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Making the screen scroll with the character
by Zombied ·opposite direction of the character by applying Constrain Attribute when pushing the up-button, in the same way that I make the character move, but I'm sure there is a better way and that I am just m -
collide question
by Braydon_SFX ·Change attribute self.motion linear vel. X to 0 -
Position being constrained absolutely (i.e. collision has no affect)
by MobileRocketGames ·This does answer the question about whether GS constrains positions absolutely regardless of collision. It seems it doesn't except under certain circumstances. -
publishing a game
by RAS_Bryan ·I think you can change the name of a project by changing the Name attribute of the game object. I am not sure if this affects publishing or not. -
New to GS few questions before i start my project, help appreciated.
by beefy_clyro ·game, you could have a switch linked to a game.attribute controlling which character you are playing as. When you press the switch it changes the attribute, in the characters, you have a rule; -
New to GS few questions before i start my project, help appreciated.
by mynameisace ·You can have it all in one game, you would just have an index attribute called character and set it to 1 if it's a boy and 2 if it's a girl. Then in your game, just have it so if 1 then animate the bo -
Save question
by IsabelleK ·The other idea I have - maybe you have different Saved and Loaded attribute ID? I mean the thing you have to type in both Save, and Load behaviors - it has to be exactly the same. -
Save question
by IsabelleK ·You don't have Load Attribute behavior, I think (Image) -
Need help with small Soundboard project
by MarcoCol ·Change Attribute "game.sound1" to "1" -
In App Validation During Simulation
by jdgould ·I had the load attribute at the beginning of the game, but I thought I read somewhere that it will automaticlaly be saved. I will add a save attribute as well. -
critical gamesalad bug or am i going CRAZY?
by LumpApps ·I had an actor with a custom attribute, then copied that actor and changed the attribute in the copy. The attribute also changed in the original actor. -
In App Validation During Simulation
by stackpoole ·make sure you have a save attribute some where in your game - e.g. in your "success" scene -
Compare table attributes
by EatingMyHat ·@uptimistik is right. You cannot have expressions on the left side of the condition, therefore when comparing two expressions you need to put one of them into an attribute first. Since table access is -
Compare table attributes
by tutyses ·I want to know if it s possible to compare a table attribute with another attribute which is also in a table, because when you make a rule the expression editor is only available in one of the fields, -
Touch release when button is not active
by UltimateCreatives ·I have few buttons. They are all the same on every scene. Every button links to different scene. Each button has two images. When touch is pressed image is different than it;s released. When we releas -
Fun little task - make a speaking high score...
by StormyStudio ·A 'game.read_highscore' attribute will be changed to 1. -
GS's template for the joystick (glitches and problems with it).
by CodeMonkey ·If I put the 3 Change Attribute Behaviors (Change Attribute: game.Touches.Touch #.X, Change Attribute: game.Touches.Touch #.Y, and Change Attribute: self.ResetPosition) inside a Timer that runs every -
Stupid question about interpolate?
by simo103 ·interpolating a 'moving' value is messing it up. Your score is now a moving value and thus interpolate doesn't now what to do. You will need to create an attribute NewScore. Put in the rule to change -
Stupid question about interpolate?
by JohnPapiomitis ·So what you want to do is change another attribute to score+20 and interpolate to that attribute. -
Stupid question about interpolate?
by GuaveMedia ·I have three attributes: Level time, Level score and LevelFinished Attribute.