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  1. how to destroy a actor with another actor

    lazyrockey
    by lazyrockey · May 2012
    if we select "when attribute is change", will it be triggered everytime when the attribute is change? or we should have to add a Timer to check it every second?Personal communication
  2. Can you define an Actors position attribute so that it is located in the same place in every scene

    jonmulcahy
    by jonmulcahy · May 2012
    Use the change attribute function at the top of the rules list
  3. Can you define an Actors position attribute so that it is located in the same place in every scene

    jdgould
    by jdgould · May 2012
    I am trying to create an actor (trash can) and put it in the same place on every scene without having to manually put it in the correct spot on the scenes I have already created. Is there an easy wa…
  4. how to destroy a actor with another actor

    jonmulcahy
    by jonmulcahy · May 2012
    What you want to do us pretty easy. You need an attribute called something you can remember. And a button to trigger it
  5. My game is completely messed up, I have no idea why :/

    tatiang
    by tatiang · May 2012
    I also noticed you have a Destroy behavior before a Save Attribute behavior. The Destroy behavior should always go last in your list of rules. Otherwise, it can potentially prevent later behaviors f
  6. about Sandbox...

    pinkio75
    by pinkio75 · May 2012
    I was like a crazy, because I recognized in game center and I can access in sandbox mode, but when I press my button to post my attribute score, nothing happens, I hope that this problem is only rela
  7. Issues with comparing table information with attribute value

    RedCat
    by RedCat · May 2012
    Very simply I've got a table of shop values and have an integer attribute for players cash. All I want to do is se if the player can afford the item.
  8. RPG game with Grid Walking

    BluSpyder
    by BluSpyder · May 2012
    @tatiang That is a good one, but it's not a "moving to" or "interpolating" motion, just a change attribute.
  9. How to start a timer when a certain scene begins?

    MotherHoose
    by MotherHoose · May 2012
    +1 @ooi … and those attributes will keep very accurateTime
  10. Randomizing Levels

    NMansell
    by NMansell · May 2012
    (5 levels) and a Long Game (20 levels). This attribute works fine but I want to make each game different by having it load random levels and not repeating them - can I do this by using Tables in any
  11. How to start a timer when a certain scene begins?

    BarrytheBrave
    by BarrytheBrave · May 2012
    That's a much better way of doing it @MotherHoose, it cuts out the need to update an attribute every 0.1 seconds. ^:)^
  12. How to start a timer when a certain scene begins?

    MotherHoose
    by MotherHoose · May 2012
    just store the currentValues for those attributes in newAttributes
  13. Actor Rotation Issue

    LumpApps
    by LumpApps · May 2012
    Then ad a constrain behavior:
  14. Check Null Text in Tables

    MotherHoose
    by MotherHoose · May 2012
    add attribute: text type … cellText
  15. Triple tapp? Menu?

    sebmacfly
    by sebmacfly · May 2012
    make an attribute game.tripletap (index)
  16. How can you attack an actor multiple times unitl they get destroyed?

    MotherHoose
    by MotherHoose · May 2012
    In GS … attributes store values:
  17. How to start a timer when a certain scene begins?

    simo103
    by simo103 · May 2012
    @britto24 .. many of us use the display text for testing/debugging. You can create a spare actor that you can drop the display text behavour in and then select a Game attribute to display and drop the
  18. Can I have an Actor's actions/movement driven by a sound/audio?

    GhostShipApps
    by GhostShipApps · May 2012
    I am not an expert but I doubt that that is possible (yet). I've seen lots of tuts and I've never seen any sound related attribute or behavior that interacts with waveforms.
  19. How to start a timer when a certain scene begins?

    BarrytheBrave
    by BarrytheBrave · May 2012
    Hey, firstly make the following attributes:
  20. How to start a timer when a certain scene begins?

    britto24
    by britto24 · May 2012
    I am creating a racing game and trying to create a timer that starts when the race begins and the cars move and ends when they cross(collide) with the finish line. I have watched all the timer tutori
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