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Rule only activating once, when triggered by multiple attributes...
by tatiang ·My timer idea does work for checking multiple attributes but it needed tweaking because it would register repeatedly as true after a single attribute had changed value (rather than requiring a unique/ -
Music slider
by tenrdrmer ·Its the same exact thing as the sound slider you just need to direct the expressions the the music volume attribute instead of the sound volume attribute. -
Setting up Level-specific attributes via tables
by JohnPapiomitis ·Yeah but thats more work then simply having 1 change attribute in each level changing game level to what level that scene is . Why would you want to create more work for yourself when you can just hav -
Time system
by tatiang ·You can use scene.time to keep track of how long a scene has been running. Then, display it using a Display Text behavior. To save it, use a Save Attribute behavior (and a Load Attribute behavior in -
countdown timer with pause
by tatiang ·time at all... they just change a boolean attribute. -
i have a local attribute that doesn't want to load when i open a scene
by tatiang ·Can you give us more details? What type of attribute is it, what do you have the initial value set to? What rules/behaviors do you have that change the value of that attribute in that actor? How do -
Rule only activating once, when triggered by multiple attributes...
by 0belisk ·thanks for the idea but i tried it and still no luck, everything is pointing towards the direction that i require a separate rule for EVERY award attribute, unless somebody can show otherwise! (Image) -
i have a local attribute that doesn't want to load when i open a scene
by diegocs ·i have many attributes that are proper to an actor, that are supposed to load when the scene starts, but thats not the case, any ideas? -
Can't Get the save and load attributes to work properly
by JohnPapiomitis ·Did you test it? I was always under the assumption that it wasnt using the expression editor per say that messed it up, but using the expression editor when your not actually selecting an attribute an -
Setting up Level-specific attributes via tables
by JohnPapiomitis ·I made one actor and unlocked it in each scene, so i can gain access to the scene attributes. -
Setting up Level-specific attributes via tables
by Cluv ·Change Attribute: level # = level # + 1 -
Need Help Keeping UI elements on the screen while the screen slides left or right
by GAMEINTERN ·To be fare I was able to constrain the Actor to the Cam. but it was a bit shaky when dragged. -
How can I make my actor bounce other objects while not being able to bounce itself?
by tatiang ·If you need one actor to bounce off of the trampoline, you might consider faking the bounce by using a Change Velocity behavior to "bounce" the actor in a new direction based on the -
Setting up Level-specific attributes via tables
by frankwashburn ·I'm going through Tshirtbooth's video tutorial on how to use tables to bypass a lot of shenanigans for setting up Level/Scene-specific attributes - stuff like "score to win" and & -
Rule only activating once, when triggered by multiple attributes...
by tatiang ·game.CheckRules to false and then add a change attribute inside of a 0.1 timer set to "run to completion." Honestly not sure if that would work and it seems a bit silly, but it mig -
Rule only activating once, when triggered by multiple attributes...
by 0belisk ·tested it out but still the rule only activates once, so you reckon the only possibility is to make a rule for every single attribute? at the moment i have 10 award attributes... would could potential -
Rule only activating once, when triggered by multiple attributes...
by MotherHoose ·add gameAttribute … boolean type … named something like Celebrate -
Dragging-but not always
by liefkees ·Create a game attribute Boolean - Dragging Object -
Rule only activating once, when triggered by multiple attributes...
by 0belisk ·i want this to trigger, whenever one of the attribute values become true, so far there are 9. however after the rule has been triggered once, it no longer activates. -
How do I make a spawning box?
by theCodeMonsters ·Sorry, but I'm kinda lacking in detail. But from the sound of it you just need a Display Text attribute that displays a global attribute. Note that when you change the Global Attribute the display wil