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Detect when all actors have stopped moving
by monkeed ·But sometimes my actors start stationary and then move. In this case, my moving actors game attribute goes to negative number while they are stopped. -
Detect when all actors have stopped moving
by monkeed ·OK, I'm trying to work this out. I have set up a game level integer attribute. I have 3 actors and I'm trying to get this attribute to be 0 if all actors have stopped. -
Detect when all actors have stopped moving
by tatiang ·In each actor, you'll need to check to see if self.motion.linear velocity.x=0 AND self.motion.linear velocity.y=0. How you actually count them all (a game-level integer or boolean attribute), I'm not -
Switching layers on a boolean with dynamically spawned actors
by jckmcgraw ·Just change attribute self.color.alpha to 0 and back to 1 dependin on whether you want it visible or not. -
Saving high scores on iphone question
by Goodnight Games ·You have to use change attribute first. Then run the save so it holds the value you just changed it too. -
Saving high scores on iphone question
by tenrdrmer ·You have to use change attribute first. Then run the save so it holds the value you just changed it too. -
Saving high scores on iphone question
by Goodnight Games ·You need to use Save and Load attribute behaviors to save your values and reload them anytime the game is closed out. -
How to permanent unlock?
by nowherejay ·so the loading can be anywhere? i can load attributes on the starting screen and that would be ok? because I have the load attrib saved into an actor on the same page as the save attribute -
Saving high scores on iphone question
by tenrdrmer ·You need to use Save and Load attribute behaviors to save your values and reload them anytime the game is closed out. -
Saving high scores on iphone question
by Goodnight Games ·Ok so I'm building my game and I've gotten to my local high score board. I plan on building it with variables that hold the data via change attribute and some rules for ranking order and putting them -
Really sorry save and load issue
by nakki1718 ·@jnmlchay hi, what i have is the save attribute on the continue button but the continue button is a spawned actor, would that make a difference? Then the Load attribute is on the resume button on the -
Is it possible?
by JohnPapiomitis ·You just change your coin attribute in the iap, then when you buy an item change coins to coins-however much it costs. Only do that if coins is > then the item cost so you cant buy an item you -
Need help with small Soundboard project
by tenrdrmer ·You could get a little more complex and instead of the buttonhaving play music rules the button just simply changes an Game level integer attribute to a specific Value -
Is it possible?
by GreenHavenGames ·The attribute you are using to keep track if your coins is the key. Just use a display text attribute and put your coins attribute in. Just like you would for displaying a score. -
countdown timer with pause
by tatiang ·If you want to pause the time in a game, you have to use a separate attribute rather than game.time which ALWAYS counts up. So you could change attribute game.elapsed time (real) to game.time when th -
problem with spawn/recycling character back to position
by digitalzero ·when attribute self.time =self.mytime+0.2 -
possible bug with spawning actors (never mind)
by jonmulcahy ·figure out what I did wrong. on the actor I was spawning I had a rule that was pulling an x and y value from a table with an attribute supplying the row number. since i was spawning these actors, it w -
Health bar help...
by MotherHoose ·This one shows how to constrain healthBar to reduce from right to left -
Really sorry save and load issue
by nakki1718 ·Hi, been struggling with this for ages, have watched the videos and read other peoples problems on the forum, I'm still stuck. I've put the save attribute on the scene so that when button is pressed i -
Health bar help...
by stackpoole ·contrain attribute self.positionX