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How can i set a rule to make a bonus icon appear at a certain time?
by tenrdrmer ·--change attribute game.showbonus to true -
collision movement problem
by tatiang ·When actor overlaps or collides with wall --> change attribute self.motion.linear velocity.x to self.motion.linear velocity.x*-1 -
Toss a ball in an arc?
by JohnPapiomitis ·Constrain self position x to -130*cos(self.Time*100%180)+offset -
letter checking
by fedi ·lets say the text attribute what the player has to guess is abcde i have tried with *abcde* -
My game is completely messed up, I have no idea why :/
by 3xL ·with that been said, i was having a similar issue with my current app and basically i added the "load" attribute in the logo screen (first scene), AND in the title scene just to be s -
letter checking
by fedi ·Thx for the answers. Im using the custum keyboard template from tshirtb. There i have the typing attribute which contains the letters that user has typed in. I have tried with !typing.atrribute! And e -
Ease In & Out with Constrain Attribute, Not Interpolate
by ericzingeler ·Never mind, I can figure that one out. I'll give both Constrain and Interpolate a shot and see what works out better. -
Ease In & Out with Constrain Attribute, Not Interpolate
by ericzingeler ·Add to Actor 2 a self attribute named "Speed" and give it a value of 10. -
Scrolling Issue
by FallacyStudios ·I can't believe I'm stumped on something so simple, but from every look in the code it should be working but it is not. I'm trying to make a simple scrolling menu. I have an Attribute called Spinner N -
Ease In & Out with Constrain Attribute, Not Interpolate
by Braydon_SFX ·If I remember correctly, constrain is ALWAYS checking to see if something changes. So interpolate should be the way to go. -
Ease In & Out with Constrain Attribute, Not Interpolate
by MarkOnTheIron ·Add to Actor 2 a self attribute named "Speed" and give it a value of 10. -
Ease In & Out with Constrain Attribute, Not Interpolate
by ericzingeler ·So I'm constraining an actor's position based on another actor's position. -
Revolve an object around another object
by MarkOnTheIron ·In my demo open the red actor and on one of the first two rules add something to the attribute within the parenthesis. Play with numbers until you find what you're looking for. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by stackpoole ·- moving attributes up and down the attribute list!! -
Can you define an Actors position attribute so that it is located in the same place in every scene
by simo103 ·@jdgould .... I would use jon's method .... just put the two change attributes in the actor. Set one to change self.positionX to 300 for example and the other self.positionY to 420 or whereever you wa -
Caught in a Loop! Help!
by tatiang ·It should work to just have When actor overlaps or collides with actor of type wall --> change attribute self.motion.linear velocity.x to self.motion.linear velocity.x*-1 -
Caught in a Loop! Help!
by rhinokey ·I've tried this several ways, most common is to add an attribute to the character, I've used both Boolean, and text to achieve this, with Boolean I've had a right and left attribute, that i could tur -
Can you define an Actors position attribute so that it is located in the same place in every scene
by GLGAMES ·constrain self.x & self.y position to the fixed position that you want so you can place the trash can off screen but once u run it will go to the position you have set. But the feature you are -
how to destroy a actor with another actor
by lazyrockey ·if we select "when attribute is change", will it be triggered everytime when the attribute is change? or we should have to add a Timer to check it every second?Personal communication -
Can you define an Actors position attribute so that it is located in the same place in every scene
by jonmulcahy ·Use the change attribute function at the top of the rules list