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  1. Can you define an Actors position attribute so that it is located in the same place in every scene

    jdgould
    by jdgould · May 2012
    I am trying to create an actor (trash can) and put it in the same place on every scene without having to manually put it in the correct spot on the scenes I have already created. Is there an easy wa…
  2. how to destroy a actor with another actor

    jonmulcahy
    by jonmulcahy · May 2012
    What you want to do us pretty easy. You need an attribute called something you can remember. And a button to trigger it
  3. My game is completely messed up, I have no idea why :/

    tatiang
    by tatiang · May 2012
    I also noticed you have a Destroy behavior before a Save Attribute behavior. The Destroy behavior should always go last in your list of rules. Otherwise, it can potentially prevent later behaviors f
  4. about Sandbox...

    pinkio75
    by pinkio75 · May 2012
    I was like a crazy, because I recognized in game center and I can access in sandbox mode, but when I press my button to post my attribute score, nothing happens, I hope that this problem is only rela
  5. Issues with comparing table information with attribute value

    RedCat
    by RedCat · May 2012
    Very simply I've got a table of shop values and have an integer attribute for players cash. All I want to do is se if the player can afford the item.
  6. RPG game with Grid Walking

    BluSpyder
    by BluSpyder · May 2012
    @tatiang That is a good one, but it's not a "moving to" or "interpolating" motion, just a change attribute.
  7. How to start a timer when a certain scene begins?

    MotherHoose
    by MotherHoose · May 2012
    +1 @ooi … and those attributes will keep very accurateTime
  8. Randomizing Levels

    NMansell
    by NMansell · May 2012
    (5 levels) and a Long Game (20 levels). This attribute works fine but I want to make each game different by having it load random levels and not repeating them - can I do this by using Tables in any
  9. How to start a timer when a certain scene begins?

    BarrytheBrave
    by BarrytheBrave · May 2012
    That's a much better way of doing it @MotherHoose, it cuts out the need to update an attribute every 0.1 seconds. ^:)^
  10. How to start a timer when a certain scene begins?

    MotherHoose
    by MotherHoose · May 2012
    just store the currentValues for those attributes in newAttributes
  11. Actor Rotation Issue

    LumpApps
    by LumpApps · May 2012
    Then ad a constrain behavior:
  12. Check Null Text in Tables

    MotherHoose
    by MotherHoose · May 2012
    add attribute: text type … cellText
  13. Triple tapp? Menu?

    sebmacfly
    by sebmacfly · May 2012
    make an attribute game.tripletap (index)
  14. How can you attack an actor multiple times unitl they get destroyed?

    MotherHoose
    by MotherHoose · May 2012
    In GS … attributes store values:
  15. How to start a timer when a certain scene begins?

    simo103
    by simo103 · May 2012
    @britto24 .. many of us use the display text for testing/debugging. You can create a spare actor that you can drop the display text behavour in and then select a Game attribute to display and drop the
  16. Can I have an Actor's actions/movement driven by a sound/audio?

    GhostShipApps
    by GhostShipApps · May 2012
    I am not an expert but I doubt that that is possible (yet). I've seen lots of tuts and I've never seen any sound related attribute or behavior that interacts with waveforms.
  17. How to start a timer when a certain scene begins?

    BarrytheBrave
    by BarrytheBrave · May 2012
    Hey, firstly make the following attributes:
  18. How to start a timer when a certain scene begins?

    britto24
    by britto24 · May 2012
    I am creating a racing game and trying to create a timer that starts when the race begins and the cars move and ends when they cross(collide) with the finish line. I have watched all the timer tutori
  19. Constrain Velocity to Touch & Collision PROBLEMS!!

    battleduck
    by battleduck · May 2012
    I have a paddle which is constrained to the players touch, and a puck with which it collides.
  20. need help with the math in a rule for a health sprite

    tatiang
    by tatiang · May 2012
    When [ALL conditions] attribute game.health>=game.Level*.61 [AND] game.health<=game.Level*.8 --> [...]
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