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Best way to convert landscape to portrait or how to have both in a single app?
by MarkOnTheIron ·In your minigame scene change the scene size to w480xh320, then change the camera origin to X=80 and Y=-80, then unlock one actor in that scene and add a change attribute behavior for the camera rotat -
Need help with small Soundboard project
by MarcoCol ·I've tried also to set the attribute to 0 if the button was touched outside, without success. -
New UI on GameSalad Windows Creator- Your Thoughts
by The_Gamesalad_Guru ·@crazycam99 I like that first pic and if the. Eliminated the wasted space at the bottom where the description is they could shift over the behaviors and put the scene and actor attribute to the left o -
Squares , circles , triangles and photoshop help
by GLGAMES ·For now it's only blocks or circular collisions. the other way is to manually create collision points using x,y positions and when 2 different shape overlaps instead of collide. -
Drag actor with finger
by JohnPapiomitis ·-constrain self position x to mouse position x -
Constrain one actor to specific point on another actor?
by NtG ·constrain self position x to cos(main.rotation+offset)+main.position.x -
Constrain one actor to specific point on another actor?
by JohnPapiomitis ·constrain self position x to cos(main.rotation+offset)+main.position.x -
Constrain one actor to specific point on another actor?
by RP ·If you already have the actors constrain behaviors set (there are multiple vids on this on youtube), you can just have the "handle" actor rotate via actor attributes. Go to the motio -
Constrain one actor to specific point on another actor?
by NtG ·Simply put: I have a circle that constantly spins, and I want another actor to be constrained to a specific point so that it rotates with the circle. -
high score
by v00d0 ·ye. If you wanna create a star system, like angry birds, you need to save those scores inside single attributes and save them with the save attribute behavior. -
Hold Down mouse for constant firing
by ccbeyer ·When attribute self.loaded is true - -
Simple question about Tags
by MotherHoose ·the tags attribute is plural … so yes! … they can have more than one tag … -
Display text and a attribute?
by MarkOnTheIron ·In the expression editor input: "Hello"..attribute.."there friend" -
Attribute Name Limitations
by BluSpyder ·I just have a quick question on attribute naming. -
Display text and a attribute?
by ashtmj ·I thought I remembered seeing somewhere you could Display a line of text along with a text attribute. -
mouse over?
by JohnPapiomitis ·You make a rule in the actor you want this to happen in. You select when mouse position is insisde for the rule condion. You drag 2 change attribute behaviors into the rule. On the left field of the f -
Attention Gamesalad Management: What Features Do You Want? Round 2
by FViMagination ·One thing I would like GS to have is different color for Behaviors top window's bars, for example Change Attribute one may in red, Interpolate in green, Timer in blue, etc. -
New UI on GameSalad Windows Creator- Your Thoughts
by The_Gamesalad_Guru ·Okay so I've been touring the new UI and it seems to me it is a zero sum gain as some of the things that were easy to spot like self attributes, rule attribute selection are now harder to access. Keep -
20 seconds Countdown with custom fonts
by Fabri Damazio ·2- create 2 actors and use constrain attribute. Constrain SELF.IMAGE TO -
Loading and saving attributes?
by Retorical ·I have 3 buttons. Will I need to have 3 save attributes even though there all saving the same thing?