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countdown timer with pause
by tatiang ·I think if you're having trouble with that template, you may want to start with something a bit easier. You can make a countdown timer using the Display Text behavior and an integer attribute (game.t -
actor freaking out on trampoline
by matthewsuttles ·change attribute -
custom font - decimals
by MotherHoose ·game.score is a real type attribute -
Rotation Question...
by richcoy ·I have a boolean self attribute for the touched setting and that works fine. My issue is getting the actor to rotate correctly. I've tried interpolating: -
Moving an Actor forward in its rotation
by LumpApps ·Ad a constrain to your actor and do the following. -
Ad Hoc in app problem
by squirrel42 ·For reference: I had the IAP 'Buy' button on a pause scene, so to continue with the game where it left off after purchase I had set the attribute in the IAP rule for success to be 'Don't Change' and p -
Saving music settings... help!
by Poole ·haha, the scene has a save music and sound attribute actor, nicenicenice -
Spawn only one actor at a time?
by lukey5227 ·In the actor, have "Shake" also. Do a Change Attribute "Self.Shake" to "Game.Shake". That way, make a rule saying "If Self.Shake ≠ Game.S -
Camera issues
by reginald.bernardin ·ok i found it. I put a constrain attribute and put camera.origin.x to self.position.x. But it seems the same to me. did i put the formula wrong? I still cannot see the actor that's off screen when -
Camera issues
by reginald.bernardin ·So u mean use the constrain attribute to constrain the camera option? but i looked and there's no camera option. -
Problem with gravity and move
by JohnPapiomitis ·to jump change attribute self motion linear y to 400 (you can change the 400 to whatever you want to adjust the jump height) -
Problem with gravity and move
by patapple ·Now i change the move behavior with a change velocity and it works. Now i create a button and a jump attribute, but what behavior can i use? -
Camera issues
by JohnPapiomitis ·constrain camera.origin.x to player.x+whatever -
is it possible to change an actor's tag in game?
by scitunes ·change attribute game.ActorCount to game.ActorCount + 1 -
tableRowCount always returns 1
by DrLuthor ·In the instance of a scene, I'd like to set a custom attribute tableLength with the value that tableRowCount(game.P1) should return, which is 22 in this case. -
is it possible to change an actor's tag in game?
by pinata14 ·ive tried using the {change attribute} [self.tags] to [New Tag(same as the tag name)] but then other actors dont collide with it when they are set to {collide with actor with tag}[New Tag] any idea ho -
Question about touches and moving an actor with finger
by matthewsuttles ·Constrain -
Problem with gravity and move
by JohnPapiomitis ·Use change velocity or change its self motion linear x attribute. -
How to Drag-n-Drop Circle object to a Circle Target
by CulturePlay ·@MarkOnTheIron thanks yes this definitely helps me! However my main issue is working with circular shapes. I see that you use the constrain behavior to lock the actor's X & Y position to the m -
Attention Gamesalad Management: What Features Do You Want? Round 2
by JohnPapiomitis ·Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.