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  1. How to make an actor which can fly?

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Use accelerate down as your gravity, have a boolean attribute and have the accelerate down behavior in a rule when attribute is false. Then when you want to fly just change the attribute to true and i
  2. adding a special money system to my game to unlock potential characters

    digitalzero
    by digitalzero · May 2012
    the coins... where exactly would i put a save attribute and a load attribute for the both of them so that it keeps on saving as the time goes along because how i have m game set right now it should s
  3. combo scoring

    djdee
    by djdee · May 2012
    I have an actors called evil that when touched it destroys and changes attribute to game.score to game.score+200. i have created another actor called combo and a game boolean attribute called double.
  4. adding a special money system to my game to unlock potential characters

    digitalzero
    by digitalzero · May 2012
    I'm having a bit of trouble... I'm trying to add a attribute that will allow my characters to get the items in the game in order to buy certain characters... i guess the best example that i can give i
  5. Integers don't seem to work for scores that get very high, should I use another Attribute type?

    Hymloe
    by Hymloe · May 2012
    Hi, when my score gets up above 99999999, it starts to be displayed as something like 1.37748596e+12, or if you get high enough, "nan".
  6. determining the height

    jckmcgraw
    by jckmcgraw · May 2012
    Just to clarify what you are asking... So you want to have an integer attribute constantly keeping track of what that distant is?
  7. Autorotation and supported orientation, differences and definitions?

    jckmcgraw
    by jckmcgraw · May 2012
    I think you would not check auto rotate only if your game involved using the accelerometer dramatically. Then you could have a button in the settings to rotate the screen via the change attribute beha
  8. How to get a particle emitter to stick to a point on an actor

    Firedanger
    by Firedanger · May 2012
    Are the X and Y above game attributes? And if so are they integer, real or?
  9. Two last issues before finishing app!

    jckmcgraw
    by jckmcgraw · May 2012
    when you scrolled). I had to create an integer attribute and do some math to compensate for that. Let me know if you would like me to explain that some more. Here is the demo:
  10. Game scoring question - Multiply two attributes to create another new one

    Zombiebrains
    by Zombiebrains · May 2012
    That works a treat...I knew you had to use the drop downs and not type. Turned out I was using the wrong attribute, had one with a similar name.
  11. How to get a particle emitter to stick to a point on an actor

    LeonardDeveloper
    by LeonardDeveloper · May 2012
    Look up "how to constrain an actors position to anothe actor" on YouTube and tab's video should come up
  12. Game scoring question - Multiply two attributes to create another new one

    tenrdrmer
    by tenrdrmer · May 2012
    you have to actually select each attribute from the drop down. you cannot just type them in.
  13. Game scoring question - Multiply two attributes to create another new one

    Zombiebrains
    by Zombiebrains · May 2012
    I have two game integer attributes called 'Blips Caught' and 'Blip Shots' - both are just numbers
  14. Bow Assassin (pre-release feedback please!)

    Crazybreadman
    by Crazybreadman · May 2012
    arrow actor I have it set to trigger the death attribute when it's x and y values match the enemy. I use the values to create an invisible detection "box" around the enemy. And for
  15. Problem with gravity and move

    simo103
    by simo103 · May 2012
    @patapple .. can you turn moveable off on the ground and interpolate its movement? If not you may have to set its rotate off, constrain its Y position to what you want and I would throw 10000 in it's
  16. rounded walls to keep ball actor inside screen

    insaneye
    by insaneye · May 2012
    great tip on the ''change attribute self.color.alpha to zero'' so i can see where I'm placing them whist building
  17. rounded walls to keep ball actor inside screen

    simo103
    by simo103 · May 2012
    use for walls for example ... but put a change attribute self.color.alpha to zero in it so I can easily see it when building/editing the scene but the change attribute will make it invisible when the
  18. How can I spawn enemy away from hero actor?

    gotyours
    by gotyours · May 2012
    Darren i have a random spawn for the enemy, i just don't want it to spawn over the hero while the game is playing, in your template for collisions with tables, it shows this, but will it work if the h
  19. Need help with small Soundboard project

    MarcoCol
    by MarcoCol · May 2012
    I tried several ways (for example to have a new attribute =2, when touching again) but it doesn't work.
  20. Orbit around a point or actor in GameSalad tutorial

    simo103
    by simo103 · May 2012
    http://forums.gamesalad.com/discussion/32436/follow-mouse-constrain-to-circle
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