GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How do you add text and expressions in the display text behavior!

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    so in the expression editor you would do "CU Pts Available: "..attribute
  2. need help with the math in a rule for a health sprite

    rab127
    by rab127 · May 2012
    I have an 8 frame sprite that I want to change as the value of an attribute increase or decreases
  3. How do you add text and expressions in the display text behavior!

    TWEAmazingApps
    by TWEAmazingApps · May 2012
    CU Pts Available: (In Here would go the # of points which is retrieved from a game attribute that has numerical data).
  4. How can you attack an actor multiple times unitl they get destroyed?

    tatiang
    by tatiang · May 2012
    Create an integer attribute self.health and set it to 7.
  5. Achievements question?

    PixelPun
    by PixelPun · May 2012
    When I set up an achievement attribute do I need to also set up an attribute so that it only goes once? I just don't want the achievement to always pop up when loading the menu... Or does it just go o
  6. Where am I going wrong here? Vector to angle then wait to launch

    brvids
    by brvids · May 2012
    Well I tell you man I may have spoke too soon. By some miraculous act of god I seemed to solve my problem by adding an attribute under the created rule that said self.rotation = vectortoangle(vectorTo
  7. Text Fields

    tatiang
    by tatiang · May 2012
    Basically, you add that behavior to an actor and then save the inputted value to an attribute that you have set up ahead of time (e.g. game.input, a text attribute).
  8. need help with the math in a rule for a health sprite

    tatiang
    by tatiang · May 2012
    Attributes always contain the current value of the attribute. So as game.health changes, you can't compare it to its former value. You need to use two attributes for this.
  9. Reset Scene

    nanygames
    by nanygames · May 2012
    Change Attribute:self.Rotation to VectorToAngle(game.Mouse.Position.X-game.Endpoint X,game.Mouse.Position.Y-game.Endpoint.Y
  10. how to make a time become a score like in "wheres my water"

    3xL
    by 3xL · May 2012
    Another thing you can try is have some index, or text attribute and save that as the leader boards. Apparently it does GC does decimals and commas too.
  11. for every 10 attribute add 1 attribute

    tatiang
    by tatiang · May 2012
    You could also use Constrain Attribute game.money to floor(game.height/10).
  12. Press this a picture changes

    tatiang
    by tatiang · May 2012
    If you want to change an image on a different actor, you'll need to use a game attribute to achieve this. For example, When Touch is Pressed change attribute game.ChangeImage (boolean) to true. Then
  13. for every 10 attribute add 1 attribute

    MotherHoose
    by MotherHoose · May 2012
    add an attribute to the flyingPlayer … index … name last$Y (or anything you like)
  14. for every 10 attribute add 1 attribute

    sveideinc
    by sveideinc · May 2012
    i have made a game where you fly up. and i made a hight score keeper. So for ever 10 attribute of height add 1 to money ?
  15. Where to save attributes? - How to test Key loading

    dwibre
    by dwibre · May 2012
    I am trying to save and loading my score attribute using keys etc... All the tutorials and forums I have read say that you should save the attribute in the item that changes the score. However I have
  16. Press this a picture changes

    patapple
    by patapple · May 2012
    1) create a boolean attribute
  17. New UI on GameSalad Windows Creator- Your Thoughts

    GameTeamOne
    by GameTeamOne · May 2012
    you a better idea of how we are breaking the attribute inspector pane out of the backstage, and completely doing away with the browser bar at the bottom of backstage. Instead we are reintroducing the
  18. Works perfectly on Gamesalad but not on Iphone?

    HRQP
    by HRQP · May 2012
    So I have this attribute that saves every time a certain button is pressed. After that, it is displayed in a separate scene in text form. While working with it on Gamesalad, the system works perfectly
  19. freecoverflow question- Change scene

    benkhun21
    by benkhun21 · May 2012
    For those with the same problem with this free template. All you have to do is go into the particular level by clicking on it and change the scene attribute to your scene. First you ll have to create
  20. critical gamesalad bug or am i going CRAZY?

    3xL
    by 3xL · May 2012
    i basically just deleted that attribute that i was using in this scenario and found another way to implement a fix.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla