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  1. Saving and loading RPG stats

    tatiang
    by tatiang · December 2016
    Assuming that your Key expressions match between Load and Save attribute behaviors, the only other factor in the screenshot above is the condition(s). Are game.Game... and game.Pause true at the same
  2. Creating an A button like classic RPGs...

    matthewthomasbaxman
    by matthewthomasbaxman · December 2016
    I'm confused but I think you can make a rule such as ... when character collides with door change attribute to 1 and when character collides with enemy change attribute to 2. I hope that answers your
  3. pin working but center of mass not working when constraining coordinates to another actor

    gooner
    by gooner · December 2016
    (Quote)
  4. improve on this ? (swipe to move actor)

    gooner
    by gooner · December 2016
    Yeah, sloppiness on my part. When I didn't get it to work the first time I tried Constrain and got the same result (actor exits scene to the right)
  5. improve on this ? (swipe to move actor)

    Socks
    by Socks · December 2016
    You are using 'Constrain Attribute'.
  6. pin working but center of mass not working when constraining coordinates to another actor

    Socks
    by Socks · December 2016
    PIN + COM don't play well with Constrain, there are various issues when using Constrain and PIN + COM , as you've discovered !
  7. pin working but center of mass not working when constraining coordinates to another actor

    gooner
    by gooner · December 2016
    now i want to constrain the coordinates of this "weapon" actor to always be attached to the character actor ... however, when I do this the pin remains, but center of mass X seems to
  8. improve on this ? (swipe to move actor)

    gooner
    by gooner · December 2016
    1) when game area touch is pressed i set boolean attribute 'isMoving' to true and constrain two real attributes, 'currentX' to mouse.position.X and 'currentY' to mouse.position.Y
  9. How to make actor progressively slower on each collide with another actor?

    Hopscotch
    by Hopscotch · December 2016
    You were in the right track with accusing that you need an attribute to store the speed, and subtracting whenever a collision takes place.
  10. How to make actor progressively slower on each collide with another actor?

    Lokitoes
    by Lokitoes · December 2016
    I'm wanting to set up a rule where an actor gets progressively slower each time in collides with another group of actors. I assume I need a real or integer attribute of some sort to designate the chan
  11. IAP consumable also activates non-consumables?

    Gamepenciler
    by Gamepenciler · December 2016
    wasn't suppose to activate, it doesn't have the attribute to save remove ads in IAP coins. I attached screenshot of my consumable IAP code. Is this GS bug or is there something wrong with the code? P
  12. Spawning objects faster without losing the space between the objects.

    Socks
    by Socks · December 2016
    Taking a look at the project you uploaded, what you weren't clearly communicating was how you were using this attribute (game.speedchange), so it was a near impossible issue to resolve for someone wit
  13. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    Attribute game.move_speed is an integer starting at 100
  14. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    But i still can't figure how to make it from 0.5 to 0.25, i have a real attribute (game.speedchange) set at 0.5
  15. Math Magic required

    BigDave
    by BigDave · December 2016
    thanks guys. My main concern was that the effect has to be following the actor but be apply able on multiple different actors without having to constrain each x/y to a table.
  16. Old Code and Perfomance

    Icebox
    by Icebox · December 2016
    Your loading time depends on graphics and the device thats loading it . For example , my game loads for 2 seconds on an iphone 5 , and 1 second on galaxy s7 . If I use large images it takes more time
  17. actor move to specific fixed area

    tatiang
    by tatiang · December 2016
    Make two attributes that are type "real" and call them game.areaX and game.areaY.
  18. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    Spawner D has an attribute controlling its move speed (100) by +10 every 3sec
  19. Spawning objects faster without losing the space between the objects.

    evert
    by evert · December 2016
    Well i tried will a real attribute, but how does the minus work?
  20. Spawning objects faster without losing the space between the objects.

    Icebox
    by Icebox · December 2016
    Why cant you make a game attribute with 0. ? real attributes can be decimal
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