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  1. Is there a "Save all atributes" function?

    tatiang
    by tatiang · May 2012
    If you have that many attributes, you really need to wait for writeable tables. Without them, you'd be loading and saving each attribute with a behavior statement. It would be extremely tedious and
  2. constrain ALPHA to MAGNITUDE???

    tatiang
    by tatiang · May 2012
    As an example, if you know that the maximum distance between your actors will be 600 and the minimum will be 0, you could do Constrain Attribute self.color.alpha to (600-magnitude(self.position.x-game
  3. constrain ALPHA to MAGNITUDE???

    3xL
    by 3xL · May 2012
    i can assume this is possible (Image)
  4. adding a special money system to my game to unlock potential characters

    digitalzero
    by digitalzero · May 2012
    yeah but i have a reset apparent in my game when the character looses but right before the reset i also have a save attribute slightly before that... but it displays the coins on the beginning title s
  5. Getting an actor to change after a collision

    tatiang
    by tatiang · May 2012
    Yes, you would pick a random number and then based on that number have a rule that says When attribute game.randomPick=1 --> change image to blue (or spawn a blue paper, or however you want to
  6. Getting an actor to change after a collision

    mitchelladj
    by mitchelladj · May 2012
    also, what type of attribute should randomPick be, integer?
  7. Getting an actor to change after a collision

    tatiang
    by tatiang · May 2012
    You're welcome! When I do this, I just create a loop with change attribute game.randomPick to random(1,3) and then check to see if game.randomPick is contained in game.alreadyPicked. If not, I do ch
  8. Behaviour after keyboard input

    IsabelleK
    by IsabelleK · May 2012
    Just make a text attribute. And let player to change it with keyboard input. Make a rule - if this attribute is [here type the answer]; change scene to: X
  9. Where is the template "How to Recycle Actors in your iOS Games made with GameSalad"?

    gawakamy
    by gawakamy · May 2012
    mentioned how to make "Recyle" attribute. There is a "Recyle" boolean attribute on the left side of the video, but he does not talke about it.
  10. Find middle between two points

    scitunes
    by scitunes · May 2012
    ---------change attribute game.middleX to (touch1.X + ((touch2.x-touch1.x)/2))
  11. determining the height

    jckmcgraw
    by jckmcgraw · May 2012
    Don't overthink GameSalad... You'll just want an integer attribute. Then when you overlap or collide (rule) with an object, change attribute game.collectableobjects (or whatever), to game.collectableo
  12. how to stop a countdown?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Just make a attribute called levelComplete or something. When you finish change levelComplete to true
  13. how to stop a countdown?

    Barking_Apps
    by Barking_Apps · May 2012
    When countdown = 0, 'constrain countdown attribute to 0'. Then on the button you have to go to the next level, 'change countdown attribute to 10'.
  14. how to stop a countdown?

    FViMagination
    by FViMagination · May 2012
    I have a Countdown in my game that I make it start with changing a TimerOn Attribute to True. It has to go from 10 to 0 and I have to throw a ball into a can within that time. So, if I make it within
  15. displaying custom text on Debugger?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    "Your Text"..attribute
  16. displaying custom text on Debugger?

    FViMagination
    by FViMagination · May 2012
    Anyway, I thought I saw that there's a way to put some custom text as a reference into Log Deb. Statem. behavior a few weeks ago, but now I can't find it out again... it was something like ..&quot
  17. displaying custom text on Debugger?

    FViMagination
    by FViMagination · May 2012
    what code should I put into the Log Debugging Statement behavior in order for Debugger to display a custom text before the Attribute I keep checking?
  18. Ending level problems

    MotherHoose
    by MotherHoose · May 2012
    Attribute: game.levelScore ≥ 650
  19. jigsaw puzzle

    happyhat
    by happyhat · May 2012
    yeah i have constrain self.position.x to game.mouse.position.x and the same for y
  20. count no of instance of object

    MotherHoose
    by MotherHoose · May 2012
    of course: the current state/condition of gameAttributes
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