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Rule only activating once, when triggered by multiple attributes...
by 0belisk ·i want this to trigger, whenever one of the attribute values become true, so far there are 9. however after the rule has been triggered once, it no longer activates. -
How do I make a spawning box?
by theCodeMonsters ·Sorry, but I'm kinda lacking in detail. But from the sound of it you just need a Display Text attribute that displays a global attribute. Note that when you change the Global Attribute the display wil -
spawning random buttons
by Okysho ·I'm trying to spawn a sequence of 20 buttons in a uniformed pattern, however each button has a numerical attribute between 1 and 25 (generated randomly) and then stores the attribute in a global varia -
save high score
by Braydon_SFX ·Whenever you want to save a highscore, such as at the end of a game/rond, just put the save attribute behavior in there and put in a key (anything will work, just something you can remember). -
save high score
by gotyours ·when i save the high score attribute and then load it when the game starts does it save the high score when the game is closed on a device?? and can i tell if it is working in GS or do i have to put -
Two last issues before finishing app!
by jckmcgraw ·As for the flower aspect, you are going to have to re-think the drag onto the fence, because there is no way to change a layer real time. However, you could work some magic with attributes. Create 3 b -
Is it possible to swap actors - logic and all
by The_Gamesalad_Guru ·I always like to use 1 and 2 as it keeps zero as a neutral position Incase the attribute resets on a game restart. So I would make the switch as an otherwise rule. So in the main rule it functions as -
How to spawn only one actor when button is pressed
by viking ·Thanks guys. I appreciate the advice. I believe the bolean attribute and/or tshirtbooth's logic will work since I have to spawn the new actor immediately. -
Is it possible to swap actors - logic and all
by jckmcgraw ·When you do: change attribute game.swap to game.swap+1)%2 it will switch the #'s between 0 and 1 (not 1 and 2). -
Is it possible to swap actors - logic and all
by BrynjeBamsen ·1: Make an integer game attribute called swap - set it to 1 -
touch on scene and grow my actor to that point help please
by IsabelleK ·Make an integer attribute, let's say Blade - this is the blade length. -
touch on scene and grow my actor to that point help please
by The_Gamesalad_Guru ·Then look at the video on making a health bar the code is similar and then just make an attribute that logs where you touch. -
touch on scene and grow my actor to that point help please
by IsabelleK ·Change attribute: size X to "size X + 1" -
Save/Load Scene
by PlutoGames ·Catalog each scene with a PageNum Attribute. (11 pages/scenes) After each page is turned, the PageNum is decreased by 1. So when I hit the menu button on Scene/Page 5...the PageNum would equal 6, whi -
How to spawn only one actor when button is pressed
by IsabelleK ·When Touch is Pressed and Attribute X is true then spawn a new actor -
How to spawn only one actor when button is pressed
by viking ·When Touch is Pressed and Attribute X is true then spawn a new actor on top of my old actor. After 0.1 sec, change Attribute X to false and Destroy old actor. -
Load Attribute - retain scores from game session to game session?
by itwebsolution ·Ok, thanks! I must be doing something wrong with reloading the attribute or with the label that I am using for the key. I will look around. -
Load Attribute - retain scores from game session to game session?
by itwebsolution ·I am having a bit of trouble that I hope you all can help me with resolving. Should the "load attribute" function work from game session to game session? I would like to retain the -
RPG Style Equipping Items/Item Slots
by BSideGames ·picking up gear is the easy one just make an attribute that count the amount of slots used -
RPG Style Equipping Items/Item Slots
by BSideGames ·make a true/false attribute for each item