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  1. GS's template for the joystick (glitches and problems with it).

    CodeMonkey
    by CodeMonkey · May 2012
    Hey all. Sorry for the slow response. Reading over some of the comments, it is true that when a thumbstick collides with a "Touch X" actor, it starts to constrain to that correspondi
  2. Simple timer atribute question, just cant get my head round it

    RAS_Bryan
    by RAS_Bryan · May 2012
    Off the top of my head, I would think of using a custom boolean attribute and the Attribute Condition. When PointThreeSecondsElapsed = true Do X
  3. Draggable background: Problem selecting actors while scrolling

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    You can add an index game attribute called ImDraggingTheBackground and set it to 0.
  4. Using interpolate? Rotate?

    TWEAmazingApps
    by TWEAmazingApps · May 2012
    one way of doing it was just adding rotate and constraining a invisible collider to the rotating object so that it will be the thing it hits. But then Ill have to do that to the rest of them so I did
  5. Problem With Spawn and Integer

    NtG
    by NtG · May 2012
    I put an actor in that displays that attribute and it is correctly changing back to false, so I can rule that out as the problem.
  6. Problem With Spawn and Integer

    NtG
    by NtG · May 2012
    Change Attribute self.changeTime to random(2,30)
  7. Is there a Limit to How Many Saves and Loads You Can Have?

    uhyana
    by uhyana · May 2012
    Now, for some reason earlier my top 5 high score attributes would not load or save, I don't really know which because it just goes back to 0 after closing and opening in Ad Hoc mode. I eventually fou
  8. FINAL PROBLEM WITH MY GAME... i think lol

    tatiang
    by tatiang · May 2012
    So you need to have a game-level attribute for each unlocked character, not just a separate actor. The attributes (presumably booleans) can then be loaded/saved when you need them.
  9. FINAL PROBLEM WITH MY GAME... i think lol

    digitalzero
    by digitalzero · May 2012
    Ply an actor or maybe I need to have more attributes or something... Basically I need to know how and where I should put a load and save attribute for the locked characters lol in gist I guess that's
  10. FINAL PROBLEM WITH MY GAME... i think lol

    tatiang
    by tatiang · May 2012
    You forgot to tell us what's not working. The only thing I would change is to put the change attribute behavior after the spawn actor behavior in your first set of rules, but you'll have to say what
  11. FINAL PROBLEM WITH MY GAME... i think lol

    digitalzero
    by digitalzero · May 2012
    when all conditions are valid when touch is pressed and attribute game.catcoins is equal or greater than 30 (or whichever number it is)
  12. adding a special money system to my game to unlock potential characters

    digitalzero
    by digitalzero · May 2012
    you know what @MotherHoose... you are a genius! i just simply had to put a save attribute at the "you lose" screen... thats it! i been working on that for 2 weeks! and you finally di
  13. Walls that are walls.... real walls...

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    You can add a rule that when the actor is inside the cup it will be constrained to the cup position so you can avoid the collisions.
  14. Walls that are walls.... real walls...

    PixelPun
    by PixelPun · May 2012
    I made a cup with constrain attributes that have 2 sides, so that you can move it and catch stuff inside. The problem is that if you move the cup too fast the item that the cup holds passes through th
  15. Position being constrained absolutely (i.e. collision has no affect)

    MobileRocketGames
    by MobileRocketGames · May 2012
    The actor which is being shot does not seem to collide with other objects until the mouse button is released. Its as if its position is being constrained absolutely. You can recreate this issue by ope
  16. How do i test me game for GS Arcade before I publish?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    "The actors disappear" : Do they disapear as soon as you press play, or some time in game? Do they move off the screen of just flat out disapear all together? Do you have them on the
  17. adding a special money system to my game to unlock potential characters

    digitalzero
    by digitalzero · May 2012
    in the beginning of the game i have the load attribute for the game.catcoins
  18. adding a special money system to my game to unlock potential characters

    MotherHoose
    by MotherHoose · May 2012
    and does each saved attribute have just one load? … at the start of the game?
  19. Need help with small Soundboard project

    MarcoCol
    by MarcoCol · May 2012
    In my mind came a few seconds ago: Set all attributes at start on 0. Then when touched is pressed set attribute to 1 and when touched ist outside set attribute to 2.
  20. double jump trouble

    patapple
    by patapple · May 2012
    I'm having some trouble on adding the double jump function on my actor. Here are my rules on my actor: the self.jump is a self attribute set to 2. the jump attribute is a game attribute with a button
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