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  1. countdown timer with pause

    tatiang
    by tatiang · May 2012
    I think if you're having trouble with that template, you may want to start with something a bit easier. You can make a countdown timer using the Display Text behavior and an integer attribute (game.t
  2. actor freaking out on trampoline

    matthewsuttles
    by matthewsuttles · May 2012
    change attribute
  3. custom font - decimals

    MotherHoose
    by MotherHoose · May 2012
    game.score is a real type attribute
  4. Rotation Question...

    richcoy
    by richcoy · May 2012
    I have a boolean self attribute for the touched setting and that works fine. My issue is getting the actor to rotate correctly. I've tried interpolating:
  5. Moving an Actor forward in its rotation

    LumpApps
    by LumpApps · May 2012
    Ad a constrain to your actor and do the following.
  6. Ad Hoc in app problem

    squirrel42
    by squirrel42 · May 2012
    For reference: I had the IAP 'Buy' button on a pause scene, so to continue with the game where it left off after purchase I had set the attribute in the IAP rule for success to be 'Don't Change' and p
  7. Saving music settings... help!

    Poole
    by Poole · May 2012
    haha, the scene has a save music and sound attribute actor, nicenicenice
  8. Spawn only one actor at a time?

    lukey5227
    by lukey5227 · May 2012
    In the actor, have "Shake" also. Do a Change Attribute "Self.Shake" to "Game.Shake". That way, make a rule saying "If Self.Shake ≠ Game.S
  9. Camera issues

    reginald.bernardin
    by reginald.bernardin · May 2012
    ok i found it. I put a constrain attribute and put camera.origin.x to self.position.x. But it seems the same to me. did i put the formula wrong? I still cannot see the actor that's off screen when
  10. Camera issues

    reginald.bernardin
    by reginald.bernardin · May 2012
    So u mean use the constrain attribute to constrain the camera option? but i looked and there's no camera option.
  11. Problem with gravity and move

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    to jump change attribute self motion linear y to 400 (you can change the 400 to whatever you want to adjust the jump height)
  12. Problem with gravity and move

    patapple
    by patapple · May 2012
    Now i change the move behavior with a change velocity and it works. Now i create a button and a jump attribute, but what behavior can i use?
  13. Camera issues

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    constrain camera.origin.x to player.x+whatever
  14. is it possible to change an actor's tag in game?

    scitunes
    by scitunes · May 2012
    change attribute game.ActorCount to game.ActorCount + 1
  15. tableRowCount always returns 1

    DrLuthor
    by DrLuthor · May 2012
    In the instance of a scene, I'd like to set a custom attribute tableLength with the value that tableRowCount(game.P1) should return, which is 22 in this case.
  16. is it possible to change an actor's tag in game?

    pinata14
    by pinata14 · May 2012
    ive tried using the {change attribute} [self.tags] to [New Tag(same as the tag name)] but then other actors dont collide with it when they are set to {collide with actor with tag}[New Tag] any idea ho
  17. Question about touches and moving an actor with finger

    matthewsuttles
    by matthewsuttles · May 2012
    Constrain
  18. Problem with gravity and move

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Use change velocity or change its self motion linear x attribute.
  19. How to Drag-n-Drop Circle object to a Circle Target

    CulturePlay
    by CulturePlay · May 2012
    @MarkOnTheIron thanks yes this definitely helps me! However my main issue is working with circular shapes. I see that you use the constrain behavior to lock the actor's X & Y position to the m
  20. Attention Gamesalad Management: What Features Do You Want? Round 2

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
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