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Position being constrained absolutely (i.e. collision has no affect)
by MobileRocketGames ·Although Collision is not absolute, Constraining is. -
Loading and saving attributes?
by Retorical ·I have Gamecenter enabled for a level playing game. In each level I have a save attribute for the score, but do I really need it to be in every level? or can I have it on a different scene? -
Flip coin animation
by patapple ·@LudwigHeijden it doesn't work with your constrain attribute -
Position being constrained absolutely (i.e. collision has no affect)
by RThurman ·If that all sounds like a mess, well that's because it is! Actually that's not fair. Both the pool table template, and the slingshot template are really ingenious. Its just that the attribute names -
advice on level dimensions
by digitalzero ·so in order to do this the only thing that i have to do is add a control camera attribute to the main actor the background would have to be on a scrollable layer and then make the scene size four time -
collide question
by tatiang ·The "When actor overlaps or collides with [another actor]" rule allows you to change an attribute such as game.TouchingBlock (boolean). You could have it change to true when overlap -
Addition Problem
by Crestwood ·You are 100% correct. I added an attribute to fix this easily. -
Addition Problem
by jckmcgraw ·When the first rule triggers, it instantly changes game.health to 475. While touch is still pressed, (I think) that it is triggering the 2nd rule I mentioned. Therefor, when game.health ≤ 425 + touch -
Addition Problem
by Crestwood ·I have an actor called Heart2, and an attribute called Health(index) default 500. -
collide question
by mwchamb ·by attribute I meant behavior -
collide question
by mwchamb ·And for the second part of the answer, what attribute would equate to just knowing it's there. Like moving around the actor to get to another position on the board? In other words, if I set a rule t -
collide question
by mwchamb ·Ahh...so I need to give the blocks a unique attribute instead of a generic bouncable object attribute if I want this object to avoid it? That makes logical sense. -
collide question
by tatiang ·To have the object recognize that the blocks are there, have a Rule that says When actor overlaps or collides with BlockActor ... do something (e.g change an attribute). -
New UI on GameSalad Windows Creator- Your Thoughts
by MarkOnTheIron ·The on scene actor attributes are my favorites, I wanted them on mac for ages. I had to learn how to edit the xml files to avoid opening and closing the actors thousands of times. If I had this new fe -
Actor Visibility In Editor vs In-Game Question
by tatiang ·To make an actor invisible during gameplay but visible in the editor, add the following behavior at the top of the actor's rules: Change Attribute self.color.alpha to 0. -
mouse over?
by jckmcgraw ·Yep. Change attribute. -
Flip coin animation
by LumpApps ·Constrain self.size.height to (1+(sin(self.time%360*z)/2))*64 -
publishing a game
by FViMagination ·I think you can change the name of a project by changing the Name attribute of the game object. I am not sure if this affects publishing or not. -
mouse over?
by happyhat ·is this a change attribute? -
help move an actor
by RAS_Bryan ·Add two ConstrainAttribute behaviors, constrain that actor's position.x to devices.mouse.position.x and do the same for y. Now when you want to access the last click location, you can access the posit