&qu
  7. How can i set a rule to make a bonus icon appear at a certain time?

    Braydon_SFX
    by Braydon_SFX · May 2012
    --change attribute game.showbonus to true
  8. Resizing to iPad Technique

    Braydon_SFX
    by Braydon_SFX · May 2012
    Just create a Real attribute and set it to 0.9 (game.iPad/iPhone)
  9. Can you code?

    MotherHoose
    by MotherHoose · May 2012
    and have user input that data (via keyboard or buttons) into an attribute
  10. constrain dragging area?

    happyhat
    by happyhat · May 2012
    thanks - I actually used this tutorial to make the actors...just need to constrain now (think by adding the constrain to mouse as well is my problem..
  11. Limiting the distance from centre

    simo103
    by simo103 · May 2012
    @mdtajghori if you open GS and click the +NEW button in the window ... search constrain to circle and when the demo shows double click to open. I believe it will contain the rules you need to set the
  12. constrain dragging area?

    simo103
    by simo103 · May 2012
    @happyhat ... tshirtbooth has a tremendous website with videos and free templates on almost everything you can do with GS. Here is the link to one that will allow you to download a constrain to touch
  13. constrain dragging area?

    happyhat
    by happyhat · May 2012
    Hi many thanks -I'm still a newbie - could you tell me what to put in the boxes to constrain to touch?
  14. constrain dragging area?

    simo103
    by simo103 · May 2012
    @happyhat ... I'm guessing you are constraining the actor to your touch to drag it around and I believe that can override some collisions.
  15. constrain dragging area?

    happyhat
    by happyhat · May 2012
    Hi - I have an actor that needs to be able to be dragged into a box (it's not as bad as it sounds!!) - is there a simple way to do this? I tried setting boundaries but this didn't really work. Thanks
  16. Spawning particles in X,Y (moving actor) direction.

    DanielDoe
    by DanielDoe · May 2012
    I have a player that is moving around some object that is emitting particles. I want the particles to be emitting in player's direction. I have external constrain of X and Y player position but can't
  17. So...is 0.9.93 on its way this week?

    sebmacfly
    by sebmacfly · May 2012
    @sebmacfly if i understood it right joints are there to connect different actors together. As example you make an actor called "car" and an actor called "wheel" and
  18. So...is 0.9.93 on its way this week?

    Benjamin_m5
    by Benjamin_m5 · May 2012
    @sebmacfly if i understood it right joints are there to connect different actors together. As example you make an actor called "car" and an actor called "wheel" and
  19. random actors shuffle help please.

    FaisalGames
    by FaisalGames · May 2012
    i think you should put a 5 second timer and then inside it put a every 0.5 seconds timer inside it change a self attribute call it color so the rule is change color to random(1,3) and make 3 rules rul
  20. Joystick driven actor animation issues

    tatiang
    by tatiang · May 2012
    2. Depending on how you are moving the flying man actor, you can do change attribute self.motion.linear velocity.x/y to 0 for a number of seconds using a timer.
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