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  1. How can i set a rule to make a bonus icon appear at a certain time?

    tenrdrmer
    by tenrdrmer · May 2012
    --change attribute game.showbonus to true
  2. collision movement problem

    tatiang
    by tatiang · May 2012
    When actor overlaps or collides with wall --> change attribute self.motion.linear velocity.x to self.motion.linear velocity.x*-1
  3. Toss a ball in an arc?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Constrain self position x to -130*cos(self.Time*100%180)+offset
  4. letter checking

    fedi
    by fedi · May 2012
    lets say the text attribute what the player has to guess is abcde i have tried with *abcde*
  5. My game is completely messed up, I have no idea why :/

    3xL
    by 3xL · May 2012
    with that been said, i was having a similar issue with my current app and basically i added the "load" attribute in the logo screen (first scene), AND in the title scene just to be s
  6. letter checking

    fedi
    by fedi · May 2012
    Thx for the answers. Im using the custum keyboard template from tshirtb. There i have the typing attribute which contains the letters that user has typed in. I have tried with !typing.atrribute! And e
  7. Ease In & Out with Constrain Attribute, Not Interpolate

    ericzingeler
    by ericzingeler · May 2012
    Never mind, I can figure that one out. I'll give both Constrain and Interpolate a shot and see what works out better.
  8. Ease In & Out with Constrain Attribute, Not Interpolate

    ericzingeler
    by ericzingeler · May 2012
    Add to Actor 2 a self attribute named "Speed" and give it a value of 10.
  9. Scrolling Issue

    FallacyStudios
    by FallacyStudios · May 2012
    I can't believe I'm stumped on something so simple, but from every look in the code it should be working but it is not. I'm trying to make a simple scrolling menu. I have an Attribute called Spinner N
  10. Ease In & Out with Constrain Attribute, Not Interpolate

    Braydon_SFX
    by Braydon_SFX · May 2012
    If I remember correctly, constrain is ALWAYS checking to see if something changes. So interpolate should be the way to go.
  11. Ease In & Out with Constrain Attribute, Not Interpolate

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    Add to Actor 2 a self attribute named "Speed" and give it a value of 10.
  12. Ease In & Out with Constrain Attribute, Not Interpolate

    ericzingeler
    by ericzingeler · May 2012
    So I'm constraining an actor's position based on another actor's position.
  13. Revolve an object around another object

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    In my demo open the red actor and on one of the first two rules add something to the attribute within the parenthesis. Play with numbers until you find what you're looking for.
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    stackpoole
    by stackpoole · May 2012
    - moving attributes up and down the attribute list!!
  15. Can you define an Actors position attribute so that it is located in the same place in every scene

    simo103
    by simo103 · May 2012
    @jdgould .... I would use jon's method .... just put the two change attributes in the actor. Set one to change self.positionX to 300 for example and the other self.positionY to 420 or whereever you wa
  16. Caught in a Loop! Help!

    tatiang
    by tatiang · May 2012
    It should work to just have When actor overlaps or collides with actor of type wall --> change attribute self.motion.linear velocity.x to self.motion.linear velocity.x*-1
  17. Caught in a Loop! Help!

    rhinokey
    by rhinokey · May 2012
    I've tried this several ways, most common is to add an attribute to the character, I've used both Boolean, and text to achieve this, with Boolean I've had a right and left attribute, that i could tur
  18. Can you define an Actors position attribute so that it is located in the same place in every scene

    GLGAMES
    by GLGAMES · May 2012
    constrain self.x & self.y position to the fixed position that you want so you can place the trash can off screen but once u run it will go to the position you have set. But the feature you are
  19. how to destroy a actor with another actor

    lazyrockey
    by lazyrockey · May 2012
    if we select "when attribute is change", will it be triggered everytime when the attribute is change? or we should have to add a Timer to check it every second?Personal communication
  20. Can you define an Actors position attribute so that it is located in the same place in every scene

    jonmulcahy
    by jonmulcahy · May 2012
    Use the change attribute function at the top of the rules list
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