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spawning random buttons
by Okysho ·I'm trying to spawn a sequence of 20 buttons in a uniformed pattern, however each button has a numerical attribute between 1 and 25 (generated randomly) and then stores the attribute in a global varia -
save high score
by Braydon_SFX ·Whenever you want to save a highscore, such as at the end of a game/rond, just put the save attribute behavior in there and put in a key (anything will work, just something you can remember). -
save high score
by gotyours ·when i save the high score attribute and then load it when the game starts does it save the high score when the game is closed on a device?? and can i tell if it is working in GS or do i have to put -
Two last issues before finishing app!
by jckmcgraw ·As for the flower aspect, you are going to have to re-think the drag onto the fence, because there is no way to change a layer real time. However, you could work some magic with attributes. Create 3 b -
Is it possible to swap actors - logic and all
by The_Gamesalad_Guru ·I always like to use 1 and 2 as it keeps zero as a neutral position Incase the attribute resets on a game restart. So I would make the switch as an otherwise rule. So in the main rule it functions as -
How to spawn only one actor when button is pressed
by viking ·Thanks guys. I appreciate the advice. I believe the bolean attribute and/or tshirtbooth's logic will work since I have to spawn the new actor immediately. -
Is it possible to swap actors - logic and all
by jckmcgraw ·When you do: change attribute game.swap to game.swap+1)%2 it will switch the #'s between 0 and 1 (not 1 and 2). -
Is it possible to swap actors - logic and all
by BrynjeBamsen ·1: Make an integer game attribute called swap - set it to 1 -
touch on scene and grow my actor to that point help please
by IsabelleK ·Make an integer attribute, let's say Blade - this is the blade length. -
touch on scene and grow my actor to that point help please
by The_Gamesalad_Guru ·Then look at the video on making a health bar the code is similar and then just make an attribute that logs where you touch. -
touch on scene and grow my actor to that point help please
by IsabelleK ·Change attribute: size X to "size X + 1" -
Save/Load Scene
by PlutoGames ·Catalog each scene with a PageNum Attribute. (11 pages/scenes) After each page is turned, the PageNum is decreased by 1. So when I hit the menu button on Scene/Page 5...the PageNum would equal 6, whi -
How to spawn only one actor when button is pressed
by IsabelleK ·When Touch is Pressed and Attribute X is true then spawn a new actor -
How to spawn only one actor when button is pressed
by viking ·When Touch is Pressed and Attribute X is true then spawn a new actor on top of my old actor. After 0.1 sec, change Attribute X to false and Destroy old actor. -
Load Attribute - retain scores from game session to game session?
by itwebsolution ·Ok, thanks! I must be doing something wrong with reloading the attribute or with the label that I am using for the key. I will look around. -
Load Attribute - retain scores from game session to game session?
by itwebsolution ·I am having a bit of trouble that I hope you all can help me with resolving. Should the "load attribute" function work from game session to game session? I would like to retain the -
RPG Style Equipping Items/Item Slots
by BSideGames ·picking up gear is the easy one just make an attribute that count the amount of slots used -
RPG Style Equipping Items/Item Slots
by BSideGames ·make a true/false attribute for each item -
countdown timer with pause
by inflame ·In actor press for countdown I change attribute game.elapsedTime to game.Time. Do I have to change attribute game.elapsedTime with game.Time in all my countdown numbers. What do I put in actor pause b -
Moving Platform - Make actor stay with platform
by zeroazulagencia ·Create a attribute in the game, index type, so we can storage there the value of the platform