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How do you add text and expressions in the display text behavior!
by JohnPapiomitis ·so in the expression editor you would do "CU Pts Available: "..attribute -
need help with the math in a rule for a health sprite
by rab127 ·I have an 8 frame sprite that I want to change as the value of an attribute increase or decreases -
How do you add text and expressions in the display text behavior!
by TWEAmazingApps ·CU Pts Available: (In Here would go the # of points which is retrieved from a game attribute that has numerical data). -
How can you attack an actor multiple times unitl they get destroyed?
by tatiang ·Create an integer attribute self.health and set it to 7. -
Achievements question?
by PixelPun ·When I set up an achievement attribute do I need to also set up an attribute so that it only goes once? I just don't want the achievement to always pop up when loading the menu... Or does it just go o -
Where am I going wrong here? Vector to angle then wait to launch
by brvids ·Well I tell you man I may have spoke too soon. By some miraculous act of god I seemed to solve my problem by adding an attribute under the created rule that said self.rotation = vectortoangle(vectorTo -
Text Fields
by tatiang ·Basically, you add that behavior to an actor and then save the inputted value to an attribute that you have set up ahead of time (e.g. game.input, a text attribute). -
need help with the math in a rule for a health sprite
by tatiang ·Attributes always contain the current value of the attribute. So as game.health changes, you can't compare it to its former value. You need to use two attributes for this. -
Reset Scene
by nanygames ·Change Attribute:self.Rotation to VectorToAngle(game.Mouse.Position.X-game.Endpoint X,game.Mouse.Position.Y-game.Endpoint.Y -
how to make a time become a score like in "wheres my water"
by 3xL ·Another thing you can try is have some index, or text attribute and save that as the leader boards. Apparently it does GC does decimals and commas too. -
for every 10 attribute add 1 attribute
by tatiang ·You could also use Constrain Attribute game.money to floor(game.height/10). -
Press this a picture changes
by tatiang ·If you want to change an image on a different actor, you'll need to use a game attribute to achieve this. For example, When Touch is Pressed change attribute game.ChangeImage (boolean) to true. Then -
for every 10 attribute add 1 attribute
by MotherHoose ·add an attribute to the flyingPlayer … index … name last$Y (or anything you like) -
for every 10 attribute add 1 attribute
by sveideinc ·i have made a game where you fly up. and i made a hight score keeper. So for ever 10 attribute of height add 1 to money ? -
Where to save attributes? - How to test Key loading
by dwibre ·I am trying to save and loading my score attribute using keys etc... All the tutorials and forums I have read say that you should save the attribute in the item that changes the score. However I have -
Press this a picture changes
by patapple ·1) create a boolean attribute -
New UI on GameSalad Windows Creator- Your Thoughts
by GameTeamOne ·you a better idea of how we are breaking the attribute inspector pane out of the backstage, and completely doing away with the browser bar at the bottom of backstage. Instead we are reintroducing the -
Works perfectly on Gamesalad but not on Iphone?
by HRQP ·So I have this attribute that saves every time a certain button is pressed. After that, it is displayed in a separate scene in text form. While working with it on Gamesalad, the system works perfectly -
freecoverflow question- Change scene
by benkhun21 ·For those with the same problem with this free template. All you have to do is go into the particular level by clicking on it and change the scene attribute to your scene. First you ll have to create -
critical gamesalad bug or am i going CRAZY?
by 3xL ·i basically just deleted that attribute that i was using in this scenario and found another way to implement a fix.