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Saving and loading RPG stats
by tatiang ·Assuming that your Key expressions match between Load and Save attribute behaviors, the only other factor in the screenshot above is the condition(s). Are game.Game... and game.Pause true at the same -
Creating an A button like classic RPGs...
by matthewthomasbaxman ·I'm confused but I think you can make a rule such as ... when character collides with door change attribute to 1 and when character collides with enemy change attribute to 2. I hope that answers your -
pin working but center of mass not working when constraining coordinates to another actor
by gooner ·(Quote) -
improve on this ? (swipe to move actor)
by gooner ·Yeah, sloppiness on my part. When I didn't get it to work the first time I tried Constrain and got the same result (actor exits scene to the right) -
improve on this ? (swipe to move actor)
by Socks ·You are using 'Constrain Attribute'. -
pin working but center of mass not working when constraining coordinates to another actor
by Socks ·PIN + COM don't play well with Constrain, there are various issues when using Constrain and PIN + COM , as you've discovered ! -
pin working but center of mass not working when constraining coordinates to another actor
by gooner ·now i want to constrain the coordinates of this "weapon" actor to always be attached to the character actor ... however, when I do this the pin remains, but center of mass X seems to -
improve on this ? (swipe to move actor)
by gooner ·1) when game area touch is pressed i set boolean attribute 'isMoving' to true and constrain two real attributes, 'currentX' to mouse.position.X and 'currentY' to mouse.position.Y -
How to make actor progressively slower on each collide with another actor?
by Hopscotch ·You were in the right track with accusing that you need an attribute to store the speed, and subtracting whenever a collision takes place. -
How to make actor progressively slower on each collide with another actor?
by Lokitoes ·I'm wanting to set up a rule where an actor gets progressively slower each time in collides with another group of actors. I assume I need a real or integer attribute of some sort to designate the chan -
IAP consumable also activates non-consumables?
by Gamepenciler ·wasn't suppose to activate, it doesn't have the attribute to save remove ads in IAP coins. I attached screenshot of my consumable IAP code. Is this GS bug or is there something wrong with the code? P -
Spawning objects faster without losing the space between the objects.
by Socks ·Taking a look at the project you uploaded, what you weren't clearly communicating was how you were using this attribute (game.speedchange), so it was a near impossible issue to resolve for someone wit -
Spawning objects faster without losing the space between the objects.
by evert ·Attribute game.move_speed is an integer starting at 100 -
Spawning objects faster without losing the space between the objects.
by evert ·But i still can't figure how to make it from 0.5 to 0.25, i have a real attribute (game.speedchange) set at 0.5 -
Math Magic required
by BigDave ·thanks guys. My main concern was that the effect has to be following the actor but be apply able on multiple different actors without having to constrain each x/y to a table. -
Old Code and Perfomance
by Icebox ·Your loading time depends on graphics and the device thats loading it . For example , my game loads for 2 seconds on an iphone 5 , and 1 second on galaxy s7 . If I use large images it takes more time -
actor move to specific fixed area
by tatiang ·Make two attributes that are type "real" and call them game.areaX and game.areaY. -
Spawning objects faster without losing the space between the objects.
by evert ·Spawner D has an attribute controlling its move speed (100) by +10 every 3sec -
Spawning objects faster without losing the space between the objects.
by evert ·Well i tried will a real attribute, but how does the minus work? -
Spawning objects faster without losing the space between the objects.
by Icebox ·Why cant you make a game attribute with 0. ? real attributes can be decimal