-
How to make an actor which can fly?
by JohnPapiomitis ·Use accelerate down as your gravity, have a boolean attribute and have the accelerate down behavior in a rule when attribute is false. Then when you want to fly just change the attribute to true and i -
adding a special money system to my game to unlock potential characters
by digitalzero ·the coins... where exactly would i put a save attribute and a load attribute for the both of them so that it keeps on saving as the time goes along because how i have m game set right now it should s -
combo scoring
by djdee ·I have an actors called evil that when touched it destroys and changes attribute to game.score to game.score+200. i have created another actor called combo and a game boolean attribute called double. -
adding a special money system to my game to unlock potential characters
by digitalzero ·I'm having a bit of trouble... I'm trying to add a attribute that will allow my characters to get the items in the game in order to buy certain characters... i guess the best example that i can give i -
Integers don't seem to work for scores that get very high, should I use another Attribute type?
by Hymloe ·Hi, when my score gets up above 99999999, it starts to be displayed as something like 1.37748596e+12, or if you get high enough, "nan". -
determining the height
by jckmcgraw ·Just to clarify what you are asking... So you want to have an integer attribute constantly keeping track of what that distant is? -
Autorotation and supported orientation, differences and definitions?
by jckmcgraw ·I think you would not check auto rotate only if your game involved using the accelerometer dramatically. Then you could have a button in the settings to rotate the screen via the change attribute beha -
How to get a particle emitter to stick to a point on an actor
by Firedanger ·Are the X and Y above game attributes? And if so are they integer, real or? -
Two last issues before finishing app!
by jckmcgraw ·when you scrolled). I had to create an integer attribute and do some math to compensate for that. Let me know if you would like me to explain that some more. Here is the demo: -
Game scoring question - Multiply two attributes to create another new one
by Zombiebrains ·That works a treat...I knew you had to use the drop downs and not type. Turned out I was using the wrong attribute, had one with a similar name. -
How to get a particle emitter to stick to a point on an actor
by LeonardDeveloper ·Look up "how to constrain an actors position to anothe actor" on YouTube and tab's video should come up -
Game scoring question - Multiply two attributes to create another new one
by tenrdrmer ·you have to actually select each attribute from the drop down. you cannot just type them in. -
Game scoring question - Multiply two attributes to create another new one
by Zombiebrains ·I have two game integer attributes called 'Blips Caught' and 'Blip Shots' - both are just numbers -
Bow Assassin (pre-release feedback please!)
by Crazybreadman ·arrow actor I have it set to trigger the death attribute when it's x and y values match the enemy. I use the values to create an invisible detection "box" around the enemy. And for -
Problem with gravity and move
by simo103 ·@patapple .. can you turn moveable off on the ground and interpolate its movement? If not you may have to set its rotate off, constrain its Y position to what you want and I would throw 10000 in it's -
rounded walls to keep ball actor inside screen
by insaneye ·great tip on the ''change attribute self.color.alpha to zero'' so i can see where I'm placing them whist building -
rounded walls to keep ball actor inside screen
by simo103 ·use for walls for example ... but put a change attribute self.color.alpha to zero in it so I can easily see it when building/editing the scene but the change attribute will make it invisible when the -
How can I spawn enemy away from hero actor?
by gotyours ·Darren i have a random spawn for the enemy, i just don't want it to spawn over the hero while the game is playing, in your template for collisions with tables, it shows this, but will it work if the h -
Need help with small Soundboard project
by MarcoCol ·I tried several ways (for example to have a new attribute =2, when touching again) but it doesn't work. -
Orbit around a point or actor in GameSalad tutorial
by simo103 ·http://forums.gamesalad.com/discussion/32436/follow-mouse-constrain-to-circle