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Is there a "Save all atributes" function?
by tatiang ·If you have that many attributes, you really need to wait for writeable tables. Without them, you'd be loading and saving each attribute with a behavior statement. It would be extremely tedious and -
constrain ALPHA to MAGNITUDE???
by tatiang ·As an example, if you know that the maximum distance between your actors will be 600 and the minimum will be 0, you could do Constrain Attribute self.color.alpha to (600-magnitude(self.position.x-game -
constrain ALPHA to MAGNITUDE???
by 3xL ·i can assume this is possible (Image) -
adding a special money system to my game to unlock potential characters
by digitalzero ·yeah but i have a reset apparent in my game when the character looses but right before the reset i also have a save attribute slightly before that... but it displays the coins on the beginning title s -
Getting an actor to change after a collision
by tatiang ·Yes, you would pick a random number and then based on that number have a rule that says When attribute game.randomPick=1 --> change image to blue (or spawn a blue paper, or however you want to -
Getting an actor to change after a collision
by mitchelladj ·also, what type of attribute should randomPick be, integer? -
Getting an actor to change after a collision
by tatiang ·You're welcome! When I do this, I just create a loop with change attribute game.randomPick to random(1,3) and then check to see if game.randomPick is contained in game.alreadyPicked. If not, I do ch -
Behaviour after keyboard input
by IsabelleK ·Just make a text attribute. And let player to change it with keyboard input. Make a rule - if this attribute is [here type the answer]; change scene to: X -
Where is the template "How to Recycle Actors in your iOS Games made with GameSalad"?
by gawakamy ·mentioned how to make "Recyle" attribute. There is a "Recyle" boolean attribute on the left side of the video, but he does not talke about it. -
Find middle between two points
by scitunes ·---------change attribute game.middleX to (touch1.X + ((touch2.x-touch1.x)/2)) -
determining the height
by jckmcgraw ·Don't overthink GameSalad... You'll just want an integer attribute. Then when you overlap or collide (rule) with an object, change attribute game.collectableobjects (or whatever), to game.collectableo -
how to stop a countdown?
by JohnPapiomitis ·Just make a attribute called levelComplete or something. When you finish change levelComplete to true -
how to stop a countdown?
by Barking_Apps ·When countdown = 0, 'constrain countdown attribute to 0'. Then on the button you have to go to the next level, 'change countdown attribute to 10'. -
how to stop a countdown?
by FViMagination ·I have a Countdown in my game that I make it start with changing a TimerOn Attribute to True. It has to go from 10 to 0 and I have to throw a ball into a can within that time. So, if I make it within -
displaying custom text on Debugger?
by JohnPapiomitis ·"Your Text"..attribute -
displaying custom text on Debugger?
by FViMagination ·Anyway, I thought I saw that there's a way to put some custom text as a reference into Log Deb. Statem. behavior a few weeks ago, but now I can't find it out again... it was something like .." -
displaying custom text on Debugger?
by FViMagination ·what code should I put into the Log Debugging Statement behavior in order for Debugger to display a custom text before the Attribute I keep checking? -
Ending level problems
by MotherHoose ·Attribute: game.levelScore ≥ 650 -
jigsaw puzzle
by happyhat ·yeah i have constrain self.position.x to game.mouse.position.x and the same for y -
count no of instance of object
by MotherHoose ·of course: the current state/condition of gameAttributes