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  1. Making the screen scroll with the character

    Zombied
    by Zombied · May 2012
    opposite direction of the character by applying Constrain Attribute when pushing the up-button, in the same way that I make the character move, but I'm sure there is a better way and that I am just m
  2. collide question

    Braydon_SFX
    by Braydon_SFX · May 2012
    Change attribute self.motion linear vel. X to 0
  3. Position being constrained absolutely (i.e. collision has no affect)

    MobileRocketGames
    by MobileRocketGames · May 2012
    This does answer the question about whether GS constrains positions absolutely regardless of collision. It seems it doesn't except under certain circumstances.
  4. publishing a game

    RAS_Bryan
    by RAS_Bryan · May 2012
    I think you can change the name of a project by changing the Name attribute of the game object. I am not sure if this affects publishing or not.
  5. New to GS few questions before i start my project, help appreciated.

    beefy_clyro
    by beefy_clyro · May 2012
    game, you could have a switch linked to a game.attribute controlling which character you are playing as. When you press the switch it changes the attribute, in the characters, you have a rule;
  6. New to GS few questions before i start my project, help appreciated.

    mynameisace
    by mynameisace · May 2012
    You can have it all in one game, you would just have an index attribute called character and set it to 1 if it's a boy and 2 if it's a girl. Then in your game, just have it so if 1 then animate the bo
  7. Save question

    IsabelleK
    by IsabelleK · May 2012
    The other idea I have - maybe you have different Saved and Loaded attribute ID? I mean the thing you have to type in both Save, and Load behaviors - it has to be exactly the same.
  8. Save question

    IsabelleK
    by IsabelleK · May 2012
    You don't have Load Attribute behavior, I think (Image)
  9. Need help with small Soundboard project

    MarcoCol
    by MarcoCol · May 2012
    Change Attribute "game.sound1" to "1"
  10. In App Validation During Simulation

    jdgould
    by jdgould · May 2012
    I had the load attribute at the beginning of the game, but I thought I read somewhere that it will automaticlaly be saved. I will add a save attribute as well.
  11. critical gamesalad bug or am i going CRAZY?

    LumpApps
    by LumpApps · May 2012
    I had an actor with a custom attribute, then copied that actor and changed the attribute in the copy. The attribute also changed in the original actor.
  12. In App Validation During Simulation

    stackpoole
    by stackpoole · May 2012
    make sure you have a save attribute some where in your game - e.g. in your "success" scene
  13. Compare table attributes

    EatingMyHat
    by EatingMyHat · May 2012
    @uptimistik is right. You cannot have expressions on the left side of the condition, therefore when comparing two expressions you need to put one of them into an attribute first. Since table access is
  14. Compare table attributes

    tutyses
    by tutyses · May 2012
    I want to know if it s possible to compare a table attribute with another attribute which is also in a table, because when you make a rule the expression editor is only available in one of the fields,
  15. Touch release when button is not active

    UltimateCreatives
    by UltimateCreatives · May 2012
    I have few buttons. They are all the same on every scene. Every button links to different scene. Each button has two images. When touch is pressed image is different than it;s released. When we releas
  16. Fun little task - make a speaking high score...

    StormyStudio
    by StormyStudio · May 2012
    A 'game.read_highscore' attribute will be changed to 1.
  17. GS's template for the joystick (glitches and problems with it).

    CodeMonkey
    by CodeMonkey · May 2012
    If I put the 3 Change Attribute Behaviors (Change Attribute: game.Touches.Touch #.X, Change Attribute: game.Touches.Touch #.Y, and Change Attribute: self.ResetPosition) inside a Timer that runs every
  18. Stupid question about interpolate?

    simo103
    by simo103 · May 2012
    interpolating a 'moving' value is messing it up. Your score is now a moving value and thus interpolate doesn't now what to do. You will need to create an attribute NewScore. Put in the rule to change
  19. Stupid question about interpolate?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    So what you want to do is change another attribute to score+20 and interpolate to that attribute.
  20. Stupid question about interpolate?

    GuaveMedia
    by GuaveMedia · May 2012
    I have three attributes: Level time, Level score and LevelFinished Attribute.
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