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  1. Position being constrained absolutely (i.e. collision has no affect)

    MobileRocketGames
    by MobileRocketGames · May 2012
    Although Collision is not absolute, Constraining is.
  2. Loading and saving attributes?

    Retorical
    by Retorical · May 2012
    I have Gamecenter enabled for a level playing game. In each level I have a save attribute for the score, but do I really need it to be in every level? or can I have it on a different scene?
  3. Flip coin animation

    patapple
    by patapple · May 2012
    @LudwigHeijden it doesn't work with your constrain attribute
  4. Position being constrained absolutely (i.e. collision has no affect)

    RThurman
    by RThurman · May 2012
    If that all sounds like a mess, well that's because it is! Actually that's not fair. Both the pool table template, and the slingshot template are really ingenious. Its just that the attribute names
  5. advice on level dimensions

    digitalzero
    by digitalzero · May 2012
    so in order to do this the only thing that i have to do is add a control camera attribute to the main actor the background would have to be on a scrollable layer and then make the scene size four time
  6. collide question

    tatiang
    by tatiang · May 2012
    The "When actor overlaps or collides with [another actor]" rule allows you to change an attribute such as game.TouchingBlock (boolean). You could have it change to true when overlap
  7. Addition Problem

    Crestwood
    by Crestwood · May 2012
    You are 100% correct. I added an attribute to fix this easily.
  8. Addition Problem

    jckmcgraw
    by jckmcgraw · May 2012
    When the first rule triggers, it instantly changes game.health to 475. While touch is still pressed, (I think) that it is triggering the 2nd rule I mentioned. Therefor, when game.health ≤ 425 + touch
  9. Addition Problem

    Crestwood
    by Crestwood · May 2012
    I have an actor called Heart2, and an attribute called Health(index) default 500.
  10. collide question

    mwchamb
    by mwchamb · May 2012
    by attribute I meant behavior
  11. collide question

    mwchamb
    by mwchamb · May 2012
    And for the second part of the answer, what attribute would equate to just knowing it's there. Like moving around the actor to get to another position on the board? In other words, if I set a rule t
  12. collide question

    mwchamb
    by mwchamb · May 2012
    Ahh...so I need to give the blocks a unique attribute instead of a generic bouncable object attribute if I want this object to avoid it? That makes logical sense.
  13. collide question

    tatiang
    by tatiang · May 2012
    To have the object recognize that the blocks are there, have a Rule that says When actor overlaps or collides with BlockActor ... do something (e.g change an attribute).
  14. New UI on GameSalad Windows Creator- Your Thoughts

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    The on scene actor attributes are my favorites, I wanted them on mac for ages. I had to learn how to edit the xml files to avoid opening and closing the actors thousands of times. If I had this new fe
  15. Actor Visibility In Editor vs In-Game Question

    tatiang
    by tatiang · May 2012
    To make an actor invisible during gameplay but visible in the editor, add the following behavior at the top of the actor's rules: Change Attribute self.color.alpha to 0.
  16. mouse over?

    jckmcgraw
    by jckmcgraw · May 2012
    Yep. Change attribute.
  17. Flip coin animation

    LumpApps
    by LumpApps · May 2012
    Constrain self.size.height to (1+(sin(self.time%360*z)/2))*64
  18. publishing a game

    FViMagination
    by FViMagination · May 2012
    I think you can change the name of a project by changing the Name attribute of the game object. I am not sure if this affects publishing or not.
  19. mouse over?

    happyhat
    by happyhat · May 2012
    is this a change attribute?
  20. help move an actor

    RAS_Bryan
    by RAS_Bryan · May 2012
    Add two ConstrainAttribute behaviors, constrain that actor's position.x to devices.mouse.position.x and do the same for y. Now when you want to access the last click location, you can access the posit
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