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  1. Newbie Question

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2016
    I would create a Actor Level Attribute on the Portal that keeps track of how may gems need to be picked up to show that portal. Like this:
  2. Newbie Question

    dstokes1714
    by dstokes1714 · December 2016
    on level 2. I have created a GemCount integer attribute and I also have a GameFunction actor which currently is spawning my portal when the game.GemCount >2. How do I set this up to vary the
  3. Dealing Cards

    tatiang
    by tatiang · December 2016
         Change Attribute self.Image to tableCellValue(tableName, self.myRow, 1)
  4. Saving and loading RPG stats

    tatiang
    by tatiang · December 2016
    Assuming that your Key expressions match between Load and Save attribute behaviors, the only other factor in the screenshot above is the condition(s). Are game.Game... and game.Pause true at the same
  5. Creating an A button like classic RPGs...

    matthewthomasbaxman
    by matthewthomasbaxman · December 2016
    I'm confused but I think you can make a rule such as ... when character collides with door change attribute to 1 and when character collides with enemy change attribute to 2. I hope that answers your
  6. pin working but center of mass not working when constraining coordinates to another actor

    gooner
    by gooner · December 2016
    (Quote)
  7. improve on this ? (swipe to move actor)

    gooner
    by gooner · December 2016
    Yeah, sloppiness on my part. When I didn't get it to work the first time I tried Constrain and got the same result (actor exits scene to the right)
  8. improve on this ? (swipe to move actor)

    Socks
    by Socks · December 2016
    You are using 'Constrain Attribute'.
  9. pin working but center of mass not working when constraining coordinates to another actor

    Socks
    by Socks · December 2016
    PIN + COM don't play well with Constrain, there are various issues when using Constrain and PIN + COM , as you've discovered !
  10. pin working but center of mass not working when constraining coordinates to another actor

    gooner
    by gooner · December 2016
    now i want to constrain the coordinates of this "weapon" actor to always be attached to the character actor ... however, when I do this the pin remains, but center of mass X seems to
  11. improve on this ? (swipe to move actor)

    gooner
    by gooner · December 2016
    1) when game area touch is pressed i set boolean attribute 'isMoving' to true and constrain two real attributes, 'currentX' to mouse.position.X and 'currentY' to mouse.position.Y
  12. How to make actor progressively slower on each collide with another actor?

    Hopscotch
    by Hopscotch · December 2016
    You were in the right track with accusing that you need an attribute to store the speed, and subtracting whenever a collision takes place.
  13. How to make actor progressively slower on each collide with another actor?

    Lokitoes
    by Lokitoes · December 2016
    I'm wanting to set up a rule where an actor gets progressively slower each time in collides with another group of actors. I assume I need a real or integer attribute of some sort to designate the chan
  14. IAP consumable also activates non-consumables?

    Gamepenciler
    by Gamepenciler · December 2016
    wasn't suppose to activate, it doesn't have the attribute to save remove ads in IAP coins. I attached screenshot of my consumable IAP code. Is this GS bug or is there something wrong with the code? P
  15. Spawning objects faster without losing the space between the objects.

    Socks
    by Socks · December 2016
    Taking a look at the project you uploaded, what you weren't clearly communicating was how you were using this attribute (game.speedchange), so it was a near impossible issue to resolve for someone wit
  16. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    Attribute game.move_speed is an integer starting at 100
  17. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    But i still can't figure how to make it from 0.5 to 0.25, i have a real attribute (game.speedchange) set at 0.5
  18. Math Magic required

    BigDave
    by BigDave · December 2016
    thanks guys. My main concern was that the effect has to be following the actor but be apply able on multiple different actors without having to constrain each x/y to a table.
  19. Old Code and Perfomance

    Icebox
    by Icebox · December 2016
    Your loading time depends on graphics and the device thats loading it . For example , my game loads for 2 seconds on an iphone 5 , and 1 second on galaxy s7 . If I use large images it takes more time
  20. actor move to specific fixed area

    tatiang
    by tatiang · December 2016
    Make two attributes that are type "real" and call them game.areaX and game.areaY.
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