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  1. spawning random buttons

    Okysho
    by Okysho · May 2012
    I'm trying to spawn a sequence of 20 buttons in a uniformed pattern, however each button has a numerical attribute between 1 and 25 (generated randomly) and then stores the attribute in a global varia
  2. save high score

    Braydon_SFX
    by Braydon_SFX · May 2012
    Whenever you want to save a highscore, such as at the end of a game/rond, just put the save attribute behavior in there and put in a key (anything will work, just something you can remember).
  3. save high score

    gotyours
    by gotyours · May 2012
    when i save the high score attribute and then load it when the game starts does it save the high score when the game is closed on a device?? and can i tell if it is working in GS or do i have to put
  4. Two last issues before finishing app!

    jckmcgraw
    by jckmcgraw · May 2012
    As for the flower aspect, you are going to have to re-think the drag onto the fence, because there is no way to change a layer real time. However, you could work some magic with attributes. Create 3 b
  5. Is it possible to swap actors - logic and all

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2012
    I always like to use 1 and 2 as it keeps zero as a neutral position Incase the attribute resets on a game restart. So I would make the switch as an otherwise rule. So in the main rule it functions as
  6. How to spawn only one actor when button is pressed

    viking
    by viking · May 2012
    Thanks guys. I appreciate the advice. I believe the bolean attribute and/or tshirtbooth's logic will work since I have to spawn the new actor immediately.
  7. Is it possible to swap actors - logic and all

    jckmcgraw
    by jckmcgraw · May 2012
    When you do: change attribute game.swap to game.swap+1)%2 it will switch the #'s between 0 and 1 (not 1 and 2).
  8. Is it possible to swap actors - logic and all

    BrynjeBamsen
    by BrynjeBamsen · May 2012
    1: Make an integer game attribute called swap - set it to 1
  9. touch on scene and grow my actor to that point help please

    IsabelleK
    by IsabelleK · May 2012
    Make an integer attribute, let's say Blade - this is the blade length.
  10. touch on scene and grow my actor to that point help please

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2012
    Then look at the video on making a health bar the code is similar and then just make an attribute that logs where you touch.
  11. touch on scene and grow my actor to that point help please

    IsabelleK
    by IsabelleK · May 2012
    Change attribute: size X to "size X + 1"
  12. Save/Load Scene

    PlutoGames
    by PlutoGames · May 2012
    Catalog each scene with a PageNum Attribute. (11 pages/scenes) After each page is turned, the PageNum is decreased by 1. So when I hit the menu button on Scene/Page 5...the PageNum would equal 6, whi
  13. How to spawn only one actor when button is pressed

    IsabelleK
    by IsabelleK · May 2012
    When Touch is Pressed and Attribute X is true then spawn a new actor
  14. How to spawn only one actor when button is pressed

    viking
    by viking · May 2012
    When Touch is Pressed and Attribute X is true then spawn a new actor on top of my old actor. After 0.1 sec, change Attribute X to false and Destroy old actor.
  15. Load Attribute - retain scores from game session to game session?

    itwebsolution
    by itwebsolution · May 2012
    Ok, thanks! I must be doing something wrong with reloading the attribute or with the label that I am using for the key. I will look around.
  16. Load Attribute - retain scores from game session to game session?

    itwebsolution
    by itwebsolution · May 2012
    I am having a bit of trouble that I hope you all can help me with resolving. Should the "load attribute" function work from game session to game session? I would like to retain the
  17. RPG Style Equipping Items/Item Slots

    BSideGames
    by BSideGames · May 2012
    picking up gear is the easy one just make an attribute that count the amount of slots used
  18. RPG Style Equipping Items/Item Slots

    BSideGames
    by BSideGames · May 2012
    make a true/false attribute for each item
  19. countdown timer with pause

    inflame
    by inflame · May 2012
    In actor press for countdown I change attribute game.elapsedTime to game.Time. Do I have to change attribute game.elapsedTime with game.Time in all my countdown numbers. What do I put in actor pause b
  20. Moving Platform - Make actor stay with platform

    zeroazulagencia
    by zeroazulagencia · May 2012
    Create a attribute in the game, index type, so we can storage there the value of the platform
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