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GS's template for the joystick (glitches and problems with it).
by CodeMonkey ·Hey all. Sorry for the slow response. Reading over some of the comments, it is true that when a thumbstick collides with a "Touch X" actor, it starts to constrain to that correspondi -
Simple timer atribute question, just cant get my head round it
by RAS_Bryan ·Off the top of my head, I would think of using a custom boolean attribute and the Attribute Condition. When PointThreeSecondsElapsed = true Do X -
Draggable background: Problem selecting actors while scrolling
by MarkOnTheIron ·You can add an index game attribute called ImDraggingTheBackground and set it to 0. -
Using interpolate? Rotate?
by TWEAmazingApps ·one way of doing it was just adding rotate and constraining a invisible collider to the rotating object so that it will be the thing it hits. But then Ill have to do that to the rest of them so I did -
Problem With Spawn and Integer
by NtG ·I put an actor in that displays that attribute and it is correctly changing back to false, so I can rule that out as the problem. -
Problem With Spawn and Integer
by NtG ·Change Attribute self.changeTime to random(2,30) -
Is there a Limit to How Many Saves and Loads You Can Have?
by uhyana ·Now, for some reason earlier my top 5 high score attributes would not load or save, I don't really know which because it just goes back to 0 after closing and opening in Ad Hoc mode. I eventually fou -
FINAL PROBLEM WITH MY GAME... i think lol
by tatiang ·So you need to have a game-level attribute for each unlocked character, not just a separate actor. The attributes (presumably booleans) can then be loaded/saved when you need them. -
FINAL PROBLEM WITH MY GAME... i think lol
by digitalzero ·Ply an actor or maybe I need to have more attributes or something... Basically I need to know how and where I should put a load and save attribute for the locked characters lol in gist I guess that's -
FINAL PROBLEM WITH MY GAME... i think lol
by tatiang ·You forgot to tell us what's not working. The only thing I would change is to put the change attribute behavior after the spawn actor behavior in your first set of rules, but you'll have to say what -
FINAL PROBLEM WITH MY GAME... i think lol
by digitalzero ·when all conditions are valid when touch is pressed and attribute game.catcoins is equal or greater than 30 (or whichever number it is) -
adding a special money system to my game to unlock potential characters
by digitalzero ·you know what @MotherHoose... you are a genius! i just simply had to put a save attribute at the "you lose" screen... thats it! i been working on that for 2 weeks! and you finally di -
Walls that are walls.... real walls...
by MarkOnTheIron ·You can add a rule that when the actor is inside the cup it will be constrained to the cup position so you can avoid the collisions. -
Walls that are walls.... real walls...
by PixelPun ·I made a cup with constrain attributes that have 2 sides, so that you can move it and catch stuff inside. The problem is that if you move the cup too fast the item that the cup holds passes through th -
Position being constrained absolutely (i.e. collision has no affect)
by MobileRocketGames ·The actor which is being shot does not seem to collide with other objects until the mouse button is released. Its as if its position is being constrained absolutely. You can recreate this issue by ope -
How do i test me game for GS Arcade before I publish?
by JohnPapiomitis ·"The actors disappear" : Do they disapear as soon as you press play, or some time in game? Do they move off the screen of just flat out disapear all together? Do you have them on the -
adding a special money system to my game to unlock potential characters
by digitalzero ·in the beginning of the game i have the load attribute for the game.catcoins -
adding a special money system to my game to unlock potential characters
by MotherHoose ·and does each saved attribute have just one load? … at the start of the game? -
Need help with small Soundboard project
by MarcoCol ·In my mind came a few seconds ago: Set all attributes at start on 0. Then when touched is pressed set attribute to 1 and when touched ist outside set attribute to 2. -
double jump trouble
by patapple ·I'm having some trouble on adding the double jump function on my actor. Here are my rules on my actor: the self.jump is a self attribute set to 2. the jump attribute is a game attribute with a button