GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Attention Gamesalad Management: What Features Do You Want? Round 2

    tutyses
    by tutyses · May 2012
    Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
  2. Accessing/editing scene data: I know it's possible... I've seen it done... but how?

    Zoyt
    by Zoyt · May 2012
    I noticed he managed to edit the camera properties. And then, if you click on the attribute of the camera, it gives you options to edit all the scene options and even other actors! Here is a screensho
  3. How does IAP and Updates work?

    Lucalry
    by Lucalry · May 2012
    The update wouldn't reset or overwrite your unlocking attribute. As long as you not update your save and load attribute.
  4. How does IAP and Updates work?

    dumbstudios
    by dumbstudios · May 2012
    Hello everybody, I saw the whole tutorial for IAP and it's working fine. It loads the unlocking attribute at the beginning each time, so it's working flawlessly. Now that I have users who have paid to
  5. iAP not loading in ad hoc.... how to properly load it?

    3xL
    by 3xL · May 2012
    the issue was that i had to load my iAP on my VERY FIRST scene. where my logo is at. i was actually loading the attribute from the second scene (title menu). lol
  6. iAP not loading in ad hoc.... how to properly load it?

    3xL
    by 3xL · May 2012
    save attribute
  7. iAP not loading in ad hoc.... how to properly load it?

    GLGAMES
    by GLGAMES · May 2012
    From what i have found with my own implementation, the attribute that is used for the iAP process will trigger after the process but will also reset after you restart the game. So i have a additional
  8. iAP not loading in ad hoc.... how to properly load it?

    3xL
    by 3xL · May 2012
    Have another attribute that actually unlocks the game IF the IAP is "true"?
  9. iAP not loading in ad hoc.... how to properly load it?

    GLGAMES
    by GLGAMES · May 2012
    So if you are using unlockfullgame as the global attribute to trigger the full game mode, you might need to save that attribute after the iAP process(eg. save attribute game.unlockfullgame to &quo
  10. How to create drag gestures

    poopdecksweeper
    by poopdecksweeper · May 2012
    I know that I need to mess with the distancefrompouse attribute, but I can't quite wrap my head around it.
  11. iAP not loading in ad hoc.... how to properly load it?

    3xL
    by 3xL · May 2012
    so i have a boolean attribute "game.unlockfullgame"
  12. Press button, move actor on top of button. Press again move actor back.

    powkie
    by powkie · May 2012
    In the button: Attribute is 0, when pressed change attribute from 0 to 1
  13. How to create drag gestures

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · May 2012
    save X1 to attribute
  14. "Mouse Position Inside" isn't doing what I think it should.

    scitunes
    by scitunes · May 2012
    change attribute self.CollideWithPenny to 1
  15. actor freaking out on trampoline

    scitunes
    by scitunes · May 2012
    Here's what I would try. Just set the restitution on the tramp to 1.2 or so and 1 on the bouncing actor. Then of course the constrain to mouse will screw it up. But wait! There is a solution to that!
  16. How to create drag gestures

    poopdecksweeper
    by poopdecksweeper · May 2012
    I will be constraining these amounts to an actor: 1. when dragging constrain self width and height to touch.
  17. Music slider

    tenrdrmer
    by tenrdrmer · May 2012
    Open the expression editor and change the attribute from sound to music
  18. Can you link actors without using global variables?

    tatiang
    by tatiang · May 2012
    It depends a lot on how you need to use those attributes. If you are spawning actors, then the only way to pass attributes is with global (game.______) attributes. If you recycle actors by keeping
  19. Infinite scrolling

    krik
    by krik · May 2012
    If the player moves to the end of a scene, can it loop the level? So without using the attribute 'change scene'
  20. collide attribute

    reginald.bernardin
    by reginald.bernardin · May 2012
    Hey i was wondering if there was a way to make tweak the collide attribute. Like when they collide and bounce to make the bounce have less of an impact so they don't bounce all over the place?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla