-
Attention Gamesalad Management: What Features Do You Want? Round 2
by tutyses ·Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it. -
Accessing/editing scene data: I know it's possible... I've seen it done... but how?
by Zoyt ·I noticed he managed to edit the camera properties. And then, if you click on the attribute of the camera, it gives you options to edit all the scene options and even other actors! Here is a screensho -
How does IAP and Updates work?
by Lucalry ·The update wouldn't reset or overwrite your unlocking attribute. As long as you not update your save and load attribute. -
How does IAP and Updates work?
by dumbstudios ·Hello everybody, I saw the whole tutorial for IAP and it's working fine. It loads the unlocking attribute at the beginning each time, so it's working flawlessly. Now that I have users who have paid to -
iAP not loading in ad hoc.... how to properly load it?
by 3xL ·the issue was that i had to load my iAP on my VERY FIRST scene. where my logo is at. i was actually loading the attribute from the second scene (title menu). lol -
iAP not loading in ad hoc.... how to properly load it?
by 3xL ·save attribute -
iAP not loading in ad hoc.... how to properly load it?
by GLGAMES ·From what i have found with my own implementation, the attribute that is used for the iAP process will trigger after the process but will also reset after you restart the game. So i have a additional -
iAP not loading in ad hoc.... how to properly load it?
by 3xL ·Have another attribute that actually unlocks the game IF the IAP is "true"? -
iAP not loading in ad hoc.... how to properly load it?
by GLGAMES ·So if you are using unlockfullgame as the global attribute to trigger the full game mode, you might need to save that attribute after the iAP process(eg. save attribute game.unlockfullgame to &quo -
How to create drag gestures
by poopdecksweeper ·I know that I need to mess with the distancefrompouse attribute, but I can't quite wrap my head around it. -
iAP not loading in ad hoc.... how to properly load it?
by 3xL ·so i have a boolean attribute "game.unlockfullgame" -
Press button, move actor on top of button. Press again move actor back.
by powkie ·In the button: Attribute is 0, when pressed change attribute from 0 to 1 -
How to create drag gestures
-
"Mouse Position Inside" isn't doing what I think it should.
by scitunes ·change attribute self.CollideWithPenny to 1 -
actor freaking out on trampoline
by scitunes ·Here's what I would try. Just set the restitution on the tramp to 1.2 or so and 1 on the bouncing actor. Then of course the constrain to mouse will screw it up. But wait! There is a solution to that! -
How to create drag gestures
by poopdecksweeper ·I will be constraining these amounts to an actor: 1. when dragging constrain self width and height to touch. -
Music slider
by tenrdrmer ·Open the expression editor and change the attribute from sound to music -
Can you link actors without using global variables?
by tatiang ·It depends a lot on how you need to use those attributes. If you are spawning actors, then the only way to pass attributes is with global (game.______) attributes. If you recycle actors by keeping -
Infinite scrolling
by krik ·If the player moves to the end of a scene, can it loop the level? So without using the attribute 'change scene' -
collide attribute
by reginald.bernardin ·Hey i was wondering if there was a way to make tweak the collide attribute. Like when they collide and bounce to make the bounce have less of an impact so they don't bounce all over the place?